Guide To Technomancy ErisEn

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Warning: Items marked with a check are verified to work.

Second Warning: Troubleshooting Procedures still being worked on.

Technomancer League

Technomancers

The Technomancers and their Exultant were hired by the Captain to maintain the equipment and engine of the CEV "Eris." They were given the engineering section of the ship as their home for the journey. As per the agreement, the Technomancers will keep the ship's hull integrity and power at maximum capacity while repairing any hull breaches with no payment given aside from their salary. However, Technomancers may charge for cosmetic repairs or new additions to the vessel. For more information on the Technomancers, please see The Technomancer League

If you are looking how to set up the engine see this Guide to the Engine

Construction

All Technomancers and their Exultant must know how to build and repair the ship. This section will give you the knowledge of construction, deconstruction, and repair for anyone even the lowly vagabond to learn the basics of Technomancy.

To open the crafting menu, click on the materials in your hands (Steel, Plasteel, etc) and you will be given a new window with information on what resources you will need to construct what item, be they Girders or airlocks.

Machines

Useful Machines

This section is for explanation of the devices located in the engine room. These are the shield generator, emergency shield projector, and emitters.

  • Emitter: Mostly used to heat up the Supermatter in the engine for the creation of energy. If it is set in place, you can use a wrench to unwrench it to move it around and rotate it. To set it in place, you must wrench it to the ground and then weld it.
  • Shield Generator: Not to be confused with the Shield that protects the ship, these are portable generators that can be activated to put up a shield wall that will prevent projectiles and people from passing through it.
  • Emergency Shield Projector: This device will project shields on the exterior of a hull breach to allow technomancers to repair hull damage without risk of venting atmosphere when the shield is either not powered on, or does not have atmospheric containment enabled.
  • Radiation Collection Array: Used to collect energy from radiation Currently has no use

Wall Mounted Devices

Wall Mountings
Construction Requires
Power APC Verified.png 2xSteel Sheets, Power Cell (5000L), Wrench, Cable Coils, Screwdriver, Crowbar, Power Control Circuit Card
Construction
Deconstruction
Air Alarm Verified.png 2xSteel Sheets, Cable Coils, Screwdriver, Air Alarm Electronics Circuit Board
Construction
Deconstruction
CURRENTLY BROKEN Fire Alarm 2xSteel Sheets, Cable Coil, Screwdriver, Fire Alarm Electronics
Construction
Deconstruction
Light Fixture Verified.png 2xSteel Sheets, Cable Coils, Screwdriver
Construction
Security Camera Camera Assembly, Cable Coils, Screwdriver, Wrench, Welder
Construction
Wall-mounted Sign Verified.png Screwdriver Use screwdriver to place on wall or remove.

Structural

Flooring

Flooring
Construction Materials Tools Method
Lattice Verified.png 1x Rod Welding tool
Construction
Deconstruction
Catwalk Verified.png 2x Rod
Construction
Deconstruction
UnderPlating Verified.png 1xSteel

OR

1xPlasteel

Welding tool

Crowbar

Construction
Deconstruction
Repair
Floor Verified.png 1xAny floor tile Crowbar
Construction

Walls

Walls
Construction Requires Tools
Regular Wall Verified.png 4xSteel

OR

2x Steel and any 2x stacked material.

Construction
Deconstruction
Reinforced Wall Verified.png 2xSteel, 4xPlasteel

OR

5x/3xSteelsheets.png 2xRods.png 4x Any Material

Construction
Deconstruction

Glass

Glass
Construction Requires
Glass Pane Verified.png 1xGlass.png/Pglass.png Screwdriver tool.png
Construction
Deconstruction
Full Glass WindowVerified.png 6xGlass.png/Pglass.png Screwdriver tool.png
Construction
Deconstruction
Reinforced Glass Pane 1xGlass r.png/Pglass r.png Screwdriver tool.png Crowbar.png
Construction
Deconstruction
Reinforced Full Window Verified.png 6xGlass r.png/Pglass r.png Screwdriver tool.png Crowbar.png
Construction
Deconstruction

Airlocks

Airlocks & Doors
Construction Requires
Airlock 4xSteelsheets.png 1xGlass r.png Screwdriver tool.png Wrench.png CableCoils.png Airlockcircuit.png
Construction
Deconstruction
Emergency Shutter 4xSteelsheets.png Wrench.png CableCoils.png Airlockcircuit.png
Construction
Deconstruction
Window Door 5xGlass r.png 4xRods.png Wrench.png CableCoils.png Screwdriver tool.png Crowbar.png Airlockcircuit.png
Construction
Deconstruction

Laying Pipes

PUT TEXT HERE

Troubleshooting

As with many things, they break and it is always best to have an idea on how to repair them. This section will go over some basic trouble shooting methods for specific things that technomancers may experience through their shift.

  • Thrusters malfunctioning
    • If you are not receiving fuel or if your ship is not burning, check the valves to each thruster and make sure they're open
    • Make sure you are sending plasma into the thrusters


  • Engine malfunctioning or deliminating
    • Check for loose cooling pipes or damaged ones.
    • If you are running a plasma loop, make sure the emitter is on and no other gas but plasma is in the SM chamber.
    • Space the SM core. (Note: Turn off the shields before spacing the SM core, or you will end up blowing up the entire engine area of the ship.)
    • Make sure the waste pipes are properly functioning and plasma is being properly filtered back into the cooling system.


  • Broken airlocks
    • Use a crowbar on the damaged airlock to remove the broken electronics, then proceed to replace the electronics with new ones.


  • Hull Breaches
    • Contain the breach before you begin work, use inflatables to create a small wall and door for you to access freely or use the shield projectors. Otherwise you may risk making the breach affect multiple areas of the ship.
    • Enable Shield Containment and you should be able to not worry about breaches. However it is best to repair breaches in possible event someone disables shield or power fails through EMP.
  • Gravity Generator Damaged or (destroyed)
    • Use a welder on the gravity generator to repair it.


  • Shield Generator Damaged or Destroyed
    • You can order shield generator board and rebuild it now. When shield generator is destroyed, should drop a board.
    • Right click an examine after setting up the machine frame, wiring, and placing the generator board into the machine frame to determine what you need.


  • Repairing APC
    • If an APC appears to be malfunctioning, you can replace the electronics or disassemble the APC and reassemble to repair the issues if the electronics are still intact.

Experimenting

This section of the wiki is simply for those contributing to their discoveries, be they setting up the singularity generator or building a mining outpost on the asteroid. They are player created guides and not official, so experimenting with these are at your own risk. But what is a technomancer without risk?