Difference between revisions of "Uplink ErisEn"
Zaratustra (talk | contribs) m |
|||
(41 intermediate revisions by 7 users not shown) | |||
Line 1: | Line 1: | ||
<h1 align="center">Uplink</h1> |
<h1 align="center">Uplink</h1> |
||
<p> |
<p> |
||
− | Your uplink is customizable inside the character creation menu, in the Roles tab. You can choose between several different types at the cost of some TC when you start.You can choose between PDA, headset, implant(costs half start TC), station bounced radio(costs 10% start TC) and pure telecrystals. Most common is the PDA, and if you roll |
+ | Your uplink is customizable inside the character creation menu, in the Roles tab. You can choose between several different types at the cost of some TC when you start. You can choose between PDA, headset, implant(costs half start TC), station bounced radio(costs 10% start TC) and pure telecrystals. Most common is the PDA, and if you roll Contractor, it will provide you with a password for the TaxQuickly app. This password will be saved in your Notes. Use it to access the uplink for contracts and items. For a headset uplink, you will have a set frequency that will allow you to use the uplink. With a station bounced radio, simply use it in your hand. An implanted uplink will activate with an emote as chosen by you. |
<p> |
<p> |
||
Following is a list of all the items that are available to you via your uplink. |
Following is a list of all the items that are available to you via your uplink. |
||
=Ammunition= |
=Ammunition= |
||
− | {{divhide|Pistol, SMG & Revolver Ammo|color= |
+ | {{divhide|Pistol, SMG & Revolver Ammo|color=#414141|}} |
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2" |
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2" |
||
|- |
|- |
||
− | ! scope="col" class="unsortable" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Icon |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Item |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Description |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Use |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Cost(TC) |
|- |
|- |
||
|[[file:pistolmagazine64.png]] |
|[[file:pistolmagazine64.png]] |
||
− | |Standard .35 Auto |
+ | |Standard .35 Auto Magazine |
− | |Standard .35 magazine, loaded with lethal ammunition |
+ | |Standard .35 magazine, loaded with lethal ammunition. |
|Can fit 10 bullets. |
|Can fit 10 bullets. |
||
|1 |
|1 |
||
|- |
|- |
||
|[[file:pistolmagazine64.png]] |
|[[file:pistolmagazine64.png]] |
||
− | |Highcap .35 Auto |
+ | |Highcap .35 Auto Magazine |
|Highcap .35 magazine, loaded with lethal ammunition. |
|Highcap .35 magazine, loaded with lethal ammunition. |
||
− | |Can fit 16 bullets |
+ | |Can fit 16 bullets. |
|2 |
|2 |
||
|- |
|- |
||
|[[file:pistolhighvelocity64.png]] |
|[[file:pistolhighvelocity64.png]] |
||
− | | |
+ | |Standard .35 Auto HV Magazine" |
− | | |
+ | |Standard .35 magazine, loaded with high velocity ammunition. |
− | |Can fit 10 bullets |
+ | |Can fit 10 bullets. |
|2 |
|2 |
||
|- |
|- |
||
|[[file:pistolhighvelocity64.png]] |
|[[file:pistolhighvelocity64.png]] |
||
− | |Highcap .35 Auto HV |
+ | |Highcap .35 Auto HV Magazine |
|Highcap .35 magazine, loaded with high velocity ammunition. |
|Highcap .35 magazine, loaded with high velocity ammunition. |
||
|Can fit 16 bullets. |
|Can fit 16 bullets. |
||
+ | |3 |
||
+ | |- |
||
+ | |[[file:SMG35AutoMagazine.png]] |
||
+ | |SMG .35 Auto Magazine |
||
+ | |SMG .35 magazine, loaded with lethal ammunition. |
||
+ | |Can fit 35 Bullets. |
||
|3 |
|3 |
||
|- |
|- |
||
|[[file:smghighvelocity64.png]] |
|[[file:smghighvelocity64.png]] |
||
− | |SMG .35 Auto HV |
+ | |SMG .35 Auto HV Magazine |
|SMG .35 magazine, loaded with high velocity ammunition. |
|SMG .35 magazine, loaded with high velocity ammunition. |
||
− | |Can fit 35 bullets |
+ | |Can fit 35 bullets. |
− | | |
+ | |4 |
|- |
|- |
||
|[[file:magnummagazine64.png]] |
|[[file:magnummagazine64.png]] |
||
− | |Standard .40 |
+ | |Standard .40 Magazine |
|Standard .40 magazine, loaded with lethal ammunition. |
|Standard .40 magazine, loaded with lethal ammunition. |
||
− | |Can fit 10 bullets. |
+ | |Can fit 10 bullets. |
|2 |
|2 |
||
|- |
|- |
||
|[[file:magnumhv64.png]] |
|[[file:magnumhv64.png]] |
||
− | |Standard .40 HV |
+ | |Standard .40 HV Magazine |
|Standard .40 magazine, loaded with high velocity ammunition. |
|Standard .40 magazine, loaded with high velocity ammunition. |
||
+ | |Can fit 10 bullets. |
||
− | |Can fit 10 bullets. Does more damage than regular ammo. For use with Magnum Pistols (Lamia, Aversala) |
||
|3 |
|3 |
||
|- |
|- |
||
Line 59: | Line 65: | ||
|.35 Auto SL |
|.35 Auto SL |
||
|Standard .35 speed loader, loaded with lethal ammunition. |
|Standard .35 speed loader, loaded with lethal ammunition. |
||
− | |Can fit 6 bullets |
+ | |Can fit 6 bullets. |
+ | |1 |
||
+ | |- |
||
+ | |[[file:35AutoHVSL.png]] |
||
+ | |.35 Auto HV SL |
||
+ | |Standard .35 Auto speed loader, loaded with high-velocity ammunition. |
||
+ | |Can fit 6 bullets. |
||
|2 |
|2 |
||
|- |
|- |
||
|[[file:slmagnum64.png]] |
|[[file:slmagnum64.png]] |
||
− | |.40 |
+ | |.40 Magnum SL |
− | |.40 |
+ | |.40 Magnum speed loader, loaded with lethal ammunition. |
− | |Can fit 6 bullets |
+ | |Can fit 6 bullets. |
− | | |
+ | |3 |
|- |
|- |
||
|[[file:slmagnumhv64.png]] |
|[[file:slmagnumhv64.png]] |
||
− | |.40 |
+ | |.40 Magnum HV SL |
− | |.40 |
+ | |.40 Magnum HV speed loader, loaded with high velocity ammunition. |
− | |Can fit 6 bullets |
+ | |Can fit 6 bullets. |
− | | |
+ | |4 |
|- |
|- |
||
|}{{divhide|end}} |
|}{{divhide|end}} |
||
− | {{divhide|Rifles|color= |
+ | {{divhide|Rifles|color=#414141|}} |
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2" |
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2" |
||
|- |
|- |
||
− | ! scope="col" class="unsortable" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Icon |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Item |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Description |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Use |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Cost(TC) |
|- |
|- |
||
− | |[[file: |
+ | |[[file:20RifleMagazine.png]] |
− | |.20 Rifle |
+ | |.20 Rifle Magazine" |
− | |Standard .20 magazine with lethal ammunition |
+ | |Standard .20 magazine with lethal ammunition. |
|Can fit 20 bullets. |
|Can fit 20 bullets. |
||
− | | |
+ | |2 |
|- |
|- |
||
− | |[[file: |
+ | |[[file:20RifleHVMagazine.png]] |
− | |.20 Rifle |
+ | |.20 Rifle HV Magazine |
− | | |
+ | |Standard .20 magazine with high velocity ammunition. |
− | |Can fit |
+ | |Can fit 20 bullets. |
|3 |
|3 |
||
|- |
|- |
||
Line 99: | Line 111: | ||
|.25 Caseless Magazine |
|.25 Caseless Magazine |
||
|Standard .25 magazine with lethal ammunition. |
|Standard .25 magazine with lethal ammunition. |
||
− | |Can fit 30 bullets |
+ | |Can fit 30 bullets. |
|3 |
|3 |
||
|- |
|- |
||
− | |[[file: |
+ | |[[file:25CaselessHVMagazine.png]] |
+ | |.25 Caseless HV Magazine |
||
− | |.30 Rifle Ammo Strip |
||
− | |. |
+ | |Standard .25 magazine with high velocity ammunition. |
− | |Can fit |
+ | |Can fit 30 bullets. |
+ | |4 |
||
+ | |- |
||
+ | |[[file:25CaselessPistolMagazine.png]] |
||
+ | |.25 Caseless Pistol Magazine |
||
+ | |Pistol .25 magazine with lethal ammunition. |
||
+ | |Can fit 10 bullets. |
||
|1 |
|1 |
||
|- |
|- |
||
− | |[[file: |
+ | |[[file:25CaselessHVPistolMagazine.png]] |
− | |. |
+ | |.25 Caseless HV Pistol Magazine |
− | | |
+ | |Pistol .25 magazine with high-velocity ammunition. |
− | |Can fit |
+ | |Can fit 10 bullets. |
|2 |
|2 |
||
|- |
|- |
||
− | |[[file: |
+ | |[[file:30RifleMagazine.png]] |
|.30 Rifle Magazine |
|.30 Rifle Magazine |
||
|Long .30 magazine with lethal ammunition. |
|Long .30 magazine with lethal ammunition. |
||
− | |Can fit 30 bullets |
+ | |Can fit 30 bullets. |
|3 |
|3 |
||
|- |
|- |
||
Line 123: | Line 141: | ||
