Club Worker ErisEn
Club Worker | |
Club Worker |
Difficulty: Easy Superior: Club Manager, Captain and First Officer. Duties: Make drinks and food, and make money for the Manager. Guides: Drinks, Food |
Description
The Club Worker is one of the servants that works in the club. They double as a bartender/chef as moonlight as a host. Their job is to service drink and food to customers that happen to walk in to the establishment. Customer service is the name of the game, and providing food and comfort for all guests. The crew aboard the Eris tends to get a little crazy without their food and comfort.
Guide
You will start in the club. You can find a chefs locker here and formal locker, as well as a shotgun with beanbag shells(for unruly customers). Feel free to dress how you see fit, unless the manager is enforcing a dress code. Your duties include tending to the bar, serving drinks, cooking food, and providing security for the place that pays you. The Club Manager is your boss and pays you directly out of his account. If the Club doesn’t make money, then you don’t get paid!
The Club
You will have vendors available with liquor and a book of common recipes for drinks. That old thing is outdated however, so we want to open up our fancy Club PDA and access the Neon Cocktails! Application. This is a database of drinks and cocktails that customers might request of you. Now you don’t have to memorize since they are all available at the touch of a button!
You might also get requests for food. That is why we have a kitchen! You will start with donk pockets, some eggs, flour, and meat in the freezer. There is also a grinder in the kitchen that will let you blend together ingredients. All you have to do to cook something is put it in the microwave and turn it on. If what you cooked falls into the parameters of a recipe, you will get the desired result. Otherwise, you will burn whatever food you put in there.
You can barter with the Neotheology church personnel known as Agrolytes for ingredients such as eggs, milk, fruits and vegetables. There is also a public garden available inside the chapel so you can grow your own. The Agrolytes are not obligated to help you, and will be even more hesitant if you have robotic limbs and are not of their faith.
Tips
- Diversify! Nothing is illegal on the Eris. You already have a head start on real estate for capitalist growth. Consider expanding your menu to include: stimulants and narcotics, guns, ammunition, resources or anything else you think your customers might want. Why would you go to two or three stores, when you could go to just one?
- People go to Clubs like yours expecting seedy rumours and black market services. If they are willing to pay, why not provide it?
- Expand! Feel free to change the decoration of the club and expand your space as you see fit.