Difference between revisions of "Guide to Neotheology ErisEn"
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The biogenerator will power the chapel, outside of the ship's grid. It may be necessary to power the chapel when the technomancers have failed their engine ritual or someone has deliminated the Supermatter. This guide will explain how to power the Biogenerator. |
The biogenerator will power the chapel, outside of the ship's grid. It may be necessary to power the chapel when the technomancers have failed their engine ritual or someone has deliminated the Supermatter. This guide will explain how to power the Biogenerator. |
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− | *Drag a large canister and wrench it onto the platform in the red square. |
+ | *Drag a large canister and '''wrench''' it onto the platform in the '''red square'''. |
− | *Turn on the valves in the green squares. |
+ | *'''Turn on''' the valves in the '''green squares'''. |
''Note: What amount of units you set for the valves determines how fast or slow power is output.'' |
''Note: What amount of units you set for the valves determines how fast or slow power is output.'' |
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+ | * '''Walk in front of the console''' and say the litany '''Power biogenerator song''' |
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+ | * Biogenerator will start up and begin generating power. |
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+ | At this time you want to check if the SMES are power on or not. If they are not on, the energy provided will charge the SMES' for future use, otherwise they will begin to power the chapel. If you do not want to waste biomatter because the engine is currently powering the chapel, simply turn the SMES off and the biogenerator will charge them for the future, when the engine is gone. |
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− | ==Tips== |
+ | ==Tips for Neotheologians as a whole== |
− | * Litanies can be used without the [[File:Bible.png]] just say them. |
+ | * Litanies can be used without the [[File:Bible.png]] just say them. |
+ | |||
− | * |
+ | * Nonbelievers will very rarely convert to NeoTheology by themselves, you need to search interested ones and spread the word of NeoTheology by either pamphlets or private messages. We don't recommend using the radio too much as IH may dislike that. Try to bring people to Church and tell them more about the religion to convert them, and don't be afraid to ask believers to help you with the propaganda, it helps to have someone who can be trusted to reassure the nonbelievers to convert. Then notify the preacher someone wishes to convert. |
− | * Rember to check the morgue, there you can find some weapons for your believers incase they need them, but remember that you are a public person, and it would be better if nobody sees you looting dead people of course. But don't forget about funerals, placing dead bodies into coffin and sending them into space will make players respawn faster if they aren't believers. If you can't take care of corpse at the moment, just place them into the morgue. |
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+ | |||
⚫ | |||
+ | * Remember to check the morgue as there could be weapons or useful items the church can use to benefit themselves, such as ID cards for better maintenance access or weapons to defend the chapel with. |
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− | * You are a Preacher, not a soldier, so you must prevent your death by any means. If you die, all the current and future believers will lose their chance to get back from the dead. Hire yourself a bodyguard if you wish, and even convert him to bound him to you. |
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+ | |||
− | * Public botany is the most simple way to grow alot of plants, where you can turn them into biomass in the plant biomass machine to then transform into meat for the church cloner. Plump helmets have the highest number of harvested crops, so the amount biomass that you get from them is the highest one in relation to time spent harvesting crops. |
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⚫ | |||
+ | |||
+ | * The preacher is not a soldier, Acolytes and Agrolytes are always asked to be armed to defend the chapel and the preacher. Acolytes can commit to the ressurection litanies, however the preacher is your leader. If the leader perishes, you may be lost in what to do. |
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+ | |||
+ | * Agrolytes can use the chapel's garden to grow plants. These plants can be used to sell to the club, or used as biofuel for the Bioreactor. |
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+ | |||
+ | *The Obelisks will eliminate any mobs hostile towards crew. They're only activated |
Revision as of 17:30, 5 October 2019
Guide to the Church of NeoTheology
Summary of NeoTheology
The Church of NeoTheology, summarized; Are essentially space christians with a fanatical outlook against AI, mutants, robotics, and augmentations. Their followers are not allowed the use of such devices as it goes against their teachings. They use cruciforms to hold their 'soul' (DNA) to clone their followers after death keeping up with the belief they are immortal. For the complete lore see:NeoTheology Lore
NeoTheologian Equipment
These are the basic items all followers of the Church of NeoTheology.