|.30 HV Rifle Magazine |
|.30 HV Rifle Magazine |
||
|Long .30 magazine with high velocity ammunition. |
|Long .30 magazine with high velocity ammunition. |
||
+ | |Can fit 30 bullets. |
||
− | |Can fit 30 bullets.Does more damage and penetrate armour better than standard ammunition. For use with Assault Rifles. |
||
|4 |
|4 |
||
+ | |- |
||
+ | |[[file:.30_ammo_strip.png|64px]] |
||
+ | |.30 Ammo strip |
||
+ | |Ammo strip .30 ammunition. |
||
+ | |Can fit 5 bullets. |
||
+ | |1 |
||
+ | |- |
||
+ | |[[file:.30_ammo_strip.png|64px]] |
||
+ | |.30 HV Ammo strip |
||
+ | |Ammo strip .30 magazine with high velocity ammunition. |
||
+ | |Can fit 5 bullets. |
||
+ | |2 |
||
|- |
|- |
||
|} |
|} |
||
{{divhide|end}} |
{{divhide|end}} |
||
− | {{divhide|Shotguns|color= |
+ | {{divhide|Shotguns|color=#414141|}} |
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2" |
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2" |
||
|- |
|- |
||
− | ! scope="col" class="unsortable" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Icon |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Item |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Description |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Use |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Cost(TC) |
|- |
|- |
||
|[[file:m12empty64.png]] |
|[[file:m12empty64.png]] |
||
Line 160: | Line 190: | ||
|Can fit 8 shells. |
|Can fit 8 shells. |
||
|2 |
|2 |
||
− | |- |
||
− | |[[file:m12stun64.png]] |
||
− | |M12 Shotgun Magazine with Taser Shells |
||
− | |M12 shotgun magazine with tazer shells loaded. |
||
− | |Can fit 8 shells. |
||
− | |4 |
||
|- |
|- |
||
|} |
|} |
||
{{divhide|end}} |
{{divhide|end}} |
||
− | {{divhide|Specialty & Energy|color= |
+ | {{divhide|Specialty & Energy|color=#414141|}} |
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2" |
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2" |
||
|- |
|- |
||
− | ! scope="col" class="unsortable" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Icon |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Item |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Description |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Use |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Cost(TC) |
|- |
|- |
||
+ | |||
− | |[[file:sniperammo64.png]] |
||
+ | |[[file:amr_penetrator.png|64px]] |
||
− | |.60 Anti material |
||
+ | |.60 Anti material "Penetrator" |
||
|A box with .60 AMR bullets. |
|A box with .60 AMR bullets. |
||
+ | |Has 5 bullets inside. |
||
+ | |2 |
||
+ | |- |
||
+ | |[[file:amr_breacher.png|64px]] |
||
+ | |.60 Anti material "Breacher" |
||
+ | |A box full of low velocity .60 AMR breaching shells, designed not to pierce, but to destroy structures from a distance. Close-ranged shots have less destructive power. |
||
+ | |Has 5 bullets inside. |
||
+ | |3 |
||
+ | |- |
||
+ | |[[file:amr_meltdown.png|64px]] |
||
+ | |.60 Anti material "Meltdown" |
||
+ | |A box full of .60 AMR depleted uranium shells with high armor-piercing power. radiation sickness included. |
||
+ | |Has 5 bullets inside. |
||
+ | |3 |
||
+ | |- |
||
+ | |[[file:amr_blackout.png|64px]] |
||
+ | |.60 Anti material "Blackout" |
||
+ | |A box full of .60 AMR EMP shells. EMP shells release an electromagnetic pulse on impact. |
||
|Has 5 bullets inside. |
|Has 5 bullets inside. |
||
|3 |
|3 |
||
Line 208: | Line 251: | ||
|5 |
|5 |
||
|- |
|- |
||
+ | |}{{divhide|end}} |
||
+ | {{divhide|HV Ammo Packets|color=#414141|}} |
||
+ | {| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2" |
||
+ | |- |
||
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Icon |
||
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Item |
||
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Description |
||
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Use |
||
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Cost(TC) |
||
+ | |- |
||
+ | |[[file:35AutoHVAmmoPacket.png]] |
||
+ | |.35 Auto HV Ammo Packet |
||
+ | |.35 ammo packet with high velocity ammunition. |
||
+ | |Contains 30 bullets. |
||
+ | |4 |
||
+ | |- |
||
+ | |[[file:40MagnumHVAmmoPacket.png]] |
||
+ | |.40 Magnum HV Ammo Packet |
||
+ | |.40 ammo packet with high velocity ammunition. |
||
+ | |Contains 30 bullets. |
||
+ | |5 |
||
+ | |- |
||
+ | |[[file:25RifleHVAmmoPacket.png]] |
||
+ | |.25 Rifle HV Ammo Packet |
||
+ | |.25 ammo packet with high velocity ammunition. |
||
+ | |Contains 60 bullets. |
||
+ | |6 |
||
+ | |- |
||
+ | |[[file:20RifleHVAmmoPacket.png]] |
||
+ | |.20 Rifle HV Ammo Packet |
||
+ | |.20 ammo packet with high velocity ammunition. |
||
+ | |Contains 60 bullets. |
||
+ | |6 |
||
+ | |- |
||
+ | |[[file:30RifleHVAmmoPacket.png]] |
||
+ | |.30 Rifle HV Ammo Packet |
||
+ | |.30 ammo packet with high velocity ammunition. |
||
+ | |Contains 60 bullets. |
||
+ | |6 |
||
|}{{divhide|end}} |
|}{{divhide|end}} |
||
[[List_of_Firearms|See List of Firearms]] |
[[List_of_Firearms|See List of Firearms]] |
||
=Badassery= |
=Badassery= |
||
− | {{divhide|Random Items|color= |
+ | {{divhide|Random Items|color=#414141|}} |
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2" |
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2" |
||
|- |
|- |
||
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Item |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Description |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Use |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Cost(TC) |
|- |
|- |
||
|Random Item |
|Random Item |
||
Line 234: | Line 316: | ||
|This is Serbian Mercenary exclusive. |
|This is Serbian Mercenary exclusive. |
||
|All remaining TC |
|All remaining TC |
||
+ | |- |
||
+ | |Ask for a New Contract |
||
+ | |Incase you cant complete the contracts currently present. |
||
+ | |A new random contract will be created. |
||
+ | |4 |
||
+ | |- |
||
|}{{divhide|end}} |
|}{{divhide|end}} |
||
+ | {{divhide|Unique Items|color=#414141|}} |
||
+ | {| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2" |
||
+ | |- |
||
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Icon |
||
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Item |
||
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Description |
||
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Use |
||
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Cost(TC) |
||
+ | |- |
||
+ | |[[file:SpecialDonutDeliveryCase.png|centre|64px]] |
||
+ | |Special Donut Delivery Case |
||
+ | |A Donut Case, that contains 6 unique donuts. |
||
+ | |Each Donut buffs one of the stats of the consumer by +6 for 20 minutes |
||
+ | |18 |
||
+ | |- |
||
+ | |[[file:MarshalBadge.png|64px]] |
||
+ | |Marshal's Badge |
||
+ | |A leather-backed gold badge displaying the crest of the Ironhammer Marshals, go get them criminals space cowboy. |
||
+ | |Used to identify you as a Ironhammer Marshal, unique to only the Marshal's uplink. |
||
+ | |1 |
||
+ | |- |
||
+ | |}{{divhide|end}} |
||
+ | |||
=Devices & Tools= |
=Devices & Tools= |
||
− | {{divhide|Contract Specific Items|color= |
+ | {{divhide|Contract Specific Items|color=#414141|}} |
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2" |
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2" |
||
|- |
|- |
||
− | ! scope="col" class="unsortable" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Icon |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Item |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Description |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Use |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Cost(TC) |
|- |
|- |
||
− | |[[file:Bsdm.png| |
+ | |[[file:Bsdm.png|64px]] |
− | |Blue Space Direct Mail |
+ | |Blue Space Direct Mail Unit |
|This is the device used to extract objects for the Assassinate and Steal [[Traitor_ErisEn#Contract_Objectives|contracts]]. |
|This is the device used to extract objects for the Assassinate and Steal [[Traitor_ErisEn#Contract_Objectives|contracts]]. |
