Difference between revisions of "Roles ErisEn"
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Revision as of 03:40, 7 June 2019
Jobs
An Explanation on Wages
Command
One of the most important people on the ship, whose role is only to command. They regulate finances earned from the investments of NeoTheology and Mobius, feeding Technomants, Ironhammer and other crews with credits.
Job | Role | Difficulty | Wage | Guides |
Captain |
Take charge of the station. Ensure departments are running smoothly and make critical decisions. | Very Hard | None! | The Agreement |
---|---|---|---|---|
First Officer |
Assist the captain, primarily by dealing with the rest of command staff. Take care of all the things the captain doesn't have time to do. | Moderate to Hard | 1200 | The Agreement, Paperwork |
Ironhammer Security
PMCs, whose role is solely to protect the ship, and maintain order on board. They try to strictly observe and maintain the execution of the agreement. Basically - carry out the orders of the Captain, however the Commanders word is the final word.
Job | Role | Difficulty | Wage | Guides |
Ironhammer Commander |
Ensure the ship and its crew are safe from threats by commanding the onboard mercenary force. | Very Hard | 1200 | The Agreement |
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Ironhammer Gunnery Sergeant |
Maintain the brig and armory. | Hard | 750 | The Agreement |
Ironhammer Inspector |
Investigate crime scenes and solve cases. Chain smoke. | Hard | 900 | The Agreement |
Ironhammer Medical Specialist |
Keep the operatives alive and well. | Hard | 900 | The Agreement |
Ironhammer Operative |
Protect the ship and crew from all threats, internal or external. | Hard | 750 | The Agreement |
Moebius Laboratories
One of the first factions who allocated funds for an expedition. They conduct expeditions on abandoned technologies, supply the crew with innovative, and experimental, gadgets for a lump sum, and heal wounds.
Medical
Job | Role | Difficulty | Wage | Guides |
Moebious Biolab Officer |
Desperately try to prevent medbay from descending into chaos. Direct the medical staff onboard. | Hard | 1200 | - |
---|---|---|---|---|
Moebius Doctor |
Treat the hordes of wounded and dying patients. | Hard | 900 | Guide to Medicine, Guide to Surgery |
Moebius Chemist |
Produce chemical mixtures, primarily for medicine. | Moderate | 900 | Guide to Chemistry |
Moebius Paramedic |
Triage and transport patients to and within medbay to ensure all who need treatment make it. | Moderate | 750 | Guide to Medicine |
Research
Job | Role | Difficulty | Wage | Guides |
Moebious Expedition Overseer |
Direct and manage your team of scientists onboard the Eris. Expand the knowledge of humanity. | Hard | 1200 | The Agreement |
---|---|---|---|---|
Moebious Scientist |
Conduct cutting edge research and development. | Moderate | 900 | - |
Moebious Roboticist |
Construct and maintain the miraid of Cyborgs and Mechs onboard. | Moderate | 900 | - |
Technomancer League
Technological anarchists, hired by the funds received from the Moebius and NeoTheology investments, known for their love for all mechanical things, they ensure the functioning of the ship, periodically stuffing themselves with a large abundance of implants and prostheses, as well as improving the ship in accordance with the new engineering thought, if it does not go contrary to the captain.
Job | Role | Difficulty | Wage | Guides |
Technomancer Exultant |
Keep the ship running and habitable. Protect and manage the rest of the Technomancer clan onboard. | Hard | 1200 | Guide to the Engine |
---|---|---|---|---|
Technomancer |
Set up the engine. Make sure it keeps running, along with atmospherics, shields, and thrusters. | Moderate | 600 | Guide to the Engine |
Asters Guild
The Guild of Merchants, (which also consists of the Captain and First Officer), honestly sharing a ship with them, and providing the crew with everything they need - provisions, equipment, credits, as well as a smack of capitalist ideas, and action-packed adventures of greedy to the teeth traders.
