Difference between revisions of "Uplink ErisEn"
m (spelling correction for the mind reader.) |
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<h1 align="center">Uplink</h1> |
<h1 align="center">Uplink</h1> |
||
<p> |
<p> |
||
− | Your uplink is customizable inside the character creation menu, in the Roles tab. You can choose between several different types at the cost of some TC when you start.You can choose between PDA, headset, implant(costs half start TC), station bounced radio(costs 10% start TC) and pure telecrystals. Most common is the PDA, and if you roll |
+ | Your uplink is customizable inside the character creation menu, in the Roles tab. You can choose between several different types at the cost of some TC when you start. You can choose between PDA, headset, implant(costs half start TC), station bounced radio(costs 10% start TC) and pure telecrystals. Most common is the PDA, and if you roll Contractor, it will provide you with a password for the TaxQuickly app. This password will be saved in your Notes. Use it to access the uplink for contracts and items. For a headset uplink, you will have a set frequency that will allow you to use the uplink. With a station bounced radio, simply use it in your hand. An implanted uplink will activate with an emote as chosen by you. |
<p> |
<p> |
||
Following is a list of all the items that are available to you via your uplink. |
Following is a list of all the items that are available to you via your uplink. |
||
=Ammunition= |
=Ammunition= |
||
− | {{divhide|Pistol, SMG & Revolver Ammo|color= |
+ | {{divhide|Pistol, SMG & Revolver Ammo|color=#414141|}} |
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2" |
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2" |
||
|- |
|- |
||
− | ! scope="col" class="unsortable" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Icon |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Item |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Description |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Use |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Cost(TC) |
|- |
|- |
||
|[[file:pistolmagazine64.png]] |
|[[file:pistolmagazine64.png]] |
||
Line 48: | Line 48: | ||
|SMG .35 magazine, loaded with high velocity ammunition. |
|SMG .35 magazine, loaded with high velocity ammunition. |
||
|Can fit 35 bullets. |
|Can fit 35 bullets. |
||
− | | |
+ | |4 |
|- |
|- |
||
|[[file:magnummagazine64.png]] |
|[[file:magnummagazine64.png]] |
||
Line 66: | Line 66: | ||
|Standard .35 speed loader, loaded with lethal ammunition. |
|Standard .35 speed loader, loaded with lethal ammunition. |
||
|Can fit 6 bullets. |
|Can fit 6 bullets. |
||
− | | |
+ | |1 |
|- |
|- |
||
|[[file:35AutoHVSL.png]] |
|[[file:35AutoHVSL.png]] |
||
Line 72: | Line 72: | ||
|Standard .35 Auto speed loader, loaded with high-velocity ammunition. |
|Standard .35 Auto speed loader, loaded with high-velocity ammunition. |
||
|Can fit 6 bullets. |
|Can fit 6 bullets. |
||
− | | |
+ | |2 |
|- |
|- |
||
|[[file:slmagnum64.png]] |
|[[file:slmagnum64.png]] |
||
Line 78: | Line 78: | ||
|.40 Magnum speed loader, loaded with lethal ammunition. |
|.40 Magnum speed loader, loaded with lethal ammunition. |
||
|Can fit 6 bullets. |
|Can fit 6 bullets. |
||
− | | |
+ | |3 |
|- |
|- |
||
|[[file:slmagnumhv64.png]] |
|[[file:slmagnumhv64.png]] |
||
Line 84: | Line 84: | ||
|.40 Magnum HV speed loader, loaded with high velocity ammunition. |
|.40 Magnum HV speed loader, loaded with high velocity ammunition. |
||
|Can fit 6 bullets. |
|Can fit 6 bullets. |
||
− | | |
+ | |4 |
|- |
|- |
||
|}{{divhide|end}} |
|}{{divhide|end}} |
||
− | {{divhide|Rifles|color= |
+ | {{divhide|Rifles|color=#414141|}} |
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2" |
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2" |
||
|- |
|- |
||
− | ! scope="col" class="unsortable" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Icon |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Item |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Description |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Use |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Cost(TC) |
|- |
|- |
||
|[[file:20RifleMagazine.png]] |
|[[file:20RifleMagazine.png]] |
||
Line 112: | Line 112: | ||
|Standard .25 magazine with lethal ammunition. |
|Standard .25 magazine with lethal ammunition. |
||
|Can fit 30 bullets. |
|Can fit 30 bullets. |
||
− | | |
+ | |3 |
|- |
|- |
||
|[[file:25CaselessHVMagazine.png]] |
|[[file:25CaselessHVMagazine.png]] |
||
Line 118: | Line 118: | ||
|Standard .25 magazine with high velocity ammunition. |
|Standard .25 magazine with high velocity ammunition. |
||
|Can fit 30 bullets. |
|Can fit 30 bullets. |
||
− | | |
+ | |4 |
|- |
|- |
||
|[[file:25CaselessPistolMagazine.png]] |
|[[file:25CaselessPistolMagazine.png]] |
||
Line 130: | Line 130: | ||
|Pistol .25 magazine with high-velocity ammunition. |
|Pistol .25 magazine with high-velocity ammunition. |
||
|Can fit 10 bullets. |
|Can fit 10 bullets. |
||
− | | |
+ | |2 |
|- |
|- |
||
|[[file:30RifleMagazine.png]] |
|[[file:30RifleMagazine.png]] |
||
Line 143: | Line 143: | ||
|Can fit 30 bullets. |
|Can fit 30 bullets. |
||
|4 |
|4 |
||
⚫ | |||
⚫ | |||
+ | |.30 Ammo strip |
||
+ | |Ammo strip .30 ammunition. |
||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
+ | |.30 HV Ammo strip |
||
+ | |Ammo strip .30 magazine with high velocity ammunition. |
||
+ | |Can fit 5 bullets. |
||
⚫ | |||
|- |
|- |
||
|} |
|} |
||
{{divhide|end}} |
{{divhide|end}} |
||
− | {{divhide|Shotguns|color= |
+ | {{divhide|Shotguns|color=#414141|}} |
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2" |
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2" |
||
|- |
|- |
||
− | ! scope="col" class="unsortable" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Icon |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Item |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Description |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Use |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Cost(TC) |
|- |
|- |
||
|[[file:m12empty64.png]] |
|[[file:m12empty64.png]] |
||
Line 178: | Line 190: | ||
|Can fit 8 shells. |
|Can fit 8 shells. |
||
|2 |
|2 |
||
⚫ | |||
⚫ | |||