||
|Stolen objects (in the case of an assassination this would be the head or cruciform of the target) must be placed within the BSDM, the BSDM must be brought within vision of a space tile; external windows such as those that may line hallways are applicable. Once in view of a space tile activate the BSDM in hand by clicking on it in the active hand or by pressing the 'Z' key with hotkey mode turned on, the BSDM will open a window and will confirm any objectives that will be completed with the items within, click the launch button and the BSDM will vanish completing the listed objectives. |
|Stolen objects (in the case of an assassination this would be the head or cruciform of the target) must be placed within the BSDM, the BSDM must be brought within vision of a space tile; external windows such as those that may line hallways are applicable. Once in view of a space tile activate the BSDM in hand by clicking on it in the active hand or by pressing the 'Z' key with hotkey mode turned on, the BSDM will open a window and will confirm any objectives that will be completed with the items within, click the launch button and the BSDM will vanish completing the listed objectives. |
||
|Free |
|Free |
||
|- |
|- |
||
− | |[[file:frier.png| |
+ | |[[file:frier.png|64px]] |
|Mind Fryer |
|Mind Fryer |
||
|This is the Mind Fryer device used for the Derail [[Traitor_ErisEn#Contract_Objectives|contract]]. |
|This is the Mind Fryer device used for the Derail [[Traitor_ErisEn#Contract_Objectives|contract]]. |
||
| To activate the mind frier simply place it on the ground and right click it, you will see an option to 'activate', click this option and the frier will unfold indicating it is now activated. When a human entity is present in the same 'area' as the mind frier it will begin to slowly chip away at their sanity, if the person has a mental break as a direct result of this it will count towards the contract. |
| To activate the mind frier simply place it on the ground and right click it, you will see an option to 'activate', click this option and the frier will unfold indicating it is now activated. When a human entity is present in the same 'area' as the mind frier it will begin to slowly chip away at their sanity, if the person has a mental break as a direct result of this it will count towards the contract. |
||
− | | |
+ | |2 |
|- |
|- |
||
− | |[[file:spy_sensor.png| |
+ | |[[file:spy_sensor.png|64px]] |
|Spy Sensor(x4) |
|Spy Sensor(x4) |
||
|This is a box of spy sensors. Contains 4. Used for the Recon [[Traitor_ErisEn#Contract_Objectives|contract]]. |
|This is a box of spy sensors. Contains 4. Used for the Recon [[Traitor_ErisEn#Contract_Objectives|contract]]. |
||
Line 265: | Line 376: | ||
|- |
|- |
||
|}{{divhide|end}} |
|}{{divhide|end}} |
||
− | {{divhide|Tools|color= |
+ | {{divhide|Tools|color=#414141|}} |
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2" |
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2" |
||
|- |
|- |
||
− | ! scope="col" class="unsortable" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Icon |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Item |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Description |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Use |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Cost(TC) |
|- |
|- |
||
|[[file:spacecash64.png]] |
|[[file:spacecash64.png]] |
||
Line 298: | Line 409: | ||
|3 |
|3 |
||
|- |
|- |
||
− | |[[file: |
+ | |[[file:HeavyArmoredHelmet.png]] |
+ | |Heavy Armor Helmet |
||
+ | |A high-quality tan coloured armor helmet for extra protection |
||
+ | |Used for extra protection for the head and eyes |
||
+ | |4 |
||
+ | |- |
||
+ | |[[file:HeavyArmoredWebVest.png]] |
||
|Heavy Armor Vest |
|Heavy Armor Vest |
||
|A high-quality armor vest in a fetching tan. It is surprisingly flexible and light, even with the added webbing and armor plating. |
|A high-quality armor vest in a fetching tan. It is surprisingly flexible and light, even with the added webbing and armor plating. |
||
|Used for extra protection. The vest also has webbing for extra storage. |
|Used for extra protection. The vest also has webbing for extra storage. |
||
− | | |
+ | |6 |
+ | |- |
||
+ | |[[file:HeavyArmoredVestFullBody.png]] |
||
+ | |Heavy Armor Vest Fullbody |
||
+ | |Similar to the heavy armor vest, but with shoulder pads and knee pads for fullbody coverage. |
||
+ | |Fullbody armor with some extra storage at the cost of a small amount of movement speed. |
||
+ | |8 |
||
|- |
|- |
||
|[[file:shielddiffuser64.png]] |
|[[file:shielddiffuser64.png]] |
||
Line 316: | Line 439: | ||
|5 |
|5 |
||
|- |
|- |
||
− | |[[file:redspace_suit64.png]] |
+ | |[[file:redspace_suit64.png|64px]] |
+ | |Mercenary Voidsuit |
||
− | |Space Suit |
||
− | |A sleek, sturdy box with a |
+ | |A sleek, sturdy box with a voidsuit inside. |
+ | |Contains a Red voidsuit and tactical mask. |
||
− | |Contains a Red softsuit for use in EVA environments. Comes with a double emergency oxygen tank. |
||
|6 |
|6 |
||
|- |
|- |
||
|}{{divhide|end}} |
|}{{divhide|end}} |
||
− | {{divhide|Devices|color= |
+ | {{divhide|Devices|color=#414141|}} |
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2" |
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2" |
||
|- |
|- |
||
− | ! scope="col" class="unsortable" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Icon |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Item |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Description |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Use |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Cost(TC) |
|- |
|- |
||
|[[file:encryptionkey_radio64.png]] |
|[[file:encryptionkey_radio64.png]] |
||
Line 355: | Line 478: | ||
|This is used for stealthily opening airlocks without having to hack them regularly. Also can remember airlock access for the last 6- 8 airlocks and open them immediately upon return. |
|This is used for stealthily opening airlocks without having to hack them regularly. Also can remember airlock access for the last 6- 8 airlocks and open them immediately upon return. |
||
|6 |
|6 |
||
+ | |- |
||
+ | |[[file:Mentalimprinter.png]] |
||
+ | |Mental Imprinter |
||
+ | |A device that is applied to an eye to imprint skills into one's mind. |
||
+ | |Increases a choosen skill by 5 points at the cost of 30 sanity damage per use. |
||
+ | |5 |
||
+ | |- |
||
+ | |[[file:MindReader.png]] |
||
+ | |Mind Reader |
||
+ | |Place on your victim's head to extract memories from their brain after a mental breakdown. |
||
+ | |A very useful device that allows you to acquire the notes from the victim, while breaking what ever sanity they had left. |
||
+ | |20 |
||
|- |
|- |
||
|[[file:thermalglasses64.png]] |
|[[file:thermalglasses64.png]] |
||
− | |Thermal Imaging Glasses |
+ | |Thermal Imaging Glasses |
|Used for seeing walls, floors, and stuff through anything. |
|Used for seeing walls, floors, and stuff through anything. |
||
|This will let you see other mobs and humans through walls. Extremely useful. |
|This will let you see other mobs and humans through walls. Extremely useful. |
||
Line 395: | Line 530: | ||
=Grenades= |
=Grenades= |
||
− | {{divhide|Grenades|color= |
+ | {{divhide|Grenades|color=#414141|}} |
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2" |
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2" |
||
|- |
|- |
||
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Icon |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Item |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Description |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Cost(TC) |
|- |
|- |
||
|[[File:anti_photon64.png]] |
|[[File:anti_photon64.png]] |
||
|5x Photon Disruption Grenades |
|5x Photon Disruption Grenades |
||
|These will absolutely kill any kind of light in a wide radius for about a minute. Useful for escape and subterfuge. |