Job | Role | Difficulty | Wage | Guides |
Guild Merchant |
Make money, supply the crew, make more money. Manage the rest of the Guild, and advise the captain, to pursue profitable ventures. | Moderate | 1200 | The Agreement |
---|---|---|---|---|
Guild Technician |
Assist the aims of the Guild onboard the station. Take supply orders, and deliver them once fulfilled. Follow the guidance of the Merchant to ensure profit. | Easy | 450 | - |
Guild Miner |
Pilot the mining barge to promising asteroids to extract valuable ores. When not mining, assist the Guild on the station. | Moderate | 750 | - |
Civilian
Non-aligned people of disparate backgrounds, hoping to earn their way.
Job | Role | Difficulty | Wage | Guides |
Assistant |
Assist anywhere you are needed on the station. Good for new players, as no skill is assumed. | Easy | None! | - |
---|---|---|---|---|
Bartender |
Make drinks, oversee the bar. Listen to the complaints of the crew. | Easy | None! | - |
Chef |
Cook food, serve the crew. | Easy | None! | - |
Gardener |
Grow plants, mostly food, in hydroponics. Tend the cow and chickens. | Easy | 600 | - |
Actor |
Entertain the crew. Try to earn some money as an artist on a dying spaceship. | Easy | 600 | - |
Janitor |
Keep the station clean of blood, oil, dirt, and trash. Don't clean up crime scenes until the inspector is done. | Easy | 450 | - |
Church of NeoTheology
Mysterious investors, promoting their own religion - and with it, their own influence on the ship, waiting and watching the expedition in dead space, promote the rejection of prostheses by installing a protective implant - a cruciform, with many additional features, such as life extension, or even rebirth after death. But who will believe them?
Job | Role | Difficulty | Wage | Guides |
NeoTheology Preacher |
Spread the good word of NeoTheology. Clone believers with cruciforms. Perform litanies. | Hard | 900 | - |
---|
Synthetics
Extremely limited mechanical assistants of the crew, providing not only great comfort, but also a threat, which the crew has always watched, everyone knows the threat - it has long been repaid, and played a cruel joke with many corporations.
Job | Role | Difficulty | Wage | Guides |
AI |
Serve the station. Obey your laws. Protect the vessel and the crew. | Very Hard | None! | - |
---|---|---|---|---|
Cyborg |
Obey your laws under the guidance of the AI. | Hard | None! | - |
Special Roles
Job | Role | Difficulty | Threat | Guides |
Ghost |
Talk to the other dead people. Complain about the living. | None | None | - |
---|---|---|---|---|
Mouse |
Eat all the cheese. | Easy | Benign | - |
Maintenance Drone |
Repair and maintain the station. Do not interfere with the business of non-drones. | Easy | Helpful | - |
Antagonists
The villains who prefer crude and very lethal methods, pursuing the goal of distorting something positive on this ship, or its full destruction. Who knows what goals they pursue?
Job | Role | Difficulty | Threat | Guides |
Traitor |
Accomplish your assigned objectives. | Moderate to Hard | Medium | - |
---|---|---|---|---|
Serbian Mercenary |
Finish your contract. | Hard | Round-Ending | - |
32px Excelsior Infiltrator |
Start your cyber-communism revolution, take control over the ship, build your special commie base. | Hard | Low to High | - |
NeoTheology Inquisitor |
Control believers, give them tasks, punish sinful believers, watch over them from their eyes. NeoTheology should stay pure, and perfect. | Hard | Helpful to High | - |
Crew-aligned
Unexpected allies, hiding among the crew, and following on the heels of villains - their task is to crush the enemy, and restore justice, preventing tragedy.
Job | Role | Difficulty | Threat | Guides |
Ironhammer Marshal |
Find the antags, investigate their crimes step-by-step, and kill them. Take help from Ironhammer. | Very Hard | Helpful | - |
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Secret Document Defender |
Prevent bad elements, or anyone else from taking your secret documents. | Hard | Helpful | - |