Guide To Technomancy ErisEn

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Technomancer League

Maintenance.png


Technomancers

The Technomancers and their Exultant were hired by the Captain to maintain the equipment and engine of the CEV "Eris." They were given the engineering section of the ship as their home for the journey. As per the agreement, the Technomancers will keep the ship's hull integrity and power at maximum capacity while repairing any hull breaches with no payment given aside from their salary. However, Technomancers may charge for cosmetic repairs or new additions to the vessel. For more information on the Technomancers, please see The Technomancer League

If you are looking how to set up the engine see this Guide to the Engine

Construction

All Technomancers and their Exultant must know how to build and repair the ship. This section will give you the knowledge of construction, deconstruction, and repair for anyone even the lowly vagabond to learn the basics of Technomancy.

Machines

Structural

Laying Pipes

The Thrusters

If you are looking for the Engine Ritual you have come to the wrong place!

The CEV "Eris" is a space ship. It may not look like it, but it is. To fly through space it obviously needs thrusters, these thrusters are maintained by the Technomancers aboard. There are two thruster rooms for both sets of thrusters aboard the ship. For the inevitable Captain who may fly the ship without understanding his ship, your job will be to maintain them.

Towards Thruster One.

The Green Squares indicate the airlocks towards the Thruster room, the pink one indicates the shield and gravity generator airlock.

Towards Thruster Two.


Refueling

When the time comes of CEV "Eris" drifting through space, you will need to refuel the thrusters immediately, lest you hear the ominous announcements of Meteor's incoming forever. Before getting started, know the color coding for the following images.

  • Red: Your fuel
  • Light Blue: Main Pump
  • Bright Blue: Vent Pump
  • Pink: Fuel Valve

Thruster One Thruster Two

Each Thruster room is the same, just switched depending on which side of the ship you are on. To refuel the ship, you simply need to flood plasma into the borosilicate rooms as seen in the images.

Select your fuel, nominally it is plasma, and open the canister you are going to use to fuel. Then Open the valve (Light Blue) to begin pumping plasma into the mixing chamber.

You have just refueled the ship. However, always remember to keep the Fuel Valve OPEN (Pink) and it will be indicated as so if there is a green or red light.

Things to Note: You can ignite the fuel for more thrust, and even mix O2 into it, essentially the hotter it is, the more thrust you will obtain. However it is quite unsafe as doing so without knowing how fire works can lead to a plasma leak or worse, the detonation of the Thrusters.

Refuelling Plasma Canisters

Whenever you have expended the plasma canisters located in the Thrusters room, you may need to refuel them. To refuel the canisters wrench an empty canister to the Connector Port and open the canister. Afterwards, open the valve marked in dark green. Then just wait for the canister to be refuelled.

File:RefuelPlasma.png

Note: Do not open the canister if it is not wrenched to a connector port unless you want to release plasma into the air

Experimenting

This section of the wiki is simply for those contributing to their discoveries, be they setting up the singularity generator or building a mining outpost on the asteroid. They are player created guides and not official, so experimenting with these are at your own risk. But what is a technomancer without risk?