|These will absolutely kill any kind of light in a wide radius for about a minute. Useful for escape and subterfuge. |
||
− | | |
+ | |2 |
|- |
|- |
||
|[[File:teargas64.png]] |
|[[File:teargas64.png]] |
||
− | |6x Tear |
+ | |6x Tear Gas Grenades |
|Pepperspray grenades. These will blind and stun anyone caught in the radius. |
|Pepperspray grenades. These will blind and stun anyone caught in the radius. |
||
|6 |
|6 |
||
Line 416: | Line 551: | ||
|5xSmoke Grenades |
|5xSmoke Grenades |
||
|These will puff out a large amount of smoke to obfuscate vision of anyone in it or beyond it. |
|These will puff out a large amount of smoke to obfuscate vision of anyone in it or beyond it. |
||
− | | |
+ | |3 |
|- |
|- |
||
|[[File:anti_photon64.png]] |
|[[File:anti_photon64.png]] |
||
Line 434: | Line 569: | ||
|- |
|- |
||
|[[file:viscerator64.png]] |
|[[file:viscerator64.png]] |
||
− | |Viscerator |
+ | |Viscerator Grenade |
|Also known as a manhack by vagabonds, this grenade folds out into a small drone with razor sharp rotating blades. These "grenades" will actively seek out and follow any mob to constantly cause them brute damage. They are easily swatted down however, and get more effective as the swarm grows in numbers. |
|Also known as a manhack by vagabonds, this grenade folds out into a small drone with razor sharp rotating blades. These "grenades" will actively seek out and follow any mob to constantly cause them brute damage. They are easily swatted down however, and get more effective as the swarm grows in numbers. |
||
− | | |
+ | |5 |
|- |
|- |
||
|}{{divhide|end}} |
|}{{divhide|end}} |
||
=Hardsuit Modules= |
=Hardsuit Modules= |
||
− | {{divhide| |
+ | {{divhide|Hardsuits|color=#414141|}} |
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2" |
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2" |
||
|- |
|- |
||
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Icon |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Item |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Description |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Use |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Cost(TC) |
+ | |- |
||
+ | |[[file:CrimsonHardsuitControlModule.png]] |
||
+ | |Crimson Hardsuit Control Module |
||
+ | |A blood red Hardsuit used to protect the wearer from the vaccume of space and from though who seek to harm the wearer |
||
+ | |Allows for the use of hardsuit modules while protecting the wearer in dangerous situations |
||
+ | |25 |
||
+ | |- |
||
+ | |}{{divhide|end}} |
||
+ | {{divhide|Modules|color=#414141|}} |
||
+ | {| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2" |
||
+ | |- |
||
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Icon |
||
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Item |
||
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Description |
||
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Use |
||
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Cost(TC) |
||
+ | |- |
||
+ | |[[file:ElectrowarfareStuite.png]] |
||
+ | |Electrowarfare Stuite and Voice Synthesiser |
||
+ | |Stop the AI from ruining your day and disguide your voice. |
||
+ | |Prevents any remote interaction with your headsuit and changes your voice. |
||
+ | |4 |
||
+ | |- |
||
+ | |[[file:InternalStorageCompartment.png]] |
||
+ | |Portable Autodoc |
||
+ | |Fix your external and internal wounds without the need of training. |
||
+ | |Repairs any damage that was dealt to the body. |
||
+ | |11 |
||
+ | |- |
||
+ | |[[file:InternalStorageCompartment.png]] |
||
+ | |Internal Storage Compartment |
||
+ | |Adds a storage compartment to your hardsuit, so you can carry around your items. |
||
+ | |Adds Internal Storage. |
||
+ | |5 |
||
|- |
|- |
||
|[[file:hardsuit_modules_thermal64.png]] |
|[[file:hardsuit_modules_thermal64.png]] |
||
Line 454: | Line 623: | ||
|A layered, translucent visor system for a hardsuit. |
|A layered, translucent visor system for a hardsuit. |
||
|This lets you see mobs through walls. Extremely useful. |
|This lets you see mobs through walls. Extremely useful. |
||
− | | |
+ | |6 |
|- |
|- |
||
|[[file:hardsuit_modules_energy_net64.png]] |
|[[file:hardsuit_modules_energy_net64.png]] |
||
Line 461: | Line 630: | ||
| |
| |
||
|5 |
|5 |
||
− | |- |
||
− | |[[file:chem_injector64.png]] |
||
− | |Mounted chemical injector |
||
− | |A complex web of tubing and needles suitable for hardsuit use. |
||
− | |You can use this to instantly inject yourself with a variety of chemicals inside your Hardsuit. Chemicals include 80u of Glucose(Nutriment),Dexalin Plus, Tramadol,Tricordrazine, Spaceacillin, Hyronalin, Radium. You can refill it by taking it out and using a beaker on it. |
||
− | |8 |
||
|- |
|- |
||
|[[file:hardsuit_maneuvering_jets64.png]] |
|[[file:hardsuit_maneuvering_jets64.png]] |
||
Line 478: | Line 641: | ||
|A forearm-mounted energy projector. |
|A forearm-mounted energy projector. |
||
|A laser gun for your Hardsuit. Uses 350 hardsuit power per shot. Has a stun mode. |
|A laser gun for your Hardsuit. Uses 350 hardsuit power per shot. Has a stun mode. |
||
− | | |
+ | |7 |
|- |
|- |
||
|[[file:power_sink64.png]] |
|[[file:power_sink64.png]] |
||
Line 490: | Line 653: | ||
|A shoulder-mounted battery-powered laser cannon mount. |
|A shoulder-mounted battery-powered laser cannon mount. |
||
|Uses 350 hardsuit power per shot. |
|Uses 350 hardsuit power per shot. |
||
− | | |
+ | |14 |
|- |
|- |
||
|}{{divhide|end}} |
|}{{divhide|end}} |
||
+ | |||
=Highly Visible and Dangerous Weapons= |
=Highly Visible and Dangerous Weapons= |
||
− | {{divhide|Weapons|color= |
+ | {{divhide|Weapons|color=#414141|}} |
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2" |
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2" |
||
|- |
|- |
||
− | ! scope="col" class="unsortable" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Icon |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Item |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Description |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Use |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Cost(TC) |
|- |
|- |
||
|[[file:riggedlaser.png]] |
|[[file:riggedlaser.png]] |
||
Line 512: | Line 676: | ||
|Dart Gun |
|Dart Gun |
||
|Just like a mosquito bite. |
|Just like a mosquito bite. |
||
− | |This is a specialty |
+ | |This is a specialty contractor item only avaiable through Uplink. This lets you put in 2 beakers of compatible chemicals and they will mix inside the dart as it is fired and inject the target with the mixture. Beware that certain mixtures will not work(water and potassium). Comes with 1 rack with 5 darts. You have to insert the beakers into the dart gun, and you can use it in your hand to confirm that it will mix the chemicals upon firing. It also has a discernible sound of chemical mixing, and the shot itself will sound the same as a suppressed pistol. |
|4 |
|4 |
||
|- |
|- |
||
− | |[[file: |
+ | |[[file:Mandella_mag.png|64px]] |
+ | |OR HG .25 CS "Mandella" |
||
− | |Silenced .35 Auto |
||
− | |. |
+ | |.25 CS "Mandella" kit. |
− | |This is a box containing 1 |
+ | |This is a box containing 1 .25 Caseless handgun with a single magazine and pocket holster for easy consealment. |
|6 |
|6 |
||
|- |
|- |
||
Line 549: | Line 713: | ||
|Assault Rifle Kit. |
|Assault Rifle Kit. |
||
|This contains one STS-35 assault rifle and a short .30 Rifle magazine containing 20 rounds of lethal ammunition. Note that the STS-35 has 4 fire modes: semi-automatic,3 round burst, 5 round burst, and full automatic. |
|This contains one STS-35 assault rifle and a short .30 Rifle magazine containing 20 rounds of lethal ammunition. Note that the STS-35 has 4 fire modes: semi-automatic,3 round burst, 5 round burst, and full automatic. |
||
− | | |
+ | |10 |
|- |
|- |
||
|[[file:pug64.png]] |
|[[file:pug64.png]] |
||
Line 555: | Line 719: | ||
|Pug kit with one M12 buckshot mag. |