− | |M12 Shotgun Magazine with Taser Shells |
||
− | |M12 shotgun magazine with tazer shells loaded. |
||
⚫ | |||
⚫ | |||
|- |
|- |
||
|} |
|} |
||
{{divhide|end}} |
{{divhide|end}} |
||
− | {{divhide|Specialty & Energy|color= |
+ | {{divhide|Specialty & Energy|color=#414141|}} |
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2" |
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2" |
||
|- |
|- |
||
− | ! scope="col" class="unsortable" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Icon |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Item |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Description |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Use |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Cost(TC) |
|- |
|- |
||
+ | |||
⚫ | |||
⚫ | |||
− | |.60 Anti Material |
||
+ | |.60 Anti material "Penetrator" |
||
|A box with .60 AMR bullets. |
|A box with .60 AMR bullets. |
||
+ | |Has 5 bullets inside. |
||
⚫ | |||
⚫ | |||
⚫ | |||
+ | |.60 Anti material "Breacher" |
||
+ | |A box full of low velocity .60 AMR breaching shells, designed not to pierce, but to destroy structures from a distance. Close-ranged shots have less destructive power. |
||
+ | |Has 5 bullets inside. |
||
⚫ | |||
⚫ | |||
+ | |[[file:amr_meltdown.png|64px]] |
||
+ | |.60 Anti material "Meltdown" |
||
+ | |A box full of .60 AMR depleted uranium shells with high armor-piercing power. radiation sickness included. |
||
+ | |Has 5 bullets inside. |
||
+ | |3 |
||
+ | |- |
||
+ | |[[file:amr_blackout.png|64px]] |
||
+ | |.60 Anti material "Blackout" |
||
+ | |A box full of .60 AMR EMP shells. EMP shells release an electromagnetic pulse on impact. |
||
|Has 5 bullets inside. |
|Has 5 bullets inside. |
||
|3 |
|3 |
||
Line 227: | Line 252: | ||
|- |
|- |
||
|}{{divhide|end}} |
|}{{divhide|end}} |
||
− | {{divhide|HV Ammo Packets|color= |
+ | {{divhide|HV Ammo Packets|color=#414141|}} |
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2" |
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2" |
||
|- |
|- |
||
− | ! scope="col" class="unsortable" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Icon |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Item |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Description |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Use |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Cost(TC) |
|- |
|- |
||
|[[file:35AutoHVAmmoPacket.png]] |
|[[file:35AutoHVAmmoPacket.png]] |
||
Line 240: | Line 265: | ||
|.35 ammo packet with high velocity ammunition. |
|.35 ammo packet with high velocity ammunition. |
||
|Contains 30 bullets. |
|Contains 30 bullets. |
||
− | | |
+ | |4 |
|- |
|- |
||
|[[file:40MagnumHVAmmoPacket.png]] |
|[[file:40MagnumHVAmmoPacket.png]] |
||
Line 269: | Line 294: | ||
=Badassery= |
=Badassery= |
||
− | {{divhide|Random Items|color= |
+ | {{divhide|Random Items|color=#414141|}} |
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2" |
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2" |
||
|- |
|- |
||
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Item |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Description |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Use |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Cost(TC) |
|- |
|- |
||
|Random Item |
|Random Item |
||
Line 298: | Line 323: | ||
|- |
|- |
||
|}{{divhide|end}} |
|}{{divhide|end}} |
||
− | {{divhide|Unique Items|color= |
+ | {{divhide|Unique Items|color=#414141|}} |
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2" |
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2" |
||
|- |
|- |
||
− | ! scope="col" class="unsortable" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Icon |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Item |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Description |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Use |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Cost(TC) |
|- |
|- |
||
|[[file:SpecialDonutDeliveryCase.png|centre|64px]] |
|[[file:SpecialDonutDeliveryCase.png|centre|64px]] |
||
Line 311: | Line 336: | ||
|A Donut Case, that contains 6 unique donuts. |
|A Donut Case, that contains 6 unique donuts. |
||
|Each Donut buffs one of the stats of the consumer by +6 for 20 minutes |
|Each Donut buffs one of the stats of the consumer by +6 for 20 minutes |
||
− | | |
+ | |18 |
|- |
|- |
||
|[[file:MarshalBadge.png|64px]] |
|[[file:MarshalBadge.png|64px]] |
||
Line 320: | Line 345: | ||
|- |
|- |
||
|}{{divhide|end}} |
|}{{divhide|end}} |
||
+ | |||
=Devices & Tools= |
=Devices & Tools= |
||
− | {{divhide|Contract Specific Items|color= |
+ | {{divhide|Contract Specific Items|color=#414141|}} |
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2" |
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2" |
||
|- |
|- |
||
− | ! scope="col" class="unsortable" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Icon |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Item |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Description |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Use |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Cost(TC) |
|- |
|- |
||
|[[file:Bsdm.png|64px]] |
|[[file:Bsdm.png|64px]] |
||
Line 341: | Line 367: | ||
|This is the Mind Fryer device used for the Derail [[Traitor_ErisEn#Contract_Objectives|contract]]. |
|This is the Mind Fryer device used for the Derail [[Traitor_ErisEn#Contract_Objectives|contract]]. |
||
| To activate the mind frier simply place it on the ground and right click it, you will see an option to 'activate', click this option and the frier will unfold indicating it is now activated. When a human entity is present in the same 'area' as the mind frier it will begin to slowly chip away at their sanity, if the person has a mental break as a direct result of this it will count towards the contract. |
| To activate the mind frier simply place it on the ground and right click it, you will see an option to 'activate', click this option and the frier will unfold indicating it is now activated. When a human entity is present in the same 'area' as the mind frier it will begin to slowly chip away at their sanity, if the person has a mental break as a direct result of this it will count towards the contract. |
