Guide to Neotheology ErisEn
Guide to the Church of NeoTheology
Summary of NeoTheology
The Church of NeoTheology, summarized; Are essentially space Christians with a fanatical outlook against AI, mutants, robotics, and augmentations. Their followers are not allowed the use of such devices as it goes against their teachings. They use cruciforms to hold their 'soul' (DNA) to clone their followers after death keeping up with the belief they are immortal. For the complete lore see:NeoTheology Lore
These are the basic items all followers of the Church of NeoTheology.
|Cruciform - Cornerstone of NeoTheology, it is necessary to revive believers and to use litanies from the Bible. It violently detaches all augments and prosthetics from a body when implanted and activated. Baptizing Carrions gibs them. Removing the cruciform causes the wearer to instantly die. The common cruciform has: 50 energy, Preacher cruciform has: 80 energy, and Inquisitor cruciform has: 100 energy.|
|Ritual Knife - Necessary to speed-up the process of a baptism. If the unbeliever has one or several prosthetics and wants to become a NeoTheologian, the implantation of a cruciform will cause the augmentats to detach violently, and he will be driven into critical condition. Kill him with your knife and start the process of cloning, then use the body for bioreactor fuel and wash the floor.|
|Cahors - church wine. The most effective anti-toxin on the whole ship but in limited quantities. Can be purchased in TheoMat, or be found inside cahor barrel at the ritual room.|
Eye of the protector or EOTP. A unique structure located in the ritual room that rewards its followers for their faith with various benefits. How EOTP works:
The reward is given for exceeding the power mark of an EOTP of more than 100, you can find out the power of an EOTP by examining it. The rate of energy accumulation depends on observation, which is increased by installing obelisks throughout the ship. After exceeding the energy parameter above 100, you are given a reward and the accumulated amount of energy is reset. The rewards are not one-time and are issued every time the power parameter exceeds 100. You can influence the probability of receiving a certain type of reward by making offerings of a certain type. Only a preacher or an inquisitor can make offerings.
|Call for arms - Ask the Eye of the Protector to give you weapons to fight evil. You must offer 40 metal, 20 plasteel and 150 biomatter.|
|Divine intervention - Requests the Eye of the Protector for construction materials. You must offer 200 biomatter.|
|Holy guidance - Present your prayers to the Eye of the Protector. You must offer an oddity and 40 fruits.|
- Armaments - meaning design disks - weapons, utilities, everything that can be printed in biolathe.
- Alert - detects antagonist location (only borer, carrion and blitz) and sends a vision to preacher. If there is no preacher - then to random disciple.
- Inspiration - positive breakdown for every NT on the ship. With 50% chance.
- Oddity - Spawns an NT oddity. This is a very strong oddity and can also be improved by the preachers litany. It has a holy light perk, you can read about it here - perks
- Stat buff - Buffs random stats by 10 points for 20 minutes for every disciple on the ship.
- Material reward - Spawns some materials. Uranium, plasma and diamonds spawns in a pile of 30, gold and silver in 60, and plasteel in full stack of 120.
- Energy reward - regains cruciform energy for every NT.
These are ritual phrases that benefit followers who recite them. The energy provided from the cruciform will be used upon using these, which will return over time. Each cruciform is different based on your rank in NeoTheology.
- Acolytes, Agrolytes, Janitors and other ordinary believers have 50 Energy
- Preacher has 80 Energy
- Inquisitor has 100 Energy
|Relief||Short litany, weakens pain much like a painkiller.||Et si ambulavero in medio umbrae mortis non timebo mala|
|Soul Hunger||Litany of pilgrims, relieves you of some of your hunger but also gives a small ammount of toxins.||Panem nostrum cotidianum da nobis hodie|
|Entreaty||Call for help, this can be heard by other NeoTheology believers.||Deus meus ut quid dereliquisti me|
|Reveal Adversaries||Gives you information about your environment. Most of the time it tells you about roaches and other aggressive monsters and traps.||Et fumus tormentorum eorum ascendet in saecula saeculorum: nec habent requiem die ac nocte, qui adoraverunt bestiam, et imaginem ejus, et si quis acceperit caracterem nominis ejus.|
|Cruciform Sense||Very short litany to identify NeoTheology followers. Targets individuals directly in front of caster or being grabbed by caster.||Et si medio umbrae.|
|Revelation||A person close to you will have a vision that could increase their sanity... or that's what you hope will happen.||Patris ostendere viam.|
Resurrection and Machinery Litanies
Only the Preacher, Inquisitor and the Acolytes may use the litanies to commit to resurrection. The litanies using the Bioreactor and Biogenerator may be used by those within the Church.
