Difference between revisions of "Guide To Technomancy ErisEn"

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==Laying Pipes==
 
==Laying Pipes==
   
  +
PUT TEXT HERE
=The Thrusters=
 
 
If you are looking for the [[Supermatter_Engine_ErisEn|Engine Ritual]] you have come to the wrong place!
 
 
The CEV "Eris" is a space ship. It may not look like it, but it is. To fly through space it obviously needs thrusters, these thrusters are maintained by the Technomancers aboard. There are two thruster rooms for both sets of thrusters aboard the ship. For the inevitable Captain who may fly the ship without understanding his ship, your job will be to maintain them.
 
 
[[file:ToThrustersOne.png|left|300px|thumb|Towards Thruster One.]][[file:ToThrustersTwo.png|right|300px|thumb|Towards Thruster Two (Pink Square Indicates Shield and AntiGrav Room.]]
 
 
 
==Refueling==
 
 
When the time comes of CEV "Eris" drifting through space, you will need to refuel the thrusters immediately, lest you hear the ominous announcements of Meteor's incoming forever. Before getting started, know the color coding for the following images.
 
 
*Red: Your fuel
 
*Light Blue: Main Pump
 
*Bright Blue: Vent Pump
 
*Pink: Fuel Valve
 
 
[[file:ThrustersOne.png|left|300px|thumb|Thruster One]]
 
[[file:ThrustersTwo.png|right|300px|thumb|Thruster Two]]
 
 
Each Thruster room is the same, just switched depending on which side of the ship you are on. To refuel the ship, you simply need to flood plasma into the borosilicate rooms as seen in the images.
 
 
Select your fuel, nominally it is plasma, and wrench the canister to connector port. Then Open the valve (Light Blue) to begin pumping plasma into the mixing chamber.
 
 
You have just refueled the ship. However, always remember to keep the Fuel Valve OPEN (Pink) and it will be indicated as so if there is a green or red light.
 
 
'''Things to Note: You can ignite the fuel for more thrust, and even mix O2 into it, essentially the hotter it is, the more thrust you will obtain. However it is quite unsafe as doing so without knowing how fire works can lead to a plasma leak or worse, the detonation of the Thrusters.'''
 
 
===Refuelling Plasma Canisters===
 
 
Whenever you have expended the plasma canisters located in the Thrusters room, you may need to refuel them. To refuel the canisters wrench an empty canister to the Connector Port (Yellow Square). Afterwards, open the valve (Light Red). Then just wait for the canister to be refuelled.
 
 
[[file:FillingCanister.png|300px|thumb|center|Remember to connect the canister before filling!]]
 
 
'''Note: Do not open the canister if it is not wrenched to a connector port unless you want to release plasma into the air'''
 
   
 
==Troubleshooting==
 
==Troubleshooting==

Revision as of 11:24, 8 March 2020

Warning: Items marked with a check are verified to work.

Second Warning: Troubleshooting Procedures still being worked on.

Technomancer League

Technomancers

The Technomancers and their Exultant were hired by the Captain to maintain the equipment and engine of the CEV "Eris." They were given the engineering section of the ship as their home for the journey. As per the agreement, the Technomancers will keep the ship's hull integrity and power at maximum capacity while repairing any hull breaches with no payment given aside from their salary. However, Technomancers may charge for cosmetic repairs or new additions to the vessel. For more information on the Technomancers, please see The Technomancer League

If you are looking how to set up the engine see this Guide to the Engine

Construction

All Technomancers and their Exultant must know how to build and repair the ship. This section will give you the knowledge of construction, deconstruction, and repair for anyone even the lowly vagabond to learn the basics of Technomancy.

To open the crafting menu, click on the materials in your hands (Steel, Plasteel, etc) and you will be given a new window with information on what resources you will need to construct what item, be they Girders or airlocks.

Machines

Useful Machines

This section is for explanation of the devices located in the engine room. These are the shield generator, emergency shield projector, and emitters.

  • Emitter: Mostly used to cool down the Supermatter in the engine for the creation of energy. If it is set in place, you can use a wrench to unwrench it to move it around and rotate it. To set it in place, you must wrench it to the ground and then weld it.
  • Shield Generator: Not to be confused with the Shield that protects the ship, these are portable generators that can be activated to put up a shield wall that will prevent projectiles and people from passing through it.
  • Emergency Shield Projector: This device will project shields on the exterior of a hull breach to allow technomancers to repair hull damage without risk of venting atmosphere when the shield is either not powered on, or does not have atmospheric containment enabled.
  • Radiation Collection Array: Used to collect energy from radiation Currently has no use

Wall Mounted Devices

Wall Mountings
Construction Requires
Power APC Verified.png 2xSteel Sheets, Power Cell (5000L), Wrench, Cable Coils, Screwdriver, Crowbar, Power Control Circuit Card
Construction

  1. Use Steel Sheets to make an APC frame and use the frame on the wall you want it on.
  2. Add wire to the assembly.
  3. Add the APC Circuit Board (Power Control) to the assembly.
  4. Screwdriver the assembly.
  5. Add powercell to assembly.
  6. Use crowbar to shut.
  7. Use an ID card to open the APC and turn the main beaker on.
Deconstruction