||
− | | |
+ | |2 |
|- |
|- |
||
|[[file:spy_sensor.png|64px]] |
|[[file:spy_sensor.png|64px]] |
||
Line 350: | Line 376: | ||
|- |
|- |
||
|}{{divhide|end}} |
|}{{divhide|end}} |
||
− | {{divhide|Tools|color= |
+ | {{divhide|Tools|color=#414141|}} |
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2" |
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2" |
||
|- |
|- |
||
− | ! scope="col" class="unsortable" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Icon |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Item |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Description |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Use |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Cost(TC) |
|- |
|- |
||
|[[file:spacecash64.png]] |
|[[file:spacecash64.png]] |
||
Line 398: | Line 424: | ||
|Heavy Armor Vest Fullbody |
|Heavy Armor Vest Fullbody |
||
|Similar to the heavy armor vest, but with shoulder pads and knee pads for fullbody coverage. |
|Similar to the heavy armor vest, but with shoulder pads and knee pads for fullbody coverage. |
||
− | |Fullbody armor with some extra storage at the cost of a small |
+ | |Fullbody armor with some extra storage at the cost of a small amount of movement speed. |
|8 |
|8 |
||
|- |
|- |
||
Line 413: | Line 439: | ||
|5 |
|5 |
||
|- |
|- |
||
− | |[[file:redspace_suit64.png]] |
+ | |[[file:redspace_suit64.png|64px]] |
+ | |Mercenary Voidsuit |
||
− | |Space Suit |
||
− | |A sleek, sturdy box with a |
+ | |A sleek, sturdy box with a voidsuit inside. |
+ | |Contains a Red voidsuit and tactical mask. |
||
− | |Contains a Red softsuit for use in EVA environments. Comes with a double emergency oxygen tank. |
||
|6 |
|6 |
||
|- |
|- |
||
|}{{divhide|end}} |
|}{{divhide|end}} |
||
− | {{divhide|Devices|color= |
+ | {{divhide|Devices|color=#414141|}} |
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2" |
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2" |
||
|- |
|- |
||
− | ! scope="col" class="unsortable" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Icon |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Item |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Description |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Use |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Cost(TC) |
|- |
|- |
||
|[[file:encryptionkey_radio64.png]] |
|[[file:encryptionkey_radio64.png]] |
||
Line 452: | Line 478: | ||
|This is used for stealthily opening airlocks without having to hack them regularly. Also can remember airlock access for the last 6- 8 airlocks and open them immediately upon return. |
|This is used for stealthily opening airlocks without having to hack them regularly. Also can remember airlock access for the last 6- 8 airlocks and open them immediately upon return. |
||
|6 |
|6 |
||
+ | |- |
||
+ | |[[file:Mentalimprinter.png]] |
||
+ | |Mental Imprinter |
||
+ | |A device that is applied to an eye to imprint skills into one's mind. |
||
+ | |Increases a choosen skill by 5 points at the cost of 30 sanity damage per use. |
||
+ | |5 |
||
|- |
|- |
||
|[[file:MindReader.png]] |
|[[file:MindReader.png]] |
||
|Mind Reader |
|Mind Reader |
||
|Place on your victim's head to extract memories from their brain after a mental breakdown. |
|Place on your victim's head to extract memories from their brain after a mental breakdown. |
||
− | |A very useful device that allows you to acquire the |
+ | |A very useful device that allows you to acquire the notes from the victim, while breaking what ever sanity they had left. |
|20 |
|20 |
||
|- |
|- |
||
Line 498: | Line 530: | ||
=Grenades= |
=Grenades= |
||
− | {{divhide|Grenades|color= |
+ | {{divhide|Grenades|color=#414141|}} |
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2" |
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2" |
||
|- |
|- |
||
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Icon |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Item |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Description |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Cost(TC) |
|- |
|- |
||
|[[File:anti_photon64.png]] |
|[[File:anti_photon64.png]] |
||
|5x Photon Disruption Grenades |
|5x Photon Disruption Grenades |
||
|These will absolutely kill any kind of light in a wide radius for about a minute. Useful for escape and subterfuge. |
|These will absolutely kill any kind of light in a wide radius for about a minute. Useful for escape and subterfuge. |
||
− | | |
+ | |2 |
|- |
|- |
||
|[[File:teargas64.png]] |
|[[File:teargas64.png]] |
||
Line 519: | Line 551: | ||
|5xSmoke Grenades |
|5xSmoke Grenades |
||
|These will puff out a large amount of smoke to obfuscate vision of anyone in it or beyond it. |
|These will puff out a large amount of smoke to obfuscate vision of anyone in it or beyond it. |
||
− | | |
+ | |3 |
|- |
|- |
||
|[[File:anti_photon64.png]] |
|[[File:anti_photon64.png]] |
||
Line 539: | Line 571: | ||
|Viscerator Grenade |
|Viscerator Grenade |
||
|Also known as a manhack by vagabonds, this grenade folds out into a small drone with razor sharp rotating blades. These "grenades" will actively seek out and follow any mob to constantly cause them brute damage. They are easily swatted down however, and get more effective as the swarm grows in numbers. |
|Also known as a manhack by vagabonds, this grenade folds out into a small drone with razor sharp rotating blades. These "grenades" will actively seek out and follow any mob to constantly cause them brute damage. They are easily swatted down however, and get more effective as the swarm grows in numbers. |
||
− | | |
+ | |5 |
|- |
|- |
||
|}{{divhide|end}} |
|}{{divhide|end}} |
||
=Hardsuit Modules= |
=Hardsuit Modules= |
||
− | {{divhide|Hardsuits|color= |
+ | {{divhide|Hardsuits|color=#414141|}} |
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2" |
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2" |
||
|- |
|- |
||
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Icon |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Item |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Description |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Use |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Cost(TC) |
|- |
|- |
||
