Difference between revisions of "Guide To Technomancy ErisEn"

From Discordia
Jump to: navigation, search
Line 272: Line 272:
 
===Refuelling Plasma Canisters===
 
===Refuelling Plasma Canisters===
   
Whenever you have expended the plasma canisters located in the Thrusters room, you may need to refuel them. To refuel the canisters wrench an empty canister to the Connector Port and open the canister. Afterwards, open the valve marked in dark green. Then just wait for the canister to be refuelled.
+
Whenever you have expended the plasma canisters located in the Thrusters room, you may need to refuel them. To refuel the canisters wrench an empty canister to the Connector Port (Yellow Square) and open the canister. Afterwards, open the valve (Light Red). Then just wait for the canister to be refuelled.
   
[[file:RefuelPlasma.png|thumb|center|Remember to connect the canister before filling!]]
+
[[file:FillingCanister.png|300px|thumb|center|Remember to connect the canister before filling!]]
   
 
'''Note: Do not open the canister if it is not wrenched to a connector port unless you want to release plasma into the air'''
 
'''Note: Do not open the canister if it is not wrenched to a connector port unless you want to release plasma into the air'''

Revision as of 20:36, 1 November 2019

Status: Ported construction from bay12, currently testing all construction methods for corrections

Technomancer League

Maintenance.png


Technomancers

The Technomancers and their Exultant were hired by the Captain to maintain the equipment and engine of the CEV "Eris." They were given the engineering section of the ship as their home for the journey. As per the agreement, the Technomancers will keep the ship's hull integrity and power at maximum capacity while repairing any hull breaches with no payment given aside from their salary. However, Technomancers may charge for cosmetic repairs or new additions to the vessel. For more information on the Technomancers, please see The Technomancer League

If you are looking how to set up the engine see this Guide to the Engine

Construction

All Technomancers and their Exultant must know how to build and repair the ship. This section will give you the knowledge of construction, deconstruction, and repair for anyone even the lowly vagabond to learn the basics of Technomancy.

To open the crafting menu, click on the materials in your hands (Steel, Plasteel, etc) and you will be given a new window with information on what resources you will need to construct what item, be they Girders or airlocks.

Machines

Structural

Flooring

Flooring
Construction Materials Tools Method
Lattice 1xRod Welding tool
Construction

  1. With rods in hand, click on empty space tile.
Used as a basis for plating.
Deconstruction

  1. Use a welder to deconstruct the lattice into a rod.
Catwalk 1xRod
Construction

  1. With rods in hand, click on lattice or plating.
Used as a more permanent structure over open spaces or to leave underfloor piping and wiring visible.
Deconstruction

  1. Use a welder to deconstruct the catwalk into a rod.
UnderPlating 1xSteel

OR

1xPlasteel

Welding tool

Crowbar

Construction

  1. Use Steel or Plasteel on lattice.

Blocks air and can be used for further construction.

Deconstruction

  1. Use welder on the plating.
  2. Use crowbar on the plating to deconstruct into Steel.
Repair

  1. Use a welder to repair the plating
Floor 1xany floor tile Crowbar
Construction

  1. Use any floor tile on plating.

Floor tiles cover up wires and pipes.

You can also construct wooden and other floors the same way.

Walls

Walls
Construction Requires Tools
Regular Wall 4xSteel

OR

2xSteel and any 2x stacked material.

Construction

  1. Use Steel to make wall girders.
  2. Use Steel or Plasteel on the girders to make the wall.
Deconstruction

  1. Welder.
  2. Wrench the remaining girder.
Reinforced Wall 2xSteel, 4xPlasteel

OR

2xSteel any 4x stacked material,

Construction

  1. Use Steel to make wall girders.
  2. Use Steel or Plasteel on the girders to make the wall.
  3. Screwdriver girder to enable reinforcement.
  4. Use Steel or Plasteel to reinforce the girders. Does not effect final wall strength.
  5. Use Steel or Plasteel to finish the wall. Does effect final wall strength.
Deconstruction