|Pug kit with one M12 buckshot mag. |
||
|This comes with one SG M12 "Pug" and a magazine for it filled with 8 lethal buckshot shells. Note that the Pug has a very low fire delay, and is semi automatic with no need to pump between shots. |
|This comes with one SG M12 "Pug" and a magazine for it filled with 8 lethal buckshot shells. Note that the Pug has a very low fire delay, and is semi automatic with no need to pump between shots. |
||
+ | |8 |
||
|- |
|- |
||
|[[file:Penetrator.png]] |
|[[file:Penetrator.png]] |
||
Line 562: | Line 727: | ||
Note that the Penetrator has a toggleable scope which lets you see much further in front of you, and is a very powerful weapon for taking out armoured targets. |
Note that the Penetrator has a toggleable scope which lets you see much further in front of you, and is a very powerful weapon for taking out armoured targets. |
||
|20 |
|20 |
||
+ | |- |
||
+ | |[[file:PsychicLaserCannon.png]] |
||
+ | |Psychic Laser Cannon |
||
+ | |Break the minds of those who have wronged you. |
||
+ | |A laser cannon that attacks the minds of people, causing sanity loss and inducing mental breakdowns. Also can be used to complete mind fryer contracts. |
||
+ | |12 |
||
+ | |- |
||
+ | |}{{divhide|end}} |
||
+ | {{divhide|Gun Attachments|color=#414141|}} |
||
+ | {| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2" |
||
+ | |- |
||
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Icon |
||
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Item |
||
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Description |
||
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Use |
||
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Cost(TC) |
||
+ | |- |
||
+ | |[[file:SyndicateGaussCoilBarrel.png]] |
||
+ | |Syndicate "Gauss Coil" Barrel |
||
+ | |Shoot through unreinforced walls to get the jump on your victims, use it with thermals for the best effect. |
||
+ | |A barrel that increases gun's Penetration and Wall piecing parameters, by increasing Fire Delay and Recoil. |
||
+ | |7 |
||
+ | |- |
||
+ | |[[file:SyndicateSelfDestructTrigger.png]] |
||
+ | |Syndicate "Self Destruct" Trigger |
||
+ | |Suprise the dirty little theives that get their hands on your gun. |
||
+ | |Trigger that can only be installed on energy weapons, explodes the weapon when fired. |
||
+ | |5 |
||
+ | |- |
||
+ | |[[file:WeaponReverseLoader.png|64px]] |
||
+ | |Weapon Reverse Loader |
||
+ | |Teach a thief not to steal your guns by making sure he never does again. |
||
+ | |Causes the weapon the mod is installed on to fire the loaded rounds right at the user. |
||
+ | |5 |
||
+ | |- |
||
+ | |[[file:DNA_lock.png|64px]] |
||
+ | |Frozen Star "DNA lock" trigger |
||
+ | |There are many guns, but that one will be yours. Prevents others from using weapon with this trigger. |
||
+ | |Allows only you to use this weapon. |
||
+ | |5 |
||
|- |
|- |
||
|}{{divhide|end}} |
|}{{divhide|end}} |
||
=Implants= |
=Implants= |
||
− | {{divhide|Implants|color= |
+ | {{divhide|Implants|color=#414141|}} |
Contract Specific |
Contract Specific |
||
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2" |
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2" |
||
|- |
|- |
||
− | ! scope="col" class="unsortable" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Icon |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Item |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Description |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Use |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Cost(TC) |
|- |
|- |
||
|[[File:implanter.png]] |
|[[File:implanter.png]] |
||
Line 584: | Line 789: | ||
|} |
|} |
||
Other |
Other |
||
− | {| |
+ | {|class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2" |
|- |
|- |
||
− | ! scope="col" class="unsortable" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Icon |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Item |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Description |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Use |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Cost(TC) |
|- |
|- |
||
|[[File:implanter.png]] |
|[[File:implanter.png]] |
||
Line 596: | Line 801: | ||
|A box with freedom implant inside. Install it in your hand or leg, chose emote. You can instantly remove handcuffs or legcuffs with your emotion. Have a small amount of uses. |
|A box with freedom implant inside. Install it in your hand or leg, chose emote. You can instantly remove handcuffs or legcuffs with your emotion. Have a small amount of uses. |
||
|Comes with one Implanter with a freedom implant inside of it. This is used for getting yourself out of handcuffs or legcuffs with a simple emote. Must be installed in hands or legs. |
|Comes with one Implanter with a freedom implant inside of it. This is used for getting yourself out of handcuffs or legcuffs with a simple emote. Must be installed in hands or legs. |
||
− | | |
+ | |4 |
|- |
|- |
||
|[[File:compimplanter.png]] |
|[[File:compimplanter.png]] |
||
Line 602: | Line 807: | ||
|A box with compressed implanter inside. Choose an item with this implant, install it inside you and choose emote to activate it. Take your chosen item whenever you want by your chosen emotion. One use. |
|A box with compressed implanter inside. Choose an item with this implant, install it inside you and choose emote to activate it. Take your chosen item whenever you want by your chosen emotion. One use. |
||
|Comes with one Implanter with a Compressed Matter implant inside of it. This implant will let you store one item to be recovered into your hand at any time with the use of an emote. Note that loaded weapons will also work! This is extremely useful incase you get brigged and need a way to escape. |
|Comes with one Implanter with a Compressed Matter implant inside of it. This implant will let you store one item to be recovered into your hand at any time with the use of an emote. Note that loaded weapons will also work! This is extremely useful incase you get brigged and need a way to escape. |
||
− | | |
+ | |4 |
|- |
|- |
||
|[[File:implanter.png]] |
|[[File:implanter.png]] |
||
Line 613: | Line 818: | ||
|Uplink Implant |
|Uplink Implant |
||
|Contains 10 TC. |
|Contains 10 TC. |
||
− | |This will let you implant yourself with a direct uplink activated via emote. You can also implant others with it to give them access to an uplink but they will not be able to view the contracts or order anything except for a mind fryer unless they are a |
+ | |This will let you implant yourself with a direct uplink activated via emote. You can also implant others with it to give them access to an uplink but they will not be able to view the contracts or order anything except for a mind fryer unless they are a contractor, or become a contractor after being implanted. However if they get their hands on your physical uplink such a station bounced radio or PDA, they will be able to do contracts and spend telecrystals on your behalf. |
|12 |
|12 |
||
+ | |- |
||
+ | |[[file:EnergyBlade.png]] |
||
+ | |Internal Energy Armblade Implant |
||
+ | |Used to slice and dice your enemies. |
||
+ | |An implant that you put into your arm that projects a energy blade. |
||
+ | |6 |
||
|- |
|- |
||
|}{{divhide|end}} |
|}{{divhide|end}} |
||
=Medical= |
=Medical= |
||
− | {{divhide|Chemicals, Medkits, and Nanites|color= |
+ | {{divhide|Chemicals, Medkits, and Nanites|color=#414141|}} |
− | Changeling Specific |
||
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2" |
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2" |
||
|- |
|- |
||
− | ! scope="col" class="unsortable" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Icon |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Item |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Description |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Use |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Cost(TC) |