  1. Swipe card to unlock APC
  2. Remove the power cell.
  3. Screwdriver the assembly.
  4. Use Crowbar to lift the floorboards in front of the APC.
  5. Wirecut the assembly.
  6. Crowbar the assembly to remove the control.
  7. Use the welder to remove the APC from the wall.
  8. (Optional) Wrench the frame to remove it.
Air Alarm Verified.png 2xSteel Sheets, Cable Coils, Screwdriver, Air Alarm Electronics Circuit Board
Construction

  1. Use Steel to make an air alarm frame and use the frame on the wall you want it on.
  2. Insert the air alarm electronics to the assembly.
  3. Wire the assembly.
  4. Screwdriver to complete.
Deconstruction

  1. Use Screwdriver to open the cover.
  2. Wirecut the assembly.
  3. Pry out the circuit with crowbar.
  4. Use Wrench to remove the air alarm from the wall.
CURRENTLY BROKEN Fire Alarm 2xSteel Sheets, Cable Coil, Screwdriver, Fire Alarm Electronics
Construction

  1. File:Metal.png Use the metal and make an air alarm frame.
  2. Use the frame on the wall you want it on.
  3. Put in the electronics.
  4. Wire with cables.
  5. Screwdriver to close.
Deconstruction

  1. Open the cover.
  2. Wirecut the assembly.
  3. Pry out the circuit.
  4. Remove the air alarm from the wall.
Light Fixture Verified.png 2xSteel Sheets, Cable Coils, Screwdriver
Construction

  1. Use Steel to make an light fixture frame or small light fixture frame and use the frame on the wall you want it on.
  2. Wire the assembly.
  3. Screwdriver to complete.
  4. Add a light tube for large frame or a lightbulb for small frame.
Security Camera Camera Assembly, Cable Coils, Screwdriver, Wrench, Welder
Construction

  1. Drop the camera assembly infront of the wall you would like it to be.
  2. Wrench the camera assembly.
  3. Weld the camera into place.
  4. Add the wiring.
  5. (Optional) Add any additional upgrades.
  6. Screwdriver to complete and set networks / direction.
Wall-mounted Sign Verified.png Screwdriver Use screwdriver to place on wall or remove.

Structural

Flooring

Flooring
Construction Materials Tools Method
Lattice Verified.png 1xRod Welding tool
Construction

  1. With rods in hand, click on empty space tile.
Used as a basis for plating.
Deconstruction

  1. Use a welder to deconstruct the lattice into a rod.
Catwalk Verified.png 1xRod
Construction

  1. With rods in hand, click on lattice or plating.
Used as a more permanent structure over open spaces or to leave underfloor piping and wiring visible.
Deconstruction

  1. Use a welder to deconstruct the catwalk into a rod.
UnderPlating Verified.png 1xSteel

OR

1xPlasteel

Welding tool

Crowbar

Construction

  1. Use Steel or Plasteel on lattice.

Blocks air and can be used for further construction.

Deconstruction

  1. Use welder on the plating.
  2. Use crowbar on the plating to deconstruct into Steel.
Repair

  1. Use a welder to repair the plating
Floor Verified.png 1xany floor tile Crowbar
Construction

  1. Use any floor tile on plating.

Floor tiles cover up wires and pipes.

You can also construct wooden and other floors the same way.

Walls

Walls
Construction Requires Tools
Regular Wall Verified.png 4xSteel

OR

2xSteel and any 2x stacked material.

Construction

  1. Use Steel to make wall girders.
  2. Use Steel or Plasteel on the girders to make the wall.
Deconstruction

  1. Welder.
  2. Wrench the remaining girder.
Reinforced Wall Verified.png 2xSteel, 4xPlasteel

OR

2xSteel any 4x stacked material,

Construction

  1. Use Steel to make wall girders.
  2. Use Steel or Plasteel on the girders to make the wall.
  3. Screwdriver girder to enable reinforcement.
  4. Use Steel or Plasteel to reinforce the girders. Does not effect final wall strength.
  5. Use Steel or Plasteel to finish the wall. Does effect final wall strength.
Deconstruction

  1. Wirecutters.
  2. Screwdriver.
  3. Welder.
  4. Crowbar.
  5. Wrench.
  6. Welder.
  7. Crowbar.
  8. Screwdriver.
  9. Wirecutters.
  10. Wrench the remaining girder.
Grille Verified.png 2xRods
Construction

  1. Use rods to create a grille.
Deconstruction

  1. Use Wirecutters to dissassemble.
Extra

  • You can place a Cable underneath to electrify the grille.
  • You can wrench the grille to unanchor or reanchor it so it can be moved.
Low Wall 2xSteel, 4xGlass, 2xRods
Construction

  1. Use Steel to create the low wall.
  2. Use rods on the low wall to add a grille.
  3. Use glass on the low wall to add a window.
  4. Screw the window into place.
  5. Pry the window into the frame.
  6. Screw the window into the frame.
Deconstruction

  1. Unscrew the window from the frame.
  2. Pry the window out of the frame.
  3. Unscrew the window from the frame.
  4. Deconstruct the window.
  5. Cut the grilles.
  6. Deconstruct the low wall.
Extra

  • You can place a powered wire underneath to electrify the grille.
  • You can wrench the grille to unanchor or reanchor it so it can be moved.