  1. Wirecutters.
  2. Screwdriver.
  3. Welder.
  4. Crowbar.
  5. Wrench.
  6. Welder.
  7. Crowbar.
  8. Screwdriver.
  9. Wirecutters.
  10. Wrench the remaining girder.
Grille 2xRods
Construction

  1. Use rods to create a grille.
Deconstruction

  1. Use Wirecutters to dissassemble.
Extra

  • You can place a Cable underneath to electrify the grille.
  • You can wrench the grille to unanchor or reanchor it so it can be moved.
Low Wall 2xSteel, 4xGlass, 2xRods
Construction

  1. Use Steel to create the low wall.
  2. Use rods on the low wall to add a grille.
  3. Use glass on the low wall to add a window.
  4. Screw the window into place.
  5. Pry the window into the frame.
  6. Screw the window into the frame.
Deconstruction

  1. Unscrew the window from the frame.
  2. Pry the window out of the frame.
  3. Unscrew the window from the frame.
  4. Deconstruct the window.
  5. Cut the grilles.
  6. Deconstruct the low wall.
Extra

  • You can place a powered wire underneath to electrify the grille.
  • You can wrench the grille to unanchor or reanchor it so it can be moved.

Glass

Glass
Construction Requires
File:Glass panel.png Glass Panel 1xGlass.png,Screwdriver tool.png Click on the glass sheet, select one directional. Right-click the panel to rotate. Use screwdriver to complete construction. You can also left-click a grille with the glass sheet to place directly on the grille.
File:Glass full.png Full Glass 2xGlass.png,Screwdriver tool.png Click on the glass sheet, select full. Use screwdriver to complete construction.
File:Glass panelr.png Reinforced Glass Panel 1xGlass r.png,Screwdriver tool.png,Crowbar.png Click on the glass sheet, select one directional. Right-click the panel to rotate. Use the following sequence to complete construction:

Screwdriver tool.png Screwdriver , Crowbar.png Crowbar, Screwdriver tool.png Screwdriver. Reverse to deconstruct.

You can also left-click a grille with the glass sheet to place directly on the grille.

File:Glass fulllr.png Reinforced Full Glass 2xGlass r.png,Screwdriver tool.png,Crowbar.png Click on the glass sheet, select full. Use the following sequence to complete construction:

Screwdriver tool.png Screwdriver , Crowbar.png Crowbar, Screwdriver tool.png Screwdriver. Reverse to deconstruct.

Airlocks

Airlocks & Doors
Construction Requires
File:Airlock.png Airlock 4x File:Metal.png,1xGlass r.png,Screwdriver tool.png,Wrench.png,CableCoils.png,File:Circuitboard.png
Construction

  1. File:Metal.png Use metal to make an airlock assembly.
  2. Wrench.png Wrench airlock assembly in place.
  3. (Optional) Use a pen to name the airlock.
  4. (Optional) Glass r.png Add reinforced glass to make a glass airlock.
  5. CableCoils.png Add wires to assembly.
  6. File:Circuitboard.png Unlock the airlock control board with an ID card, and use it in hand to set the access levels.
  7. File:Circuitboard.png Add airlock control board to assembly.
  8. Screwdriver tool.png Screwdriver to finish.
Deconstruction

  1. Screwdriver tool.png Screwdriver the door.
  2. Use multitool and wirecutters to disable everything except the doorbolts as detailed here. Doorbolts must be up for this to work.
  3. File:Welderon 32px.gif Weld the door shut.
  4. Crowbar.png Crowbar the electronics out. (if the door is electrified, this won't work for some reason)
  5. Wirecutters.png Wirecut the wires out.
  6. Wrench.png Unsecure it with a wrench.
  7. File:Welderon 32px.gif Weld it to deconstruct to metal plates.