These litanies are usable by Preachers, Acolytes, and Inquisitors. Anyone can use any litany on who, but it's good courtesy to not use litanies such as Atonement or Deprivation against people higher in the Church than you.
Using the Bioreactor
The Bioreactor is used to turn all organic items and things into biomatter, this includes dead bodies, clothing, armor, and critters such as roaches and spiders. The conveyor is linked to Cargo's disposal system and a biomatter sorter will determine what can be used, and will filter it into the bioreactor platform. The input machine left of the console will determine what is accepted into the bioreactor, and what is not.
This guide will explain how to use the great bioreactor.
1. Use the litany "Bioreactor chamber's words" to open the doors for the bioreactor.
2. Place whatever organic items you have within the glass (On the platform).
3. Use the litany "Bioreactor chamber's words" to close the doors to the bioreactor.
4. Use the litany "Bioreactor solution pump's lullaby" to pump a solution into the chamber to dissolve the organic items into usable biomatter. The biomatter will be stored into the large tank to the right of the chamber.
5. Open the reactor console to view how much biomatter was collected, then use the litany "Bioreactor solution pump's lullaby" to pump out the solution from the chamber, any contents that can not be dissolved will be discarded just above the tank in their most basic form, ie: armor will give you steal sheets.
6. Walk towards the tank connected to the chamber and touch it. This will move the tank into a lower position, then wrench a large or medium biomatter canister to the tank. The tank will immediately begin filling the canister until it is either full or has no more biomatter in store. Use the console to check how much biomatter is left in the tank.
7. After your canister is filled, unwrench it from the tank and you may now use the biomatter in the canister for whatever you may need it for.
8. Touch the biomatter tank to return it to the upper position to begin the ritual to create biomatter once again.
Notes: Living beings will suffer as they are slowly dissolved into the chamber. It is not a quick death. Their brain will not be dissolved into biomatter. Any inorganic mass such as armor will have certain resources in it smelted and turned into sheets, which can be used in the bioprinter.
To prevent contamination of the biomatter, acolytes and acolytes must clean the pipes. Contamination risks ruining the biomatter. Please see cleaning the bioreactor below.
Expand this to show BIOREACTOR MAINTENANCE
To prevent contamination of the reactor you must maintain the reactor, this includes cleaning the exposed pipes, repairing any form of damage, and overall keeping the reactor clean and in perfect condition.
The Pipes: They become exposed when the tank is in the lower position, so it is best to clean the pipes while you are filling a biomatter canister. Use a mop to clean the pipes.
Note: If the pipes are at the status of CONTAMINATED, they will throw out 3-4 items called 'solid biomass', these are toxic things and cleaning them up will do super toxins if you don't have equipment with bio-resist (luckily NT Acolyte and Agrolyte clothing have 100 bio).
The Reactor platform (vat): Use a mop on the glass to clean the dirty glass. It is best to clean when there is any sign of contamination.
Note: If all three glass panes are dirty, you can not use the vat.
REPAIRS: In case of a structural failure of the Bioreactor (any part of it permanently destroyed), you will need the NeoTheology Circuitry Disk, located in the Preacher's locker in their office. You then need to print the circuitry (a visit in Chemistry or R&D will likely be necessary, for you will need a beaker of silicon for printing), and construct it like any other machine (activate at least 8 sheets of steel in your hand, and select "machine frame" [Warning: must be done on the exact tile you want the machine to be - it's immobile after construction).
After you place a machine frame, add some wires to it, insert the circuit board, and then examine the machine - the description will tell you which specific parts you need to finish it.
