Difference between revisions of "Stats ErisEn"

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= Overview =
 
= Overview =
'''Stats''' are numeric values that signify your character's skill in various areas. Besides being a guide to your character's knowledge, they also affect the probability of some actions succeeding, depending on the stat. There are three "general" stats: Mechanical, Cognition, and Biology, as well as two "combat" stats: Robustness, Vigilance, and Toughness. These stats can be valued between 0 and 60, with the stats of a character generally determined by their role. Stat There is currently no way to modify existing stats, although drugs that effect stats are in the works.
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'''Stats''' are numeric values that signify your character's skill in various areas. Besides being a guide to your character's knowledge, they also affect the probability of some actions succeeding, depending on the stat. There are three "general" stats: Mechanical, Cognition, and Biology, as well as three "combat" stats: Robustness, Vigilance, and Toughness. The stats are usually around -10 and 60, albeit there is no limit how high or low they can be.
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The roundstart stats defined by character's chosen [[Roles_ErisEn|occupation]], backstory and some fate [[Perks_ErisEn|perks]]. The stats can be further increased by [[Sanity_ErisEn#Oddities|oddities]] system and (only temporarily!) Certain [[Guide_to_Chemistry_ErisEn|drugs]] with potential side-effects.
   
 
== Stat Breakdown ==
 
== Stat Breakdown ==
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[[File:wrench.png|Mechanical]]
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[[File:wrench.png|64px|Mechanical]]
 
|| '''Mechanical''' - Character's ability in building and using various tools. The mechanical skill (MEC) affects your proficiency with engineering, construction, and deconstruction. Very important for [[Technomancer_ErisEn|Technomancers]].
 
|| '''Mechanical''' - Character's ability in building and using various tools. The mechanical skill (MEC) affects your proficiency with engineering, construction, and deconstruction. Very important for [[Technomancer_ErisEn|Technomancers]].
 
Character's ability in building and using various tools.
 
Character's ability in building and using various tools.
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[[File:vigiliance.gif|Cognition]]
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[[File:vigiliance.gif|64px|Cognition]]
|| '''Cognition''' - The cognition skill (COG) primarily effects technical tasks, especially those dealing with computers. However, it is also important for repairing.
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|| '''Cognition''' - The cognition skill (COG) primarily effects technical tasks, especially those dealing with computers. However, it is also important for repairing. It also increases your Neural System Accumulation(NSA).
 
Knowledge and ability to create new items.
 
Knowledge and ability to create new items.
   
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[[File:lasscalpel.png|Biology]]
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[[File:lasscalpel.png|64px|Biology]]
 
|| '''Biology''' - The Biology skill (BIO) is primarily important for doctors, as it directly affects chances to cause additional damage during surgery. Also important to botanists when gardening.
 
|| '''Biology''' - The Biology skill (BIO) is primarily important for doctors, as it directly affects chances to cause additional damage during surgery. Also important to botanists when gardening.
 
Competence in physiology and chemistry.
 
Competence in physiology and chemistry.
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[[File:fuhrer.png|Robustness]]
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[[File:fuhrer.png|54px|Robustness]]
 
|| '''Robustness''' - Robustness (ROB) affects a variety of things, including bolting or unbolting and prying. In terms of combat, it reduces the chances of your weapon becoming embedded in a target, as well as increasing the chance of actually hitting a target.
 
|| '''Robustness''' - Robustness (ROB) affects a variety of things, including bolting or unbolting and prying. In terms of combat, it reduces the chances of your weapon becoming embedded in a target, as well as increasing the chance of actually hitting a target.
Increases your health, damage in unarmed combat, affect the knockdown chance.
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Increases your damage in unarmed combat, affects the knockdown chance.
   