− | |- |
||
− | |[[File:vial.png]] |
||
− | |Genetic material vial |
||
− | |A vial with genetic material. |
||
− | |One of these vials will grant you 3 Evolution points to use as a Changeling. |
||
− | |5 |
||
− | |- |
||
− | |} |
||
− | Other |
||
− | {| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2" |
||
− | |- |
||
− | ! scope="col" class="unsortable" style='background-color:black;'|Icon |
||
− | ! scope="col" style='background-color:black;'|Item |
||
− | ! scope="col" style='background-color:black;'|Description |
||
− | ! scope="col" style='background-color:black;'|Use |
||
− | ! scope="col" style='background-color:black;'|Cost(TC) |
||
|- |
|- |
||
|[[File:sinpockets.png]] |
|[[File:sinpockets.png]] |
||
Line 655: | Line 849: | ||
|A small glass vial. |
|A small glass vial. |
||
|Contains 30 units of Raw industrial Nanites.Nanites are very rare chemical components used in the creation of powerful stimulants that remain in your body and activate when needed. See the MIRC application on any console for all of the uses. |
|Contains 30 units of Raw industrial Nanites.Nanites are very rare chemical components used in the creation of powerful stimulants that remain in your body and activate when needed. See the MIRC application on any console for all of the uses. |
||
− | | |
+ | |2 |
|- |
|- |
||
|[[file:vial.png]] |
|[[file:vial.png]] |
||
Line 661: | Line 855: | ||
|A small glass vial. |
|A small glass vial. |
||
|Contains 30u of Raw Uncapped Nanites. These Nanites are used for more powerful nanite stimulants. |
|Contains 30u of Raw Uncapped Nanites. These Nanites are used for more powerful nanite stimulants. |
||
− | | |
+ | |3 |
|- |
|- |
||
|[[File:combatmedkit.png]] |
|[[File:combatmedkit.png]] |
||
Line 667: | Line 861: | ||
|Contains advanced medical treatments. |
|Contains advanced medical treatments. |
||
|Comes with a 1 bottle of: Bicardine, Dermaline,Dexalin Plus, Dylovene,Tramadol, Spaceacillin as well as a medical splint. Useful for healing on the go, and healing injuries that arent serious enough for surgery. |
|Comes with a 1 bottle of: Bicardine, Dermaline,Dexalin Plus, Dylovene,Tramadol, Spaceacillin as well as a medical splint. Useful for healing on the go, and healing injuries that arent serious enough for surgery. |
||
− | | |
+ | |6 |
|- |
|- |
||
|[[File:surgerykit.png]] |
|[[File:surgerykit.png]] |
||
Line 675: | Line 869: | ||
|5 |
|5 |
||
|- |
|- |
||
+ | |[[File:Nanopaste.png|64px]] |
||
+ | |Nanopaste |
||
+ | |Contains nanopaste. |
||
+ | |A tube of paste containing swarms of repair nanites. Very effective in repairing robotic machinery. |
||
+ | |3 |
||
+ | |- |
||
+ | |[[file:boxofdoom.png]] |
||
+ | |5 Random Stims Kit |
||
+ | |Try your luck today and see what enhancement you get |
||
+ | |Kit that Contains 5 random stims in it |
||
+ | |5 |
||
|}{{divhide|end}} |
|}{{divhide|end}} |
||
+ | {{divhide|Carrion Specific Items|color=#414141|}} |
||
+ | {| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2" |
||
+ | |- |
||
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Icon |
||
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Item |
||
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Description |
||
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Use |
||
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Cost(TC) |
||
+ | |- |
||
+ | |[[file:GeneticVial.png]] |
||
+ | |Genetic Vial |
||
+ | |A vial with genetic material. |
||
+ | |One of these vials will grant you 3 Evolution points to use as a Carrion. |
||
+ | |5 |
||
+ | |- |
||
+ | |}{{divhide|end}} |
||
+ | |||
=Neotheology= |
=Neotheology= |
||
This category is exclusive to the [[Inquisitor_ErisEn|Inquisitor]] antagonist. |
This category is exclusive to the [[Inquisitor_ErisEn|Inquisitor]] antagonist. |
||
− | {{divhide|Inquisitor Tools |
+ | {{divhide|Inquisitor Tools|color=#414141|}} |
− | Tools |
||
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2" |
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2" |
||
|- |
|- |
||
− | ! scope="col" class="unsortable" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Icon |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Item |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Description |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Use |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Cost(TC) |
|- |
|- |
||
− | |[[File: |
+ | |[[File:Ritualbook.png]] |
|Ritual Book |
|Ritual Book |
||
|Contains holy litany and religious prayers. |
|Contains holy litany and religious prayers. |
||
− | | |
+ | |A spare bible. There are plenty in the Theo-Mat, but if you lose access to that then this is good for handing to new converts. |
|1 |
|1 |
||
|- |
|- |
||
Line 697: | Line 918: | ||
|Cruciform Implant |
|Cruciform Implant |
||
|Soul holder for every disciple. With the proper rituals, this can be implanted to induct a new believer into NeoTheology. |
|Soul holder for every disciple. With the proper rituals, this can be implanted to induct a new believer into NeoTheology. |
||
+ | |Spare standard cruciforms in case the Preacher's locker gets stolen, or you run out for whatever reason. Required for NT conversion rituals. |
||
− | |Use this with the litanies found in the Ritual book to convert a non believer to Neotheology. |
||
|1 |
|1 |
||
|- |
|- |
||
Line 705: | Line 926: | ||
|This is a robust blade used by the preacher for performing Cruciform rituals. |
|This is a robust blade used by the preacher for performing Cruciform rituals. |
||
|2 |
|2 |
||
+ | |- |
||
+ | |[[file:Preacherhat.png]] |
||
+ | |Preacher Hat |
||
+ | |Useful for hiding disdainful eyes from the godless masses. |
||
+ | |Standard NeoTheology Preacher's hat. Looks cool, but isn't armored. Goes good with the Preacher's coat. |
||
+ | |3 |
||
|- |
|- |
||
|[[file:preachercoat.png]] |
|[[file:preachercoat.png]] |
||
|Preacher Coat |
|Preacher Coat |
||
− | |A |
+ | |A snugly fitting, lightly armoured brown coat. |
+ | |Standard NeoTheology Preacher's jacket. Looks cool, and is armored. When bought with the hat, a newly-minted Preacher made via the Kit can have his standard garb, even if there is currently no Preacher. |
||
− | |Give you a Preachers Jacket. Looks cool and is armoured. |
||
|3 |
|3 |
||
|- |
|- |
||
− | |[[file: |
+ | |[[file:Preacherascensionkit.png]] |
|Preacher Ascension Kit |
|Preacher Ascension Kit |
||
|The first stage of promoting a disciple into a NeoTheology Preacher. Requires a ritual from an Inquisitor to complete. |
|The first stage of promoting a disciple into a NeoTheology Preacher. Requires a ritual from an Inquisitor to complete. |
||
− | |This will let you upgrade any |
+ | |This will let you upgrade any follower's cruciform to that of a Preacher's, granting him or her 30 more litany points and access to Priest litanies. Simply use the kit on the preacher-to-be, face him/her as he/she is buckled to the altar, and say the Initiation litany. |
|3 |
|3 |
||
|- |
|- |
||
+ | |}{{divhide|end}} |
||
− | |} |
||
+ | {{divhide|Inquisitor Weapons|color=#414141|}} |
||
− | Weapons |
||
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2" |
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2" |
||
|- |
|- |
||
− | ! scope="col" class="unsortable" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Icon |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Item |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Description |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Use |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Cost(TC) |
|- |
|- |
||
|[[File:minibow.png]] |
|[[File:minibow.png]] |
||
Line 734: | Line 961: | ||
|5 |
|5 |
||
|- |
|- |
||
− | |[[File: |
+ | |[[File:minibow.png]] |
|NT EC "Themis" |
|NT EC "Themis" |
||
|Energy crossbow, produced by old Nanotrasen, discontinued now. A weapon favored by mercenary infiltration teams. |