If the airlock is unpowered and the bolts are down:

  1. File:Fireaxe0.png Hit the airlock with a fire axe or other weapon to break it.
  2. File:Welderon 32px.gif Use a welder to cut the door bolts.
  3. Follow the steps above.
File:Hazard airlock.png Emergency Shutter 4x File:Metal.png,Wrench.png,CableCoils.png,File:Circuitboard.png
Construction

  1. File:Metal.png Use metal to make an airlock assembly.
  2. Wrench.png Wrench airlock assembly in place.
  3. CableCoils.png Add wires to assembly.
  4. File:Circuitboard.png Add air alarm circuit board to assembly.
Deconstruction

  1. Screwdriver tool.png Screwdriver the shutter to open it's hatch.
  2. File:Welderon 32px.gif Weld the shutter closed.
  3. Crowbar.png Crowbar the Electronics out.
  4. Wrench.png Wrench the shutter assembly to unsecure it.
  5. File:Welderon 32px.gif Weld the unsecured assembly to disassemble it into sheets of metal.
File:Windoor.png Window Door 5xGlass r.png,4x Rods.png,Wrench.png,CableCoils.png,Screwdriver tool.png,Crowbar.png,File:Circuitboard.png
Construction

  1. Glass r.png Click on reinforced glass and click "windoor."
  2. Wrench.png Use a wrench to secure.
  3. Rods.png (Optional) Add rods to make a secure windoor
  4. CableCoils.png Add wires
  5. File:Circuitboard.png Unlock the airlock control board with an ID card, and use it in hand to set the access levels.
  6. File:Circuitboard.png Add airlock control board to assembly.
  7. Crowbar.png Use a crowbar to finish the assembly.
File:False wall.gif Regular Hidden Door 4x File:Metal.png, Crowbar.png Use metal and create a wall girder. Use a crowbar on the girder, then place the rest of the metal.

You can also deconstruct a wall to the girder state, then start this construction to turn an existing wall into a hidden door.

File:False wallr.gif Reinforced Hidden Door 2x File:Metal.png,2x File:Metal r.png, Crowbar.png Use metal and create a wall girder. Use a crowbar on the girder, then place the reinforced metal.

Laying Pipes

The Thrusters

If you are looking for the Engine Ritual you have come to the wrong place!

The CEV "Eris" is a space ship. It may not look like it, but it is. To fly through space it obviously needs thrusters, these thrusters are maintained by the Technomancers aboard. There are two thruster rooms for both sets of thrusters aboard the ship. For the inevitable Captain who may fly the ship without understanding his ship, your job will be to maintain them.

Towards Thruster One.
Towards Thruster Two (Pink Square Indicates Shield and AntiGrav Room.


Refueling

When the time comes of CEV "Eris" drifting through space, you will need to refuel the thrusters immediately, lest you hear the ominous announcements of Meteor's incoming forever. Before getting started, know the color coding for the following images.

  • Red: Your fuel
  • Light Blue: Main Pump
  • Bright Blue: Vent Pump
  • Pink: Fuel Valve
Thruster One
Thruster Two

Each Thruster room is the same, just switched depending on which side of the ship you are on. To refuel the ship, you simply need to flood plasma into the borosilicate rooms as seen in the images.

Select your fuel, nominally it is plasma, and open the canister you are going to use to fuel. Then Open the valve (Light Blue) to begin pumping plasma into the mixing chamber.

You have just refueled the ship. However, always remember to keep the Fuel Valve OPEN (Pink) and it will be indicated as so if there is a green or red light.

Things to Note: You can ignite the fuel for more thrust, and even mix O2 into it, essentially the hotter it is, the more thrust you will obtain. However it is quite unsafe as doing so without knowing how fire works can lead to a plasma leak or worse, the detonation of the Thrusters.

Refuelling Plasma Canisters

Whenever you have expended the plasma canisters located in the Thrusters room, you may need to refuel them. To refuel the canisters wrench an empty canister to the Connector Port (Yellow Square) and open the canister. Afterwards, open the valve (Light Red). Then just wait for the canister to be refuelled.

Remember to connect the canister before filling!

Note: Do not open the canister if it is not wrenched to a connector port unless you want to release plasma into the air

Experimenting

This section of the wiki is simply for those contributing to their discoveries, be they setting up the singularity generator or building a mining outpost on the asteroid. They are player created guides and not official, so experimenting with these are at your own risk. But what is a technomancer without risk?

Back to Guide Page