Difference between revisions of "Stats ErisEn"

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== Overview ==
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= Overview =
 
'''Stats''' are numeric values that signify your character's skill in various areas. Besides being a guide to your character's knowledge, they also affect the probability of some actions succeeding, depending on the stat. There are three "general" stats: Mechanical, Cognition, and Biology, as well as two "combat" stats: Robustness and Toughness. These stats can be valued between 0 and 60, with the stats of a character generally determined by their role. Stat There is currently no way to modify existing stats, although drugs that effect stats are in the works.
 
'''Stats''' are numeric values that signify your character's skill in various areas. Besides being a guide to your character's knowledge, they also affect the probability of some actions succeeding, depending on the stat. There are three "general" stats: Mechanical, Cognition, and Biology, as well as two "combat" stats: Robustness and Toughness. These stats can be valued between 0 and 60, with the stats of a character generally determined by their role. Stat There is currently no way to modify existing stats, although drugs that effect stats are in the works.
   
 
== Stat Breakdown ==
 
== Stat Breakdown ==
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=== Mechanical ===
 
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{| class="wikitable"
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|-
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! Stat !! Description
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|-
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|
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[[File:wrench.png|Mechanical]]
 
|| '''Mechanical''' - Character's ability in building and using various tools. The mechanical skill (MEC) affects your proficiency with engineering, construction, and deconstruction. Very important for [[Technomancer_ErisEn|Technomancers]].
  +
 
<small>''The world hadn't ever had so many moving parts or so few labels. Character's ability in building and using various tools.''</small>
 
<small>''The world hadn't ever had so many moving parts or so few labels. Character's ability in building and using various tools.''</small>
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|-
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|
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[[File:vigiliance.gif|Cognition]]
 
|| '''Cognition''' - The cognition skill (COG) primarily effects technical tasks, especially those dealing with computers. However, it is also important for repairing.
   
The mechanical skill (MEC) affects your proficiency with engineering, construction, and deconstruction. Very important for [[Technomancer_ErisEn|Technomancers]].
 
=== Cognition ===
 
 
<small>''Too many dots, not enough lines. Knowledge and ability to create new items.''</small>
 
<small>''Too many dots, not enough lines. Knowledge and ability to create new items.''</small>
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|-
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|
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[[File:lasscalpel.png|Biology]]
 
|| '''Biology''' - The Biology skill (BIO) is primarily important for doctors, as it directly affects chances to cause additional damage during surgery. Also important to botanists when gardening.
   
The cognition skill (COG) primarily effects technical tasks, especially those dealing with computers. However, it is also important for repairing.
 
 
=== Biology ===
 
 
<small>''What's the difference between being dead, and just not knowing you're alive? Competence in physiology and chemistry.''</small>
 
<small>''What's the difference between being dead, and just not knowing you're alive? Competence in physiology and chemistry.''</small>
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|
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|-
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|
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[[File:fuhrer.png|Robustness]]
 
|| '''Robustness''' - Robustness (ROB) affects a variety of things, including bolting or unbolting and prying. In terms of combat, it reduces the chances of your weapon becoming embedded in a target, as well as increasing the chance of actually hitting a target.
   
The Biology skill (BIO) is primarily important for doctors, as it directly affects chances to cause additional damage during surgery. Also important to botanists.
 
 
=== Robustness ===
 
 
<small>''Violence is what people do when they run out of good ideas. Increases your health, damage in unarmed combat, affect the knockdown chance.''</small>
 
<small>''Violence is what people do when they run out of good ideas. Increases your health, damage in unarmed combat, affect the knockdown chance.''</small>
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|
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|-
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|
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[[File:heavyengbot.png|Toughness]]
 
|| '''Toughness''' - The toughness skill (TGH) generally increases your tolerance, be it for pain or alcohol. Toughness also increases the chance to block an incoming attack.
 
At 40 TGH, you cannot be afflicted by addictions.
   
 
<small>''You're a tough guy, like it really rough guy, just can't get enough guy, chest always so puffed guy. Enhances your resistance to poisons and also raises your speed in uncomfortable clothes.''</small>
Robustness (ROB) affects a variety of things, including bolting or unbolting and prying. In terms of combat, it reduces the chances of your weapon becoming embedded in a target, as well as increasing the chance of actually hitting a target.
 
  +
|}
=== Toughness ===
 
<small>''You're a tough guy, but I'm a nightmare wrapped in the apocalypse. Enhances your resistance to poisons and also raises your speed in uncomfortable clothes.''</small>
 
 
The toughness skill (TGH) generally increases your tolerance, be it for pain or alcohol. Toughness also increases the chance to block an incoming attack.
 
At 40 TGH, you cannot be afflicted by addictions.
 

Revision as of 01:03, 4 October 2019

Overview

Stats are numeric values that signify your character's skill in various areas. Besides being a guide to your character's knowledge, they also affect the probability of some actions succeeding, depending on the stat. There are three "general" stats: Mechanical, Cognition, and Biology, as well as two "combat" stats: Robustness and Toughness. These stats can be valued between 0 and 60, with the stats of a character generally determined by their role. Stat There is currently no way to modify existing stats, although drugs that effect stats are in the works.

Stat Breakdown

Stat Description

Mechanical

Mechanical - Character's ability in building and using various tools. The mechanical skill (MEC) affects your proficiency with engineering, construction, and deconstruction. Very important for Technomancers.

The world hadn't ever had so many moving parts or so few labels. Character's ability in building and using various tools.

Cognition

Cognition - The cognition skill (COG) primarily effects technical tasks, especially those dealing with computers. However, it is also important for repairing.

Too many dots, not enough lines. Knowledge and ability to create new items.

Biology

Biology - The Biology skill (BIO) is primarily important for doctors, as it directly affects chances to cause additional damage during surgery. Also important to botanists when gardening.

What's the difference between being dead, and just not knowing you're alive? Competence in physiology and chemistry.

Robustness

Robustness - Robustness (ROB) affects a variety of things, including bolting or unbolting and prying. In terms of combat, it reduces the chances of your weapon becoming embedded in a target, as well as increasing the chance of actually hitting a target.

Violence is what people do when they run out of good ideas. Increases your health, damage in unarmed combat, affect the knockdown chance.

Toughness

Toughness - The toughness skill (TGH) generally increases your tolerance, be it for pain or alcohol. Toughness also increases the chance to block an incoming attack.

At 40 TGH, you cannot be afflicted by addictions.

You're a tough guy, like it really rough guy, just can't get enough guy, chest always so puffed guy. Enhances your resistance to poisons and also raises your speed in uncomfortable clothes.