|Energy crossbow, produced by old Nanotrasen, discontinued now. A weapon favored by mercenary infiltration teams. |
||
Line 746: | Line 973: | ||
|8 |
|8 |
||
|- |
|- |
||
− | |[[File: |
+ | |[[File:Purger.png]] |
|NT PR "Purger" |
|NT PR "Purger" |
||
|A more recent "NeoTheology" brand pulse rifle, developed in direct response to compete against the highly successful "Cassad" design. |
|A more recent "NeoTheology" brand pulse rifle, developed in direct response to compete against the highly successful "Cassad" design. |
||
Line 758: | Line 985: | ||
|10 |
|10 |
||
|- |
|- |
||
− | |[[file: |
+ | |[[file:lfall.png]] |
|NT LG "Lightfall" |
|NT LG "Lightfall" |
||
|"NeoTheology" brand laser carbine. Deadly and radiant, like the ire of God it represents. |
|"NeoTheology" brand laser carbine. Deadly and radiant, like the ire of God it represents. |
||
Line 768: | Line 995: | ||
|"Valkyrie" is an older design of Nanotrasen, "Lightfall" was based on it. A designated marksman rifle capable of shooting powerful ionized beams, this is a weapon for killing from a distance. |
|"Valkyrie" is an older design of Nanotrasen, "Lightfall" was based on it. A designated marksman rifle capable of shooting powerful ionized beams, this is a weapon for killing from a distance. |
||
|This is a laser sniper rifle. This thing is extremely powerful, and has up to 3 shots with an atom cell. Can instantly vaporize limbs, and causes a knockdown. |
|This is a laser sniper rifle. This thing is extremely powerful, and has up to 3 shots with an atom cell. Can instantly vaporize limbs, and causes a knockdown. |
||
+ | |13 |
||
|- |
|- |
||
|}{{divhide|end}} |
|}{{divhide|end}} |
||
=Services= |
=Services= |
||
− | {{divhide|Announcements|color= |
+ | {{divhide|Announcements|color=#414141|}} |
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2" |
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2" |
||
|- |
|- |
||
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Item |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Description |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Use |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Cost(TC) |
+ | |- |
||
+ | |Unknown ship Announcement |
||
+ | |Interferes with the station's array sensors. Triggers immediately upon investment. |
||
+ | |Tricks the crew to think that serbs are coming to kill them. |
||
+ | |3 |
||
|- |
|- |
||
|Shipwide Announcement |
|Shipwide Announcement |
||
|Broadcasts a message anonymously to the entire vessel. Triggers immediately after supplying additional data. |
|Broadcasts a message anonymously to the entire vessel. Triggers immediately after supplying additional data. |
||
|This will bring up a text window and let you send out an anonymous shipwide announcement. Used for misdirection. |
|This will bring up a text window and let you send out an anonymous shipwide announcement. Used for misdirection. |
||
− | | |
+ | |1 |
− | |- |
||
− | |Crew Arrival Announcement/Records |
||
− | |Creates a fake crew arrival announcement as well as fake crew records, using your current appearance (including held items!) and worn id card. Trigger with care! |
||
− | |This will create records of you in the ships manifest send out over an announcement that you have awoken from cryogenic revival. Beware as it will also display you ID title. |
||
− | |8 |
||
|- |
|- |
||
|Ion Storm Announcement |
|Ion Storm Announcement |
||
Line 798: | Line 1,026: | ||
|Interferes with the station's radiation sensors. Triggers immediately upon investment. |
|Interferes with the station's radiation sensors. Triggers immediately upon investment. |
||
|This will make it seem like there is a radiation storm passing over the ship. Its not real however, but will send the majority of the crew into the maintenance for a couple of minutes. |
|This will make it seem like there is a radiation storm passing over the ship. Its not real however, but will send the majority of the crew into the maintenance for a couple of minutes. |
||
− | | |
+ | |4 |
|- |
|- |
||
|}{{divhide|end}} |
|}{{divhide|end}} |
||
+ | |||
=Stealth & Camouflage Items= |
=Stealth & Camouflage Items= |
||
− | {{divhide|Stealth Items|color= |
+ | {{divhide|Stealth Items|color=#414141|}} |
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2" |
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2" |
||
|- |
|- |
||
− | ! scope="col" class="unsortable" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Icon |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Item |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Description |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Use |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Cost(TC) |
|- |
|- |
||
|[[File:auraldampener.png]] |
|[[File:auraldampener.png]] |
||
Line 830: | Line 1,059: | ||
|- |
|- |
||
|[[File:agentcard.png]] |
|[[File:agentcard.png]] |
||
− | |Agent ID |
+ | |Agent ID Card |
|A card used to provide ID and determine access across the ship. |
|A card used to provide ID and determine access across the ship. |
||
|This is a spoofer ID card that lets you edit every characteristic on it, even the way it looks. You can change your identity coompletely to anyone looking from the outside. Beware that your voice and face will still give you away so make sure to use a voice modulator that acts as mask. The second function of this card is electronic warfare. Simply swipe the card over any other ID card to copy its access to the Agent card. Extremely useful for blending in and gaining access silently. Works really well in combination with the Voice Changer and Chameleon kit. |
|This is a spoofer ID card that lets you edit every characteristic on it, even the way it looks. You can change your identity coompletely to anyone looking from the outside. Beware that your voice and face will still give you away so make sure to use a voice modulator that acts as mask. The second function of this card is electronic warfare. Simply swipe the card over any other ID card to copy its access to the Agent card. Extremely useful for blending in and gaining access silently. Works really well in combination with the Voice Changer and Chameleon kit. |
||
− | | |
+ | |5 |
|- |
|- |
||
|[[File:gasmask.png]] |
|[[File:gasmask.png]] |
||
Line 852: | Line 1,081: | ||
|This item lets you pick a target item to project. This will hide you on the tile you are standing and make you appear to be the object you chose. If you move or deactivate it, the illusion is broken. Extremely useful for throwing off pursuers and creating ambushes. |
|This item lets you pick a target item to project. This will hide you on the tile you are standing and make you appear to be the object you chose. If you move or deactivate it, the illusion is broken. Extremely useful for throwing off pursuers and creating ambushes. |
||
|8 |
|8 |
||
+ | |- |
||
+ | |[[file:SyndicateProfessionalKillerScope.png]] |
||
+ | |Syndicate "Professional Killer" Scope |
||
+ | |Install onto your gun for accuracy and seeing further. |
||
+ | |Increases the accuacy and zoom out while increasing the recoil of the weapon. |
||
+ | |2 |
||
+ | |- |
||
+ | |[[file:Silencer gun.png|64px]] |
||
+ | |Silencer |
||
+ | |Install onto your gun for silent killing. |
||
+ | |A threaded silencer that can be attached to the muzzle of certain guns. Vastly reduces noise, but impedes muzzle velocity. |
||
+ | |2 |
||
|- |
|- |
||
|}{{divhide|end}} |
|}{{divhide|end}} |
||
=Stealthy & Inconspicuous Weapons= |
=Stealthy & Inconspicuous Weapons= |
||
− | {{divhide|Weapons|color= |
+ | {{divhide|Weapons|color=#414141|}} |
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2" |
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2" |
||
|- |
|- |
||
− | ! scope="col" class="unsortable" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Icon |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Item |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Description |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Use |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Cost(TC) |