Item | Description |
---|---|
Cruciform - Cornerstone of NeoTheology, it is necessary to revive believers and to use litanies from the Bible. It violently detaches all augments and prosthetics from a body when implanted and activated. Baptizing Changelings gibs them. Removing the cruciform causes the wearer to instantly die. The common cruciform has: 50 energy, Preacher cruciform has: 80 energy, and Inquisitor cruciform has: 100 energy. | |
Ritual Knife - Necessary to speed-up the process of a baptism. If the unbeliever has one or several prosthetics and wants to become a NeoTheologian, the implantation of a cruciform will cause the augmentats to detach violently, and he will be driven into critical condition. Kill him with your knife and start the process of cloning, then use the body for bioreactor fuel and wash the floor. | |
Cahors - church wine. The most effective anti-toxin on the whole ship but in limited quantities. Can be purchased in TheoMat, or be found inside cahor barrel at the ritual room. |
NeoTheology machinery
Litanies
These are ritual phrases that benefit followers who recite them. The energy provided from the cruciform will be used upon using these, which will return over time. Each cruciform is different based on your rank in NeoTheology.
- Acolytes, Agrolytes, Janitors and other ordinary believers have 50 Energy
- Preacher has 80 Energy
- Inquisitor has 100 Energy
Name | Description | Text |
---|---|---|
Relief | Short litany, weakens pain much like a painkiller. | Et si ambulavero in medio umbrae mortis non timebo mala |
Soul Hunger | Litany of pilgrims, relieves you of some of your hunger but also gives a small ammount of toxins. | Panem nostrum cotidianum da nobis hodie |
Entreaty | Call for help, this can be heard by other NeoTheology believers. | Deus meus ut quid dereliquisti me |
Reveal Adversaries | Gives you information about your environment. Most of the time it tells you about roaches and other aggressive monsters and traps. Very rarely it can reveal to you that somewhere around you hides a changeling. | Et fumus tormentorum eorum ascendet in saecula saeculorum: nec habent requiem die ac nocte, qui adoraverunt bestiam, et imaginem ejus, et si quis acceperit caracterem nominis ejus. |
Resurrection and Machinery Litanies
Only the Preacher, Inquisitor and the Acolytes may use the litanies to commit to resurrection. The litanies using the Bioreactor and Biogenerator may be used by those within the Church.
Crusader litanies
Any of the Crusader litanies needs a special amount of people to unlock the highers tier of it. To open all Crusader abilities you should have atleast 4 believers with you, and the Preacher.
Name | Description | Тext |
---|---|---|
Eternal Brotherhood | Shows to you all other believers, or anyone who has cruciform, by giving you the NeoTheology HUD. This although stops your cruciform from regenerating energy. | Ita multi unum corpus sumus in Christo singuli autem alter alterius membra. |
Call to Battle | If you have any Crusaders around you, using this litany will cause a global upgrade of the "Toughness" and "Robustness" stats. | Si exieritis ad bellum de terra vestra contra hostes qui dimicant adversum vos clangetis ululantibus tubis et erit recordatio vestri coram Domino Deo vestro ut eruamini de manibus inimicorum vestrorum. |
Searing Revelation | The most powerful litany that you can get. Using it will stun everyone who doesn't have cruciform for 4-5 seconds, but it also has a big chance to stun you. It can be a reason why IH would start making problems to NeoTheology. It would be better if you hide this litany until it is needed in battle. | Per fidem enim ambulamus et non per speciem. |
Using the Bioreactor
The Bioreactor is used to turn all organic items and things into biomatter, this includes dead bodies, clothing, armor, and critters such as roaches and spiders. The conveyor is linked to Cargo's disposal system and a biomatter sorter will determine what can be used, and will filter it into the bioreactor platform. The input machine left of the console will determine what is accepted into the bioreactor, and what is not.
This guide will explain how to use the great bioreactor.
1. Use the litany "Bioreactor chamber's words" to open the doors for the bioreactor.
2. Place whatever organic items you have within the glass (On the platform).
3. Use the litany "Bioreactor chamber's words" to close the doors to the bioreactor.
4. Use the litany "Bioreactor solution pump's lullaby" to pump a solution into the chamber to dissolve the organic items into usable biomatter. The biomatter will be stored into the large tank to the right of the chamber.
5. Open the reactor console to view how much biomatter was collected, then use the litany "Bioreactor solution pump's lullaby" to pump out the solution from the chamber, any contents that can not be dissolved will be discarded just above the tank in their most basic form, ie: armor will give you steal sheets.
