Difference between revisions of "Guide To Technomancy ErisEn"
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*'''Emergency Shield Projector:''' This device will project shields on the exterior of a hull breach to allow technomancers to repair hull damage without risk of venting atmosphere when the shield is either not powered on, or does not have atmospheric containment enabled. |
*'''Emergency Shield Projector:''' This device will project shields on the exterior of a hull breach to allow technomancers to repair hull damage without risk of venting atmosphere when the shield is either not powered on, or does not have atmospheric containment enabled. |
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+ | *'''Radiation Collection Array:''' Used to collect energy from radiation '''Currently has no use''' |
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===Wall Mounted Devices=== |
===Wall Mounted Devices=== |
Revision as of 13:40, 12 November 2019
Warning: Thrusters Page is currently only known correct information. Everything else is still being either ported or fixed.
Second Warning: Troubleshooting Procedures still being worked on.
Technomancers
The Technomancers and their Exultant were hired by the Captain to maintain the equipment and engine of the CEV "Eris." They were given the engineering section of the ship as their home for the journey. As per the agreement, the Technomancers will keep the ship's hull integrity and power at maximum capacity while repairing any hull breaches with no payment given aside from their salary. However, Technomancers may charge for cosmetic repairs or new additions to the vessel. For more information on the Technomancers, please see The Technomancer League
If you are looking how to set up the engine see this Guide to the Engine
Construction
All Technomancers and their Exultant must know how to build and repair the ship. This section will give you the knowledge of construction, deconstruction, and repair for anyone even the lowly vagabond to learn the basics of Technomancy.
To open the crafting menu, click on the materials in your hands (Steel, Plasteel, etc) and you will be given a new window with information on what resources you will need to construct what item, be they Girders or airlocks.
Machines
Useful Machines
This section is for explanation of the devices located in the engine room. These are the shield generator, emergency shield projector, and emitters.
- Emitter: Mostly used to cool down the Supermatter in the engine for the creation of energy. If it is set in place, you can use a wrench to unwrench it to move it around and rotate it. To set it in place, you must wrench it to the ground and then weld it.
- Shield Generator: Not to be confused with the Shield that protects the ship, these are portable generators that can be activated to put up a shield wall that will prevent projectiles and people from passing through it.
- Emergency Shield Projector: This device will project shields on the exterior of a hull breach to allow technomancers to repair hull damage without risk of venting atmosphere when the shield is either not powered on, or does not have atmospheric containment enabled.
- Radiation Collection Array: Used to collect energy from radiation Currently has no use
Wall Mounted Devices
Wall Mountings | ||
---|---|---|
Construction | Requires | |
Power APC | 2xSteel Sheets, Power Cell (5000L), Wrench, Cable Coils, Screwdriver, Crowbar, Power Control Circuit Card | Construction
Deconstruction
|
Air Alarm | 2xSteel Sheets, Cable Coils, Screwdriver, Air Alarm Electronics Circuit Board | Construction
Deconstruction
|
CURRENTLY BROKEN Fire Alarm | 2xSteel Sheets, Cable Coil, Screwdriver, Fire Alarm Electronics | Construction
Deconstruction
|
Light Fixture | 2xSteel Sheets, Cable Coils, Screwdriver | Construction
|
Security Camera | Camera Assembly, Cable Coils, Screwdriver, Wrench, Welder | Construction
|
Wall-mounted Sign | Screwdriver | Use screwdriver to place on wall or remove. |
Structural
Flooring
Flooring | |||
---|---|---|---|
Construction | Materials | Tools | Method |
Lattice | 1xRod | Welding tool | Construction
Deconstruction
|
Catwalk | 1xRod | Construction
Deconstruction
| |
UnderPlating | 1xSteel
OR 1xPlasteel |
Welding tool
