Stats ErisEn

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Overview

Stats are numeric values that signify your character's skill in various areas. Besides being a guide to your character's knowledge, they also affect the probability of some actions succeeding, depending on the stat. There are three "general" stats: Mechanical, Cognition, and Biology, as well as two "combat" stats: Robustness and Toughness. These stats can be valued between 0 and 60, with the starting stats of a character generally determined by their role.

Stat Breakdown

Mechanical

The world hadn't ever had so many moving parts or so few labels. Character's ability in building and using various tools.

The mechanical skill (MEC) affects your proficiency with engineering, construction, and deconstruction. Very important for Technomancers.

Cognition

Too many dots, not enough lines. Knowledge and ability to create new items.

The cognition skill (COG) primarily effects technical tasks, especially those dealing with computers. However, it is also important for repairing.

Biology

What's the difference between being dead, and just not knowing you're alive? Competence in physiology and chemistry.

The Biology skill (BIO) is primarily important for doctors, as it directly affects chances to cause additional damage during surgery. Also important to botanists.

Robustness

Violence is what people do when they run out of good ideas. Increases your health, damage in unarmed combat, affect the knockdown chance.

Robustness (ROB) affects a variety of things, including bolting or unbolting and prying. In terms of combat, it reduces the chances of your weapon becoming embedded in a target, as well as increasing the chance of actually hitting a target.

Toughness

You're a tough guy, but I'm a nightmare wrapped in the apocalypse. Enhances your resistance to poisons and also raises your speed in uncomfortable clothes.

The toughness skill (TGH) generally increases your tolerance, be it for pain or alcohol. Toughness also increases the chance to block an incoming attack. At 40 TGH, you cannot be afflicted by addictions.