6. Walk towards the tank connected to the chamber and touch it. This will move the tank into a lower position, then wrench a large or medium biomatter canister to the tank. The tank will immediately begin filling the canister until it is either full or has no more biomatter in store. Use the console to check how much biomatter is left in the tank.
7. After your canister is filled, unwrench it from the tank and you may now use the biomatter in the canister for whatever you may need it for.
8. Touch the biomatter tank to return it to the upper position to begin the ritual to create biomatter once again.
Notes: Living beings will suffer as they are slowly dissolved into the chamber. It is not a quick death. Their brain will not be dissolved into biomatter. Any inorganic mass such as armor will have certain resources in it smelted and turned into sheets, which can be used in the bioprinter.
To prevent contamination of the biomatter, acolytes and acolytes must clean the pipes. Contamination risks ruining the biomatter. Please see cleaning the bioreactor below.
Expand this to show BIOREACTOR MAINTENANCE
To prevent contamination of the reactor you must maintain the reactor, this includes cleaning the exposed pipes, repairing any form of damage, and overall keeping the reactor clean and in perfect condition.
The Pipes: They become exposed when the tank is in the lower position, so it is best to clean the pipes while you are filling a biomatter canister. Use a mop to clean the pipes.
Note: If the pipes are at the status of CONTAMINATED, they will throw out 3-4 items called 'solid biomass', these are toxic things and cleaning them up will do super toxins if you don't have equipment with bio-resist (luckily NT Acolyte and Agrolyte clothing have 100 bio).
The Reactor platform (vat): Use a mop on the glass to clean the dirty glass. It is best to clean when there is any sign of contamination.
Note: If all three glass planes are dirt, you can not use the vat.
Basic Cleanlyness: For cleanliness, you must apply Soap or a Damp Rag (Apply water to a rag). If the wires are bad, you need insulated gloves (or enough burns to fix it) and wirecutters to cut the wires without being shocked, then you need 10 cable coil to replace said wires.
Using the Biogenerator
This excerpt will explain how to power the Biogenerator to power the chapel. First you must look to the top of the floor to your two SMES.' These two will receive power from the biogenerator and charge upon receiving power from it. When the biogenerator is running, it is best to check these two for charging and how much power it is outputting. The biogenerator will create 10kW from biomatter and takes it in at 2 u/s. So do not use canisters that have low biomatter as it would not be worth it.
The biogenerator will power the chapel, outside of the ship's grid. It may be necessary to power the chapel when the technomancers have failed their engine ritual or someone has deliminated the Supermatter. This guide will explain how to power the Biogenerator.
- Drag a large canister and wrench it onto the platform in the red square.
- Turn on the valves in the green squares.
Note: What amount of units you set for the valves determines how fast or slow power is output.
- Walk in front of the console and say the litany Power biogenerator song
- Biogenerator will start up and begin generating power.
At this time you want to check if the SMES are power on or not. If they are not on, the energy provided will charge the SMES' for future use, otherwise they will begin to power the chapel. If you do not want to waste biomatter because the engine is currently powering the chapel, simply turn the SMES off and the biogenerator will charge them for the future, when the engine is gone.
Tips for Neotheologians as a whole
- Nonbelievers will very rarely convert to NeoTheology by themselves, you need to search interested ones and spread the word of NeoTheology by either pamphlets or private messages. We don't recommend using the radio too much as IH may dislike that. Try to bring people to Church and tell them more about the religion to convert them, and don't be afraid to ask believers to help you with the propaganda, it helps to have someone who can be trusted to reassure the nonbelievers to convert. Then notify the preacher someone wishes to convert.
- Remember to check the morgue as there could be weapons or useful items the church can use to benefit themselves, such as ID cards for better maintenance access or weapons to defend the chapel with.
- While trying to convert people try to not use the "fear of death" or other factors like that, you will scare them instead of making them more loyal to you. Remember, immortality is a reward for the believers, not a tool to scare the nonbelievers.
- The preacher is not a soldier, Acolytes and Agrolytes are always asked to be armed to defend the chapel and the preacher. Acolytes can commit to the ressurection litanies, however the preacher is your leader. If the leader perishes, you may be lost in what to do.
- Agrolytes can use the chapel's garden to grow plants. These plants can be used to sell to the club, or used as biofuel for the Bioreactor.
- The Obelisks will eliminate any mobs hostile towards crew. They're only activated