In case of broken glass, you will need to click with 2 sheets of reinforced glass (metal rods + glass) on a "Bioreactor platform" tile (which is itself a machine, so if a platform is gone, you have to rebuild it first!).
Using the Biogenerator
This excerpt will explain how to power the Biogenerator to power the chapel. First you must look to the top of the floor to your two SMES.' These two will receive power from the biogenerator and charge upon receiving power from it. When the biogenerator is running, it is best to check these two for charging and how much power it is outputting. The biogenerator will create 10kW from biomatter and takes it in at 2 u/s. So do not use canisters that have low biomatter as it would not be worth it.
The biogenerator will power the chapel, outside of the ship's grid. It may be necessary to power the chapel when the Technomancers have failed their engine ritual or someone has delaminated the Supermatter. This guide will explain how to power the Biogenerator.
- Drag a large canister and wrench it onto the platform in the red square.
- Turn on the valves in the green squares.
Note: What amount of units you set for the valves determines how fast or slow power is output.
- Walk in front of the console and say the litany Power biogenerator song
- Biogenerator will start up and begin generating power.
At this time you want to check if the SMES are power on or not. If they are not on, the energy provided will charge the SMES' for future use, otherwise they will begin to power the chapel. If you do not want to waste biomatter because the engine is currently powering the chapel, simply turn the SMES off and the biogenerator will charge them for the future, when the engine is gone.
Expand this to show BIOGENERATOR MAINTENANCE
The components of the biogenerator will degrade during use, and will need cleaning (pipes), repairs (coil) and replacement (wires).
The Pipes: In order to clean pipes, you need to unscrew the connector port for the tank (highlighted in red). The tank needs to be detached first. Once the port is open, use soap (the more contaminated the pipes, the more times you will need to do it, until they're clean).
The Coil: The coil is located inside the upper part of the generator (highlighted in pink). You need to apply a screwdriver to open the hatch and expose the coil. When the coil is exposed, simply weld it (remember, Acolyte - your eyes are a gift from God! Respect it by wearing proper eye protection before welding!).
The Wires: The wires are contained within the lower part of the generator (highlighted in green). Once again, simply unscrew the cover. Then, you'll need to cut the old wires and apply a fresh batch.
Note: Do NOT unscrew the control console (middle piece of the entire biogenerator). If you apply a screwdriver and open the panel, the control console will cease to function, and will be deaf to your litanies (even if you close the panel back). If that happens, you need to apply crowbar (with the panel open) in order to deconstruct the machine. Then, you need to just put the circuitry and all other components back in, and apply screwdriver. The machine will be rebuilt.
Tips for Neotheologians as a whole
- Nonbelievers will very rarely convert to NeoTheology by themselves, you need to search interested ones and spread the word of NeoTheology by either pamphlets or private messages. We don't recommend using the radio too much as IH may dislike that. Try to bring people to Church and tell them more about the religion to convert them, and don't be afraid to ask believers to help you with the propaganda, it helps to have someone who can be trusted to reassure the nonbelievers to convert. Then notify the preacher someone wishes to convert.
- Remember to check the morgue as there could be weapons or useful items the church can use to benefit themselves, such as ID cards for better maintenance access or weapons to defend the chapel with.
- The preacher is not a soldier, Acolytes and Agrolytes are always asked to be armed to defend the chapel and the preacher. Acolytes can commit to the ressurection litanies, however the preacher is your leader. If the leader perishes, you may be lost in what to do.
- Agrolytes can use the chapel's garden to grow plants. These plants can be used to sell to the club, or used as biofuel for the Bioreactor.
- The Obelisks will eliminate any mobs hostile towards crew. They're only activated when someone with a cruciform is within the room.
- The disposals system has a bio-sorter that stops corpses from going on into normal disposals, if you're ever in trouble or have to deliver a christian corpse, use disposals! It's a shortcut to the Chruch.
- Litanies do not activate if they are stuttered. Whispering the litany may overcome this problem, if you are not in too much pain. Try not to rely on the Relief or Entreaty litanies too heavily in combat situations.
Reading Material/Related Links