|[[file:CrimsonHardsuitControlModule.png]] |
|[[file:CrimsonHardsuitControlModule.png]] |
||
Line 560: | Line 592: | ||
|- |
|- |
||
|}{{divhide|end}} |
|}{{divhide|end}} |
||
− | {{divhide|Modules|color= |
+ | {{divhide|Modules|color=#414141|}} |
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2" |
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2" |
||
|- |
|- |
||
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Icon |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Item |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Description |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Use |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Cost(TC) |
|- |
|- |
||
|[[file:ElectrowarfareStuite.png]] |
|[[file:ElectrowarfareStuite.png]] |
||
Line 579: | Line 611: | ||
|Fix your external and internal wounds without the need of training. |
|Fix your external and internal wounds without the need of training. |
||
|Repairs any damage that was dealt to the body. |
|Repairs any damage that was dealt to the body. |
||
− | | |
+ | |11 |
|- |
|- |
||
|[[file:InternalStorageCompartment.png]] |
|[[file:InternalStorageCompartment.png]] |
||
Line 591: | Line 623: | ||
|A layered, translucent visor system for a hardsuit. |
|A layered, translucent visor system for a hardsuit. |
||
|This lets you see mobs through walls. Extremely useful. |
|This lets you see mobs through walls. Extremely useful. |
||
− | | |
+ | |6 |
|- |
|- |
||
|[[file:hardsuit_modules_energy_net64.png]] |
|[[file:hardsuit_modules_energy_net64.png]] |
||
Line 598: | Line 630: | ||
| |
| |
||
|5 |
|5 |
||
⚫ | |||
⚫ | |||
− | |Mounted Chemical Injector |
||
− | |A complex web of tubing and needles suitable for hardsuit use. |
||
− | |You can use this to instantly inject yourself with a variety of chemicals inside your Hardsuit. Chemicals include 80u of Glucose(Nutriment),Dexalin Plus, Tramadol,Tricordrazine, Spaceacillin, Hyronalin, Radium. You can refill it by taking it out and using a beaker on it. |
||
⚫ | |||
|- |
|- |
||
|[[file:hardsuit_maneuvering_jets64.png]] |
|[[file:hardsuit_maneuvering_jets64.png]] |
||
Line 615: | Line 641: | ||
|A forearm-mounted energy projector. |
|A forearm-mounted energy projector. |
||
|A laser gun for your Hardsuit. Uses 350 hardsuit power per shot. Has a stun mode. |
|A laser gun for your Hardsuit. Uses 350 hardsuit power per shot. Has a stun mode. |
||
− | | |
+ | |7 |
|- |
|- |
||
|[[file:power_sink64.png]] |
|[[file:power_sink64.png]] |
||
Line 627: | Line 653: | ||
|A shoulder-mounted battery-powered laser cannon mount. |
|A shoulder-mounted battery-powered laser cannon mount. |
||
|Uses 350 hardsuit power per shot. |
|Uses 350 hardsuit power per shot. |
||
− | | |
+ | |14 |
|- |
|- |
||
|}{{divhide|end}} |
|}{{divhide|end}} |
||
+ | |||
=Highly Visible and Dangerous Weapons= |
=Highly Visible and Dangerous Weapons= |
||
− | {{divhide|Weapons|color= |
+ | {{divhide|Weapons|color=#414141|}} |
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2" |
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2" |
||
|- |
|- |
||
− | ! scope="col" class="unsortable" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Icon |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Item |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Description |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Use |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Cost(TC) |
|- |
|- |
||
|[[file:riggedlaser.png]] |
|[[file:riggedlaser.png]] |
||
Line 649: | Line 676: | ||
|Dart Gun |
|Dart Gun |
||
|Just like a mosquito bite. |
|Just like a mosquito bite. |
||
− | |This is a specialty |
+ | |This is a specialty contractor item only avaiable through Uplink. This lets you put in 2 beakers of compatible chemicals and they will mix inside the dart as it is fired and inject the target with the mixture. Beware that certain mixtures will not work(water and potassium). Comes with 1 rack with 5 darts. You have to insert the beakers into the dart gun, and you can use it in your hand to confirm that it will mix the chemicals upon firing. It also has a discernible sound of chemical mixing, and the shot itself will sound the same as a suppressed pistol. |
|4 |
|4 |
||
|- |
|- |
||
− | |[[file: |
+ | |[[file:Mandella_mag.png|64px]] |
+ | |OR HG .25 CS "Mandella" |
||
− | |Silenced .35 Auto |
||
− | |. |
+ | |.25 CS "Mandella" kit. |
− | |This is a box containing 1 |
+ | |This is a box containing 1 .25 Caseless handgun with a single magazine and pocket holster for easy consealment. |
|6 |
|6 |
||
|- |
|- |
||
Line 686: | Line 713: | ||
|Assault Rifle Kit. |
|Assault Rifle Kit. |
||
|This contains one STS-35 assault rifle and a short .30 Rifle magazine containing 20 rounds of lethal ammunition. Note that the STS-35 has 4 fire modes: semi-automatic,3 round burst, 5 round burst, and full automatic. |
|This contains one STS-35 assault rifle and a short .30 Rifle magazine containing 20 rounds of lethal ammunition. Note that the STS-35 has 4 fire modes: semi-automatic,3 round burst, 5 round burst, and full automatic. |
||
− | | |
+ | |10 |
|- |
|- |
||
|[[file:pug64.png]] |
|[[file:pug64.png]] |
||
Line 692: | Line 719: | ||
|Pug kit with one M12 buckshot mag. |
|Pug kit with one M12 buckshot mag. |
||
|This comes with one SG M12 "Pug" and a magazine for it filled with 8 lethal buckshot shells. Note that the Pug has a very low fire delay, and is semi automatic with no need to pump between shots. |
|This comes with one SG M12 "Pug" and a magazine for it filled with 8 lethal buckshot shells. Note that the Pug has a very low fire delay, and is semi automatic with no need to pump between shots. |
||
+ | |8 |
||
|- |
|- |
||
|[[file:Penetrator.png]] |
|[[file:Penetrator.png]] |
||
Line 707: | Line 735: | ||
|- |
|- |
||
|}{{divhide|end}} |
|}{{divhide|end}} |
||
− | {{divhide|Gun Attachments|color= |
+ | {{divhide|Gun Attachments|color=#414141|}} |
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2" |
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2" |
||
|- |
|- |
||
− | ! scope="col" class="unsortable" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Icon |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Item |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Description |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Use |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Cost(TC) |