|- |
|- |
||
|[[File:syndisoap.png]] |
|[[File:syndisoap.png]] |
||
Line 871: | Line 1,112: | ||
|1 |
|1 |
||
|- |
|- |
||
− | |[[File: |
+ | |[[File:vial.png]] |
|Random Toxin- Beaker |
|Random Toxin- Beaker |
||
|An apple will not be enough to keep the doctor away after this. |
|An apple will not be enough to keep the doctor away after this. |
||
|This will have a random vial containing varying amounts of random toxin. Varies from spacedrugs and mindbreaker, to carpotoxin and zombie powder. |
|This will have a random vial containing varying amounts of random toxin. Varies from spacedrugs and mindbreaker, to carpotoxin and zombie powder. |
||
− | | |
+ | |4 |
|- |
|- |
||
|[[file:cane.png]] |
|[[file:cane.png]] |
||
Line 891: | Line 1,132: | ||
|[[File:bootknife.png]] |
|[[File:bootknife.png]] |
||
|Boot Knife |
|Boot Knife |
||
− | |A small fixed-blade knife for putting inside a boot. |
+ | |A small fixed-blade knife for putting inside a boot. Good for decapitation. |
|Just a knife to keep as a holdout weapon or for utility. |
|Just a knife to keep as a holdout weapon or for utility. |
||
− | | |
+ | |2 |
|- |
|- |
||
− | |[[file: |
+ | |[[file:GlassWidow.png]] |
+ | |"Glass Widow" Radiation Infuser |
||
− | |Paralysis Pen |
||
+ | |An old technology from the Corporate Wars, used to make formerly useless civilian-grade weaponry into something much more lethal. |
||
− | |It's a normal black ink pen. |
||
+ | |Modifies projectile radiation damage by 5 damage points, requires a weapon with the following properties projectile firing and caliber .35 |
||
− | |This will paralyze the target you stab with it for a long time. Long enough to finish them off. |
||
− | | |
+ | |2 |
|- |
|- |
||
+ | |[[file:AssassinDagger.png]] |
||
+ | |Assassin's Dagger |
||
+ | |A sharp implement, with a twist; The handle acts as a reservoir for reagents, and the blade injects those that it hits. |
||
+ | |Load a reagent of your choice and kill your target. |
||
+ | |4 |
||
|}{{divhide|end}} |
|}{{divhide|end}} |
||
=Telecrystals= |
=Telecrystals= |
||
− | The last category in the uplink will let you pull out any amount of crystals that you have in your uplink to share with other |
+ | The last category in the uplink will let you pull out any amount of crystals that you have in your uplink to share with other contractors and antagonists if you so choose. |
+ | |||
+ | <br> |
Latest revision as of 18:11, 3 February 2022
Uplink
Your uplink is customizable inside the character creation menu, in the Roles tab. You can choose between several different types at the cost of some TC when you start. You can choose between PDA, headset, implant(costs half start TC), station bounced radio(costs 10% start TC) and pure telecrystals. Most common is the PDA, and if you roll Contractor, it will provide you with a password for the TaxQuickly app. This password will be saved in your Notes. Use it to access the uplink for contracts and items. For a headset uplink, you will have a set frequency that will allow you to use the uplink. With a station bounced radio, simply use it in your hand. An implanted uplink will activate with an emote as chosen by you.
Following is a list of all the items that are available to you via your uplink.
Ammunition
Badassery
Item | Description | Use | Cost(TC) |
---|---|---|---|
Random Item | Buys you one random item. | Purchases and item which you can afford. Used for fun. | random |
Random Items | Buys you as many random items you can afford. Convenient packaging NOT included. | This will attempt to use the remainder of your TC to give you random items.Beware, the items will spawn in your hand, and once your hand is full they will spawn on the ground. Find a discrete place first. | All Remaining TC |
Surplus Crate | Buys a crate of items for remainder of TC. | This is Serbian Mercenary exclusive. | All remaining TC |
Ask for a New Contract | Incase you cant complete the contracts currently present. | A new random contract will be created. | 4 |
Devices & Tools
Icon | Item | Description | Use | Cost(TC) |
---|---|---|---|---|
Blue Space Direct Mail Unit | This is the device used to extract objects for the Assassinate and Steal contracts. | Stolen objects (in the case of an assassination this would be the head or cruciform of the target) must be placed within the BSDM, the BSDM must be brought within vision of a space tile; external windows such as those that may line hallways are applicable. Once in view of a space tile activate the BSDM in hand by clicking on it in the active hand or by pressing the 'Z' key with hotkey mode turned on, the BSDM will open a window and will confirm any objectives that will be completed with the items within, click the launch button and the BSDM will vanish completing the listed objectives. | Free | |
Mind Fryer | This is the Mind Fryer device used for the Derail contract. | To activate the mind frier simply place it on the ground and right click it, you will see an option to 'activate', click this option and the frier will unfold indicating it is now activated. When a human entity is present in the same 'area' as the mind frier it will begin to slowly chip away at their sanity, if the person has a mental break as a direct result of this it will count towards the contract. | 2 | |
Spy Sensor(x4) | This is a box of spy sensors. Contains 4. Used for the Recon contract. | In order to use the spy sensors you must place them on a tile on the ground, a sensor cannot be adjacent to another sensor, in a bag, in a locker or on a person and must remain within the designated 'area' as described in the contract, objects and closed lockers can however be placed on top of the spy sensors to hide them. Once all the aforementioned requirements are met you may individually right click each sensors and click the 'activate' option, currently there is no indication to confirm they are activated. Once the sensors have been in the required area for the alloted time(usually 10 minutes) they will delete themselves and explode into a violent Electro-Magnetic-Pulse. Beware this will disable your uplink permanently if you are caught in it. | 1 |
Grenades
Hardsuit Modules
Highly Visible and Dangerous Weapons
Implants
Contract Specific
Icon | Item | Description | Use | Cost(TC) |
---|---|---|---|---|
Spy Implant | A sleek, sturdy box | Comes with one Implanter with a spy implant inside of it. This is the implant required for the Implant contract. It must remain in your target for atleast a minute before the contract will be completed. | 1 |
Other
Medical
Neotheology
This category is exclusive to the Inquisitor antagonist.
Services
Item | Description | Use | Cost(TC) |
---|---|---|---|
Unknown ship Announcement | Interferes with the station's array sensors. Triggers immediately upon investment. | Tricks the crew to think that serbs are coming to kill them. | 3 |
Shipwide Announcement | Broadcasts a message anonymously to the entire vessel. Triggers immediately after supplying additional data. | This will bring up a text window and let you send out an anonymous shipwide announcement. Used for misdirection. | 1 |
Ion Storm Announcement | Interferes with the station's ion sensors. Triggers immediately upon investment. | This will send out a fake Ion storm announcement. Doesnt do anything else. | 2 |
Radiation Storm Announcement | Interferes with the station's radiation sensors. Triggers immediately upon investment. | This will make it seem like there is a radiation storm passing over the ship. Its not real however, but will send the majority of the crew into the maintenance for a couple of minutes. | 4 |
Stealth & Camouflage Items
Stealthy & Inconspicuous Weapons
Telecrystals
The last category in the uplink will let you pull out any amount of crystals that you have in your uplink to share with other contractors and antagonists if you so choose.