 
<small>''Violence is what people do when they run out of good ideas.''</small>
 
<small>''Violence is what people do when they run out of good ideas.''</small>
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[[File:heavyengbot.png|Toughness]]
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[[File:heavyengbot.png|64px|Toughness]]
|| '''Toughness''' - The toughness skill (TGH) generally increases your tolerance, be it for pain or alcohol. Toughness also increases the chance to block an incoming attack.
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|| '''Toughness''' - The toughness skill (TGH) generally increases your tolerance, be it for pain or alcohol. The higher your Toughness the faster alcohol metabolizes in your body. Toughness also increases the chance to block an incoming attack.
Enhances your resistance to poisons and also raises your speed in uncomfortable clothes. At 40 TGH, you cannot be afflicted by addictions
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Enhances your resistance to poisons and also raises your speed in uncomfortable clothes. Toughness also reduces your chance to be dazed and knocked down by punches. At 40 TGH, you cannot be afflicted by addictions
   
 
<small>''You're a tough guy, like it really rough guy, just can't get enough guy, chest always so puffed guy.''</small>
 
<small>''You're a tough guy, like it really rough guy, just can't get enough guy, chest always so puffed guy.''</small>
 
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[[File:Sunglasses.PNG|Toughness]]
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[[File:Sunglasses.PNG|64px|Toughness]]
|| '''Vigiliance''' - The vigilance skill (VGL) increases your accuracy with weapons and can help with preventing you losing your sanity too quickly.
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|| '''Vigiliance''' - The vigilance skill (VGL) increases your chance to hit the limb you're targeting and can help with preventing you losing your sanity too quickly.
   
 
<small>''When good people cease their vigilance and struggle, then evil men prevail.''</small>
 
<small>''When good people cease their vigilance and struggle, then evil men prevail.''</small>
 
|}
 
|}
   
===Sanity===
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==Further Reading==
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[[Sanity_ErisEn|See Sanity page]]
 
Sanity effects how you see the world in Eris and whether you begin craving things you should not normally crave. You slowly loose sanity by shooting, killing, and experiencing shocking events such as explosions. To help cure your sanity, you must drink alcohol, smoke cigarettes, or speak to your friends often. Lest you wait too long, you will begin to see things that aren't there and hear things that shouldn't be happening but are.
 
 
[[File:guides.png|center|100px|thumb|link=General_Guides_ErisEn|Back to Guide Page]]
 

Latest revision as of 13:15, 9 November 2022

Overview

Stats are numeric values that signify your character's skill in various areas. Besides being a guide to your character's knowledge, they also affect the probability of some actions succeeding, depending on the stat. There are three "general" stats: Mechanical, Cognition, and Biology, as well as three "combat" stats: Robustness, Vigilance, and Toughness. The stats are usually around -10 and 60, albeit there is no limit how high or low they can be. The roundstart stats defined by character's chosen occupation, backstory and some fate perks. The stats can be further increased by oddities system and (only temporarily!) Certain drugs with potential side-effects.

Stat Breakdown

Stat Description

Mechanical

Mechanical - Character's ability in building and using various tools. The mechanical skill (MEC) affects your proficiency with engineering, construction, and deconstruction. Very important for Technomancers.

Character's ability in building and using various tools.

The world hadn't ever had so many moving parts or so few labels.

Cognition

Cognition - The cognition skill (COG) primarily effects technical tasks, especially those dealing with computers. However, it is also important for repairing. It also increases your Neural System Accumulation(NSA).

Knowledge and ability to create new items.

Too many dots, not enough lines.

Biology

Biology - The Biology skill (BIO) is primarily important for doctors, as it directly affects chances to cause additional damage during surgery. Also important to botanists when gardening.

Competence in physiology and chemistry.

What's the difference between being dead, and just not knowing you're alive?

Robustness

Robustness - Robustness (ROB) affects a variety of things, including bolting or unbolting and prying. In terms of combat, it reduces the chances of your weapon becoming embedded in a target, as well as increasing the chance of actually hitting a target.

Increases your damage in unarmed combat, affects the knockdown chance.

Violence is what people do when they run out of good ideas.

Toughness

Toughness - The toughness skill (TGH) generally increases your tolerance, be it for pain or alcohol. The higher your Toughness the faster alcohol metabolizes in your body. Toughness also increases the chance to block an incoming attack.

Enhances your resistance to poisons and also raises your speed in uncomfortable clothes. Toughness also reduces your chance to be dazed and knocked down by punches. At 40 TGH, you cannot be afflicted by addictions

You're a tough guy, like it really rough guy, just can't get enough guy, chest always so puffed guy.

Toughness

Vigiliance - The vigilance skill (VGL) increases your chance to hit the limb you're targeting and can help with preventing you losing your sanity too quickly.

When good people cease their vigilance and struggle, then evil men prevail.

Further Reading

See Sanity page