Glass

Glass
Construction Requires
Glass Panel Verified.png 1 Glass Sheet and Screwdriver
  • Click on the glass sheet
  • select one directional
  • Right-click the panel to rotate
  • Use screwdriver to screw in place
Full Glass Verified.png 2 Glass Sheets and Screwdriver
  • Click on the glass sheet
  • Select full
  • Use screwdriver to screw in place
Reinforced Glass Panel 1 Reinforced Glass Sheet, screwdriver, and crowbar
  • Click on the sheet, select one directional
  • Right-click the panel to rotate
  • Screwdriver
  • Crowbar
  • Screwdriver
  • Reverse to deconstruct.
Reinforced Full Glass Verified.png 2 Reinforced Glass Sheets, screwdriver, and crowbar
  • Click on the glass sheet, select full
  • Screwdriver
  • Crowbar,
  • Screwdriver
  • Reverse to deconstruct.

Airlocks

Airlocks & Doors
Construction Requires
Airlock 4xSteel,1xReinforced Glass, Screwdriver, Wrench, Cable Coils, Airlock Electronics
Construction

  1. Use steel to make an airlock assembly.
  2. Wrench airlock assembly in place.
  3. (Optional) Use a pen to name the airlock.
  4. (Optional) Add reinforced glass to make a glass airlock.
  5. Add wires to assembly.
  6. Unlock the airlock control board with an ID card, and use it in hand to set the access levels.
  7. Add airlock electronics to assembly.
  8. Screwdriver to finish.
Deconstruction

  1. Screwdriver the door.
  2. Use multitool and wirecutters to disable everything except the doorbolts as detailed. Doorbolts must be up for this to work.
  3. Weld the door shut.
  4. Crowbar the electronics out. (if the door is electrified, this won't work for some reason)
  5. Use Wirecutters to cut the wires out.
  6. Unsecure it with a wrench.
  7. Weld it to deconstruct to metal plates.

If the airlock is unpowered and the bolts are down:

  1. Hit the airlock with a fire axe or other weapon to break it.
  2. Use a welder to cut the door bolts.
  3. Follow the steps above.
Emergency Shutter 4xSteel, Wrench, Cable Coils, Airlock Electronics
Construction

  1. Use steel to make an airlock assembly.
  2. Wrench airlock assembly in place.
  3. Add wires to assembly.
  4. Add air alarm circuit board to assembly.
Deconstruction

  1. Screwdriver the shutter to open it's hatch.
  2. Weld the shutter closed.
  3. Crowbar the Electronics out.
  4. Wrench the shutter assembly to unsecure it.
  5. Weld the unsecured assembly to disassemble it into sheets of metal.
Window Door 5xGlass r.png,4x Rods.png,Wrench.png,CableCoils.png,Screwdriver tool.png,Crowbar.png,File:Circuitboard.png
Construction

  1. Glass r.png Click on reinforced glass and click "windoor."
  2. Wrench.png Use a wrench to secure.
  3. Rods.png (Optional) Add rods to make a secure windoor
  4. CableCoils.png Add wires
  5. File:Circuitboard.png Unlock the airlock control board with an ID card, and use it in hand to set the access levels.
  6. File:Circuitboard.png Add airlock control board to assembly.
  7. Crowbar.png Use a crowbar to finish the assembly.

Laying Pipes

PUT TEXT HERE

Troubleshooting

As with many things, they break and it is always best to have an idea on how to repair them. This section will go over some basic trouble shooting methods for specific things that technomancers may experience through their shift.

  • Thrusters malfunctioning
    • If you are not receiving fuel or if your ship is not burning, check the valves to each thruster and make sure they're open
    • Make sure you are sending plasma into the thrusters


  • Engine malfunctioning or deliminating
    • Check for loose cooling pipes or damaged ones.
    • If you are running a plasma loop, make sure the emitter is on and no other gas but plasma is in the SM chamber.
    • Space the SM core. (Note: Turn off the shields before spacing the SM core, or you will end up blowing up the entire engine area of the ship.)



  • Broken airlocks
    • Use a crowbar on the damaged airlock to remove the broken electronics, then proceed to replace the electronics with new ones.


  • Hull Breaches
    • Contain the breach before you begin work, use inflatables to create a small wall and door for you to access freely or use the shield projectors. Otherwise you may risk making the breach affect multiple areas of the ship.


  • Gravity Generator Damaged
    • Use a welder on the gravity generator to repair it.


  • Shield Generator Damaged or Destroyed
    • You are currently out of luck!


  • Repairing APC
    • If an APC appears to be malfunctioning, you can replace the electronics or disassemble the APC and reassemble to repair the issues if the electronics are still intact.

Experimenting

This section of the wiki is simply for those contributing to their discoveries, be they setting up the singularity generator or building a mining outpost on the asteroid. They are player created guides and not official, so experimenting with these are at your own risk. But what is a technomancer without risk?

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