Crowbar |
Construction
Blocks air and can be used for further construction. Deconstruction
Repair
|
Floor | 1xany floor tile | Crowbar | Construction
Floor tiles cover up wires and pipes. You can also construct wooden and other floors the same way. |
Walls
Walls | |||
---|---|---|---|
Construction | Requires | Tools | |
Regular Wall | 4xSteel
OR 2xSteel and any 2x stacked material. |
Construction
Deconstruction
| |
Reinforced Wall | 2xSteel, 4xPlasteel
OR 2xSteel any 4x stacked material, |
Construction
Deconstruction
| |
Grille | 2xRods | Construction
Deconstruction
Extra
| |
Low Wall | 2xSteel, 4xGlass, 2xRods | Construction
Deconstruction
Extra
|
Glass
Glass | ||
---|---|---|
Construction | Requires | |
Glass Panel | 1 Glass Sheet and Screwdriver |
|
Full Glass | 2 Glass Sheets and Screwdriver |
|
Reinforced Glass Panel | 1 Reinforced Glass Sheet, screwdriver, and crowbar |
|
Reinforced Full Glass | 2 Reinforced Glass Sheets, screwdriver, and crowbar |
|
Airlocks
Airlocks & Doors | ||
---|---|---|
Construction | Requires | |
Airlock | 4xSteel,1xReinforced Glass, Screwdriver, Wrench, Cable Coils, Airlock Electronics | Construction
Deconstruction
If the airlock is unpowered and the bolts are down:
|
Emergency Shutter | 4xSteel, Wrench, Cable Coils, Airlock Electronics | Construction
Deconstruction
|
Window Door | 5x,4x ,,,,,File:Circuitboard.png | Construction
|
Laying Pipes
The Thrusters
If you are looking for the Engine Ritual you have come to the wrong place!
The CEV "Eris" is a space ship. It may not look like it, but it is. To fly through space it obviously needs thrusters, these thrusters are maintained by the Technomancers aboard. There are two thruster rooms for both sets of thrusters aboard the ship. For the inevitable Captain who may fly the ship without understanding his ship, your job will be to maintain them.
Refueling
When the time comes of CEV "Eris" drifting through space, you will need to refuel the thrusters immediately, lest you hear the ominous announcements of Meteor's incoming forever. Before getting started, know the color coding for the following images.
- Red: Your fuel
- Light Blue: Main Pump
- Bright Blue: Vent Pump
- Pink: Fuel Valve
Each Thruster room is the same, just switched depending on which side of the ship you are on. To refuel the ship, you simply need to flood plasma into the borosilicate rooms as seen in the images.
Select your fuel, nominally it is plasma, and wrench the canister to connector port. Then Open the valve (Light Blue) to begin pumping plasma into the mixing chamber.
You have just refueled the ship. However, always remember to keep the Fuel Valve OPEN (Pink) and it will be indicated as so if there is a green or red light.
Things to Note: You can ignite the fuel for more thrust, and even mix O2 into it, essentially the hotter it is, the more thrust you will obtain. However it is quite unsafe as doing so without knowing how fire works can lead to a plasma leak or worse, the detonation of the Thrusters.
Refuelling Plasma Canisters
Whenever you have expended the plasma canisters located in the Thrusters room, you may need to refuel them. To refuel the canisters wrench an empty canister to the Connector Port (Yellow Square). Afterwards, open the valve (Light Red). Then just wait for the canister to be refuelled.
Note: Do not open the canister if it is not wrenched to a connector port unless you want to release plasma into the air
Troubleshooting
As with many things, they break and it is always best to have an idea on how to repair them. This section will go over some basic trouble shooting methods for specific things that technomancers may experience through their shift.
- Thrusters malfunctioning
- Engine malfunctioning or deliminating
- Broken airlocks
- Hull Breaches
- Gravity Generator Damaged
- Use a welder on the gravity generator
- Shield Generator Damaged or Destroyed
- You are currently out of luck!
- Repairing APC
Experimenting
This section of the wiki is simply for those contributing to their discoveries, be they setting up the singularity generator or building a mining outpost on the asteroid. They are player created guides and not official, so experimenting with these are at your own risk. But what is a technomancer without risk?