|- |
|- |
||
|[[file:SyndicateGaussCoilBarrel.png]] |
|[[file:SyndicateGaussCoilBarrel.png]] |
||
Line 732: | Line 760: | ||
|Teach a thief not to steal your guns by making sure he never does again. |
|Teach a thief not to steal your guns by making sure he never does again. |
||
|Causes the weapon the mod is installed on to fire the loaded rounds right at the user. |
|Causes the weapon the mod is installed on to fire the loaded rounds right at the user. |
||
+ | |5 |
||
+ | |- |
||
+ | |[[file:DNA_lock.png|64px]] |
||
+ | |Frozen Star "DNA lock" trigger |
||
+ | |There are many guns, but that one will be yours. Prevents others from using weapon with this trigger. |
||
+ | |Allows only you to use this weapon. |
||
|5 |
|5 |
||
|- |
|- |
||
|}{{divhide|end}} |
|}{{divhide|end}} |
||
+ | |||
=Implants= |
=Implants= |
||
− | {{divhide|Implants|color= |
+ | {{divhide|Implants|color=#414141|}} |
Contract Specific |
Contract Specific |
||
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2" |
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2" |
||
|- |
|- |
||
− | ! scope="col" class="unsortable" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Icon |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Item |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Description |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Use |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Cost(TC) |
|- |
|- |
||
|[[File:implanter.png]] |
|[[File:implanter.png]] |
||
Line 756: | Line 791: | ||
{|class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2" |
{|class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2" |
||
|- |
|- |
||
− | ! scope="col" class="unsortable" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Icon |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Item |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Description |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Use |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Cost(TC) |
|- |
|- |
||
|[[File:implanter.png]] |
|[[File:implanter.png]] |
||
Line 766: | Line 801: | ||
|A box with freedom implant inside. Install it in your hand or leg, chose emote. You can instantly remove handcuffs or legcuffs with your emotion. Have a small amount of uses. |
|A box with freedom implant inside. Install it in your hand or leg, chose emote. You can instantly remove handcuffs or legcuffs with your emotion. Have a small amount of uses. |
||
|Comes with one Implanter with a freedom implant inside of it. This is used for getting yourself out of handcuffs or legcuffs with a simple emote. Must be installed in hands or legs. |
|Comes with one Implanter with a freedom implant inside of it. This is used for getting yourself out of handcuffs or legcuffs with a simple emote. Must be installed in hands or legs. |
||
− | | |
+ | |4 |
|- |
|- |
||
|[[File:compimplanter.png]] |
|[[File:compimplanter.png]] |
||
Line 772: | Line 807: | ||
|A box with compressed implanter inside. Choose an item with this implant, install it inside you and choose emote to activate it. Take your chosen item whenever you want by your chosen emotion. One use. |
|A box with compressed implanter inside. Choose an item with this implant, install it inside you and choose emote to activate it. Take your chosen item whenever you want by your chosen emotion. One use. |
||
|Comes with one Implanter with a Compressed Matter implant inside of it. This implant will let you store one item to be recovered into your hand at any time with the use of an emote. Note that loaded weapons will also work! This is extremely useful incase you get brigged and need a way to escape. |
|Comes with one Implanter with a Compressed Matter implant inside of it. This implant will let you store one item to be recovered into your hand at any time with the use of an emote. Note that loaded weapons will also work! This is extremely useful incase you get brigged and need a way to escape. |
||
− | | |
+ | |4 |
|- |
|- |
||
|[[File:implanter.png]] |
|[[File:implanter.png]] |
||
Line 783: | Line 818: | ||
|Uplink Implant |
|Uplink Implant |
||
|Contains 10 TC. |
|Contains 10 TC. |
||
− | |This will let you implant yourself with a direct uplink activated via emote. You can also implant others with it to give them access to an uplink but they will not be able to view the contracts or order anything except for a mind fryer unless they are a |
+ | |This will let you implant yourself with a direct uplink activated via emote. You can also implant others with it to give them access to an uplink but they will not be able to view the contracts or order anything except for a mind fryer unless they are a contractor, or become a contractor after being implanted. However if they get their hands on your physical uplink such a station bounced radio or PDA, they will be able to do contracts and spend telecrystals on your behalf. |
|12 |
|12 |
||
|- |
|- |
||
Line 790: | Line 825: | ||
|Used to slice and dice your enemies. |
|Used to slice and dice your enemies. |
||
|An implant that you put into your arm that projects a energy blade. |
|An implant that you put into your arm that projects a energy blade. |
||
− | | |
+ | |6 |
|- |
|- |
||
|}{{divhide|end}} |
|}{{divhide|end}} |
||
=Medical= |
=Medical= |
||
− | {{divhide|Chemicals, Medkits, and Nanites|color= |
+ | {{divhide|Chemicals, Medkits, and Nanites|color=#414141|}} |
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2" |
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2" |
||
|- |
|- |
||
− | ! scope="col" class="unsortable" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Icon |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Item |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Description |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Use |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Cost(TC) |
|- |
|- |
||
|[[File:sinpockets.png]] |
|[[File:sinpockets.png]] |
||
Line 814: | Line 849: | ||
|A small glass vial. |
|A small glass vial. |
||
|Contains 30 units of Raw industrial Nanites.Nanites are very rare chemical components used in the creation of powerful stimulants that remain in your body and activate when needed. See the MIRC application on any console for all of the uses. |
