Difference between revisions of "Club Manager ErisEn"

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The Club Manager is the owner and main beneficiary of the club aboard the Eris. He employs Club Workers to help run and maintain the business. He has the deciding say on what is being served and how its being served. It is his job to make sure customers are happy with the services, and are willing to shell out credits to receive them.
 
The Club Manager is the owner and main beneficiary of the club aboard the Eris. He employs Club Workers to help run and maintain the business. He has the deciding say on what is being served and how its being served. It is his job to make sure customers are happy with the services, and are willing to shell out credits to receive them.
 
==Guide==
 
==Guide==
You will start in the club. You can find a chefs locker here and formal locker, as well as a shotgun with beanbag shells(for unruly customers). Your job is to make sure the customers are satisfied and shelling out money. You can start by giving a peptalk to your employees and setting the menu for the day. Some leadership skills are required to order your Workers around as efficiently as possible, and make sure that no trouble arises inside your neutral ground domain.
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You will start in the club. You can find a chefs locker here and formal locker, as well as a shotgun with beanbag shells(for unruly customers). Your job is to make sure the customers are satisfied and shelling out money. You can start by giving a pep talk to your employees and setting the menu for the day. Some leadership skills are required to order your Workers around as efficiently as possible, and make sure that no trouble arises inside your neutral ground domain.
 
==The Club==
 
==The Club==
 
<p>
 
<p>
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*Diversify! Nothing is illegal on the Eris. You already have a headstart on real estate for capitalist growth. Consider expanding your menu to include: stimulants and narcotics, guns, ammunition, resources or anything else you think your customers might want. Why would you go to two or three stores, when you could go to just one?
 
*Diversify! Nothing is illegal on the Eris. You already have a headstart on real estate for capitalist growth. Consider expanding your menu to include: stimulants and narcotics, guns, ammunition, resources or anything else you think your customers might want. Why would you go to two or three stores, when you could go to just one?
 
<p>
 
<p>
*People go to Clubs like yours expecting seedy rumours and black market services. If they are willing to pay, why not provide it?
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*People go to Clubs like yours expecting seedy rumors and black market services. If they are willing to pay, why not provide it?
 
<p>
 
<p>
 
*Expand! Feel free to change the decoration of the club and expand your space as you see fit. Its your club.
 
*Expand! Feel free to change the decoration of the club and expand your space as you see fit. Its your club.
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<p>
 
<p>
 
*Consider hiring more faithful employees from the masses of vagabonds roaming the ship; or a shady Ironhammer Operative with a low price tag.
 
*Consider hiring more faithful employees from the masses of vagabonds roaming the ship; or a shady Ironhammer Operative with a low price tag.
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<p>
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*Ensure you're charging enough for your meals, enough so you can make an actual profit. If your customer can't afford it, you could have them do a favor for you instead.
 
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{{Positions}}
 
{{Positions}}
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[[File:jobs.png|center|80px|border|link=Roles_ErisEn|Return To Roles]]

Latest revision as of 18:00, 3 February 2022

Club Manager
Bartender.png
Club Manager
Difficulty: Easy
Superior: Captain and First Officer
Duties: Fulfill the crew's dietary and alcoholic needs.
Guides: Drinks recipes, Food recipes

Description

The Club Manager is the owner and main beneficiary of the club aboard the Eris. He employs Club Workers to help run and maintain the business. He has the deciding say on what is being served and how its being served. It is his job to make sure customers are happy with the services, and are willing to shell out credits to receive them.

Guide

You will start in the club. You can find a chefs locker here and formal locker, as well as a shotgun with beanbag shells(for unruly customers). Your job is to make sure the customers are satisfied and shelling out money. You can start by giving a pep talk to your employees and setting the menu for the day. Some leadership skills are required to order your Workers around as efficiently as possible, and make sure that no trouble arises inside your neutral ground domain.

The Club

RoachBurger64.png
List of Cooking Recipes

You will have vendors available with liquor and a book of common recipes for drinks. That old thing is outdated however, so we want to open up our fancy Club PDA and access the Neon Cocktails! Application. This is a database of drinks and cocktails that customers might request of you. Now you don’t have to memorize since they are all available at the touch of a button!

You might also get requests for food. That is why we have a kitchen! You will start with donk pockets, some eggs, flour, and meat in the freezer. There is also a grinder in the kitchen that will let you blend together ingredients. All you have to do to cook something is put it in the microwave and turn it on. If what you cooked falls into the parameters of a recipe, you will get the desired result. Otherwise, you will burn whatever food you put in there.

You can barter with the Neotheology church personnel known as Agrolytes for ingredients such as eggs, milk, fruits and vegetables. There is also a public garden available inside the chapel so you can grow your own. The Agrolytes are not obligated to help you, and will be even more hesitant if you have robotic limbs and are not of their faith.

Tips

  • Diversify! Nothing is illegal on the Eris. You already have a headstart on real estate for capitalist growth. Consider expanding your menu to include: stimulants and narcotics, guns, ammunition, resources or anything else you think your customers might want. Why would you go to two or three stores, when you could go to just one?

  • People go to Clubs like yours expecting seedy rumors and black market services. If they are willing to pay, why not provide it?

  • Expand! Feel free to change the decoration of the club and expand your space as you see fit. Its your club.

  • Consider using your Workers for things other than tending to the bar. With procured maintenance access, a Club Worker can bring in a lot of dough and items.

  • Be the Boss! The Club Manager is technically a civilian, but a rich civilian nonetheless. Don’t be shy and use your status as the boss to seize more prestige and power for yourself on the ship.

  • Consider hiring more faithful employees from the masses of vagabonds roaming the ship; or a shady Ironhammer Operative with a low price tag.

  • Ensure you're charging enough for your meals, enough so you can make an actual profit. If your customer can't afford it, you could have them do a favor for you instead.



Command Ironhammer Crew Sided Moebius Sci Moebius Med Antagonist Technomancers Asters Guild NeoTheology Civilian
Captain Ironhammer
Commander
Ironhammer Marshal Moebius
Expedition Overseer
Moebius
Biolab Officer
Contractor Technomancer
Exultant
Guild
Merchant
Neotheology
Preacher
Vagabond
First
Officer
Ironhammer
Gunnery Sergeant
Moebius
Scientist
Moebius
Doctor
Serbian Mercenary Technomancer Guild
Technician
Neotheology Acolyte Club
Manager
Ironhammer
Inspector
Moebius
Roboticist
Moebius
Paramedic
Excelsior Infiltrator Guild
Miner
Neotheology Agrolyte Club
Worker
Ironhammer
Medical Specialist
Moebius
Chemist
Neotheology Inquisitor Neotheology Custodian Club Artist
Ironhammer
Operative
Moebius
Psychiatrist
Carrion
Moebius
Bio-Engineer
Blitzshell Assault Drone
Cortical Borer


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