|Contains 30 units of Raw industrial Nanites.Nanites are very rare chemical components used in the creation of powerful stimulants that remain in your body and activate when needed. See the MIRC application on any console for all of the uses. |
||
− | | |
+ | |2 |
|- |
|- |
||
|[[file:vial.png]] |
|[[file:vial.png]] |
||
Line 820: | Line 855: | ||
|A small glass vial. |
|A small glass vial. |
||
|Contains 30u of Raw Uncapped Nanites. These Nanites are used for more powerful nanite stimulants. |
|Contains 30u of Raw Uncapped Nanites. These Nanites are used for more powerful nanite stimulants. |
||
− | | |
+ | |3 |
|- |
|- |
||
|[[File:combatmedkit.png]] |
|[[File:combatmedkit.png]] |
||
Line 826: | Line 861: | ||
|Contains advanced medical treatments. |
|Contains advanced medical treatments. |
||
|Comes with a 1 bottle of: Bicardine, Dermaline,Dexalin Plus, Dylovene,Tramadol, Spaceacillin as well as a medical splint. Useful for healing on the go, and healing injuries that arent serious enough for surgery. |
|Comes with a 1 bottle of: Bicardine, Dermaline,Dexalin Plus, Dylovene,Tramadol, Spaceacillin as well as a medical splint. Useful for healing on the go, and healing injuries that arent serious enough for surgery. |
||
− | | |
+ | |6 |
|- |
|- |
||
|[[File:surgerykit.png]] |
|[[File:surgerykit.png]] |
||
Line 833: | Line 868: | ||
|Contains a retractor, hemostat, bonesetter, cautery, circular saw, scalpel and surgical drill and a trauma kit. |
|Contains a retractor, hemostat, bonesetter, cautery, circular saw, scalpel and surgical drill and a trauma kit. |
||
|5 |
|5 |
||
+ | |- |
||
+ | |[[File:Nanopaste.png|64px]] |
||
+ | |Nanopaste |
||
+ | |Contains nanopaste. |
||
+ | |A tube of paste containing swarms of repair nanites. Very effective in repairing robotic machinery. |
||
+ | |3 |
||
|- |
|- |
||
|[[file:boxofdoom.png]] |
|[[file:boxofdoom.png]] |
||
Line 838: | Line 879: | ||
|Try your luck today and see what enhancement you get |
|Try your luck today and see what enhancement you get |
||
|Kit that Contains 5 random stims in it |
|Kit that Contains 5 random stims in it |
||
− | | |
+ | |5 |
|}{{divhide|end}} |
|}{{divhide|end}} |
||
− | {{divhide|Carrion Specific Items|color= |
+ | {{divhide|Carrion Specific Items|color=#414141|}} |
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2" |
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2" |
||
|- |
|- |
||
− | ! scope="col" class="unsortable" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Icon |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Item |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Description |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Use |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Cost(TC) |
|- |
|- |
||
|[[file:GeneticVial.png]] |
|[[file:GeneticVial.png]] |
||
Line 856: | Line 897: | ||
|- |
|- |
||
|}{{divhide|end}} |
|}{{divhide|end}} |
||
+ | |||
=Neotheology= |
=Neotheology= |
||
This category is exclusive to the [[Inquisitor_ErisEn|Inquisitor]] antagonist. |
This category is exclusive to the [[Inquisitor_ErisEn|Inquisitor]] antagonist. |
||
− | {{divhide|Inquisitor Tools|color= |
+ | {{divhide|Inquisitor Tools|color=#414141|}} |
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2" |
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2" |
||
|- |
|- |
||
− | ! scope="col" class="unsortable" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Icon |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Item |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Description |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Use |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Cost(TC) |
|- |
|- |
||
|[[File:Ritualbook.png]] |
|[[File:Ritualbook.png]] |
||
Line 904: | Line 946: | ||
|- |
|- |
||
|}{{divhide|end}} |
|}{{divhide|end}} |
||
− | {{divhide|Inquisitor Weapons|color= |
+ | {{divhide|Inquisitor Weapons|color=#414141|}} |
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2" |
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2" |
||
|- |
|- |
||
− | ! scope="col" class="unsortable" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Icon |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Item |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Description |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Use |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Cost(TC) |
|- |
|- |
||
|[[File:minibow.png]] |
|[[File:minibow.png]] |
||
Line 931: | Line 973: | ||
|8 |
|8 |
||
|- |
|- |
||
− | |[[File: |
+ | |[[File:Purger.png]] |
|NT PR "Purger" |
|NT PR "Purger" |
||
|A more recent "NeoTheology" brand pulse rifle, developed in direct response to compete against the highly successful "Cassad" design. |
|A more recent "NeoTheology" brand pulse rifle, developed in direct response to compete against the highly successful "Cassad" design. |
||
Line 958: | Line 1,000: | ||
=Services= |
=Services= |
||
− | {{divhide|Announcements|color= |
+ | {{divhide|Announcements|color=#414141|}} |
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2" |
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2" |
||
|- |
|- |
||
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Item |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Description |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Use |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Cost(TC) |
|- |
|- |
||
|Unknown ship Announcement |
|Unknown ship Announcement |
||
|Interferes with the station's array sensors. Triggers immediately upon investment. |
|Interferes with the station's array sensors. Triggers immediately upon investment. |
||
|Tricks the crew to think that serbs are coming to kill them. |
|Tricks the crew to think that serbs are coming to kill them. |
||
− | | |
+ | |3 |
|- |
|- |
||
|Shipwide Announcement |
|Shipwide Announcement |
||
|Broadcasts a message anonymously to the entire vessel. Triggers immediately after supplying additional data. |
|Broadcasts a message anonymously to the entire vessel. Triggers immediately after supplying additional data. |
||
|This will bring up a text window and let you send out an anonymous shipwide announcement. Used for misdirection. |
|This will bring up a text window and let you send out an anonymous shipwide announcement. Used for misdirection. |
||
− | | |
+ | |1 |
⚫ | |||
− | |Crew Arrival Announcement/Records |
||
− | |Creates a fake crew arrival announcement as well as fake crew records, using your current appearance (including held items!) and worn id card. Trigger with care! |
||
− | |This will create records of you in the ships manifest send out over an announcement that you have awoken from cryogenic revival. Beware as it will also display you ID title. |
||
⚫ | |||
|- |
|- |
||
|Ion Storm Announcement |
|Ion Storm Announcement |
||
Line 989: | Line 1,026: | ||
|Interferes with the station's radiation sensors. Triggers immediately upon investment. |
|Interferes with the station's radiation sensors. Triggers immediately upon investment. |
||
|This will make it seem like there is a radiation storm passing over the ship. Its not real however, but will send the majority of the crew into the maintenance for a couple of minutes. |
|This will make it seem like there is a radiation storm passing over the ship. Its not real however, but will send the majority of the crew into the maintenance for a couple of minutes. |
||
− | | |
+ | |4 |
|- |
|- |
||
|}{{divhide|end}} |
|}{{divhide|end}} |
||
+ | |||
=Stealth & Camouflage Items= |
=Stealth & Camouflage Items= |
||
− | {{divhide|Stealth Items|color= |
+ | {{divhide|Stealth Items|color=#414141|}} |
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2" |
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2" |
||
|- |
|- |
||
− | ! scope="col" class="unsortable" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Icon |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Item |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Description |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Use |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Cost(TC) |
|- |
|- |
||
|[[File:auraldampener.png]] |
|[[File:auraldampener.png]] |
||
Line 1,024: | Line 1,062: | ||
|A card used to provide ID and determine access across the ship. |
|A card used to provide ID and determine access across the ship. |
||
|This is a spoofer ID card that lets you edit every characteristic on it, even the way it looks. You can change your identity coompletely to anyone looking from the outside. Beware that your voice and face will still give you away so make sure to use a voice modulator that acts as mask. The second function of this card is electronic warfare. Simply swipe the card over any other ID card to copy its access to the Agent card. Extremely useful for blending in and gaining access silently. Works really well in combination with the Voice Changer and Chameleon kit. |
|This is a spoofer ID card that lets you edit every characteristic on it, even the way it looks. You can change your identity coompletely to anyone looking from the outside. Beware that your voice and face will still give you away so make sure to use a voice modulator that acts as mask. The second function of this card is electronic warfare. Simply swipe the card over any other ID card to copy its access to the Agent card. Extremely useful for blending in and gaining access silently. Works really well in combination with the Voice Changer and Chameleon kit. |
||
− | | |
+ | |5 |
|- |
|- |
||
|[[File:gasmask.png]] |
|[[File:gasmask.png]] |
||
Line 1,049: | Line 1,087: | ||
|Increases the accuacy and zoom out while increasing the recoil of the weapon. |
|Increases the accuacy and zoom out while increasing the recoil of the weapon. |
||
|2 |
|2 |
||
+ | |- |
||
+ | |[[file:Silencer gun.png|64px]] |
||
+ | |Silencer |
||
+ | |Install onto your gun for silent killing. |
||
+ | |A threaded silencer that can be attached to the muzzle of certain guns. Vastly reduces noise, but impedes muzzle velocity. |
||
+ | |2 |
||
+ | |- |
||
|}{{divhide|end}} |
|}{{divhide|end}} |
||
=Stealthy & Inconspicuous Weapons= |
=Stealthy & Inconspicuous Weapons= |
||
− | {{divhide|Weapons|color= |
+ | {{divhide|Weapons|color=#414141|}} |
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2" |
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2" |
||
|- |
|- |
||
− | ! scope="col" class="unsortable" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Icon |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Item |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Description |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Use |
− | ! scope="col" style='background-color: |
+ | ! scope="col" class="unsortable" style='background-color:#414141;'|Cost(TC) |
|- |
|- |
||
|[[File:syndisoap.png]] |
|[[File:syndisoap.png]] |
||
Line 1,071: | Line 1,116: | ||
|An apple will not be enough to keep the doctor away after this. |
|An apple will not be enough to keep the doctor away after this. |
||
|This will have a random vial containing varying amounts of random toxin. Varies from spacedrugs and mindbreaker, to carpotoxin and zombie powder. |
|This will have a random vial containing varying amounts of random toxin. Varies from spacedrugs and mindbreaker, to carpotoxin and zombie powder. |
||
− | | |
+ | |4 |
|- |
|- |
||
|[[file:cane.png]] |
|[[file:cane.png]] |
||
Line 1,087: | Line 1,132: | ||
|[[File:bootknife.png]] |
|[[File:bootknife.png]] |
||
|Boot Knife |
|Boot Knife |
||
− | |A small fixed-blade knife for putting inside a boot. |
+ | |A small fixed-blade knife for putting inside a boot. Good for decapitation. |
|Just a knife to keep as a holdout weapon or for utility. |
|Just a knife to keep as a holdout weapon or for utility. |
||
− | | |
+ | |2 |
⚫ | |||
⚫ | |||
− | |Paralysis Pen |
||
− | |It's a normal black ink pen. |
||
− | |This will paralyze the target you stab with it for a long time. Long enough to finish them off. |
||
⚫ | |||
|- |
|- |
||
|[[file:GlassWidow.png]] |
|[[file:GlassWidow.png]] |
||
Line 1,101: | Line 1,140: | ||
|An old technology from the Corporate Wars, used to make formerly useless civilian-grade weaponry into something much more lethal. |
|An old technology from the Corporate Wars, used to make formerly useless civilian-grade weaponry into something much more lethal. |
||
|Modifies projectile radiation damage by 5 damage points, requires a weapon with the following properties projectile firing and caliber .35 |
|Modifies projectile radiation damage by 5 damage points, requires a weapon with the following properties projectile firing and caliber .35 |
||
− | | |
+ | |2 |
|- |
|- |
||
|[[file:AssassinDagger.png]] |
|[[file:AssassinDagger.png]] |
||
Line 1,111: | Line 1,150: | ||
=Telecrystals= |
=Telecrystals= |
||
− | The last category in the uplink will let you pull out any amount of crystals that you have in your uplink to share with other |
+ | The last category in the uplink will let you pull out any amount of crystals that you have in your uplink to share with other contractors and antagonists if you so choose. |
+ | <br> |
||
− | <center> [[File:GuidesButton.png|frameless|upright=1|link=General Guides ErisEn|alt=|100px]] </center> |
Latest revision as of 18:11, 3 February 2022
Uplink
Your uplink is customizable inside the character creation menu, in the Roles tab. You can choose between several different types at the cost of some TC when you start. You can choose between PDA, headset, implant(costs half start TC), station bounced radio(costs 10% start TC) and pure telecrystals. Most common is the PDA, and if you roll Contractor, it will provide you with a password for the TaxQuickly app. This password will be saved in your Notes. Use it to access the uplink for contracts and items. For a headset uplink, you will have a set frequency that will allow you to use the uplink. With a station bounced radio, simply use it in your hand. An implanted uplink will activate with an emote as chosen by you.
Following is a list of all the items that are available to you via your uplink.
Ammunition
Badassery
Item | Description | Use | Cost(TC) |
---|---|---|---|
Random Item | Buys you one random item. | Purchases and item which you can afford. Used for fun. | random |
Random Items | Buys you as many random items you can afford. Convenient packaging NOT included. | This will attempt to use the remainder of your TC to give you random items.Beware, the items will spawn in your hand, and once your hand is full they will spawn on the ground. Find a discrete place first. | All Remaining TC |
Surplus Crate | Buys a crate of items for remainder of TC. | This is Serbian Mercenary exclusive. | All remaining TC |
Ask for a New Contract | Incase you cant complete the contracts currently present. | A new random contract will be created. | 4 |
Devices & Tools
Icon | Item | Description | Use | Cost(TC) |
---|---|---|---|---|
Blue Space Direct Mail Unit | This is the device used to extract objects for the Assassinate and Steal contracts. | Stolen objects (in the case of an assassination this would be the head or cruciform of the target) must be placed within the BSDM, the BSDM must be brought within vision of a space tile; external windows such as those that may line hallways are applicable. Once in view of a space tile activate the BSDM in hand by clicking on it in the active hand or by pressing the 'Z' key with hotkey mode turned on, the BSDM will open a window and will confirm any objectives that will be completed with the items within, click the launch button and the BSDM will vanish completing the listed objectives. | Free | |
Mind Fryer | This is the Mind Fryer device used for the Derail contract. | To activate the mind frier simply place it on the ground and right click it, you will see an option to 'activate', click this option and the frier will unfold indicating it is now activated. When a human entity is present in the same 'area' as the mind frier it will begin to slowly chip away at their sanity, if the person has a mental break as a direct result of this it will count towards the contract. | 2 | |
Spy Sensor(x4) | This is a box of spy sensors. Contains 4. Used for the Recon contract. | In order to use the spy sensors you must place them on a tile on the ground, a sensor cannot be adjacent to another sensor, in a bag, in a locker or on a person and must remain within the designated 'area' as described in the contract, objects and closed lockers can however be placed on top of the spy sensors to hide them. Once all the aforementioned requirements are met you may individually right click each sensors and click the 'activate' option, currently there is no indication to confirm they are activated. Once the sensors have been in the required area for the alloted time(usually 10 minutes) they will delete themselves and explode into a violent Electro-Magnetic-Pulse. Beware this will disable your uplink permanently if you are caught in it. | 1 |
Grenades
Hardsuit Modules
Highly Visible and Dangerous Weapons
Implants
Contract Specific
Icon | Item | Description | Use | Cost(TC) |
---|---|---|---|---|
Spy Implant | A sleek, sturdy box | Comes with one Implanter with a spy implant inside of it. This is the implant required for the Implant contract. It must remain in your target for atleast a minute before the contract will be completed. | 1 |
Other
Medical
Neotheology
This category is exclusive to the Inquisitor antagonist.
Services
Item | Description | Use | Cost(TC) |
---|---|---|---|
Unknown ship Announcement | Interferes with the station's array sensors. Triggers immediately upon investment. | Tricks the crew to think that serbs are coming to kill them. | 3 |
Shipwide Announcement | Broadcasts a message anonymously to the entire vessel. Triggers immediately after supplying additional data. | This will bring up a text window and let you send out an anonymous shipwide announcement. Used for misdirection. | 1 |
Ion Storm Announcement | Interferes with the station's ion sensors. Triggers immediately upon investment. | This will send out a fake Ion storm announcement. Doesnt do anything else. | 2 |
Radiation Storm Announcement | Interferes with the station's radiation sensors. Triggers immediately upon investment. | This will make it seem like there is a radiation storm passing over the ship. Its not real however, but will send the majority of the crew into the maintenance for a couple of minutes. | 4 |
Stealth & Camouflage Items
Stealthy & Inconspicuous Weapons
Telecrystals
The last category in the uplink will let you pull out any amount of crystals that you have in your uplink to share with other contractors and antagonists if you so choose.