Captain ErisEn
Captain | |
Captain |
Difficulty: Very Hard Superior: None Duties: Lead your expedition to a discovery of glory, riches, or disaster. Guides: no separate guides Quote: WHY ARE THE ENGINES NOT FUELED!? |
Description
Captain - The most important crew member on the ship CEV "Eris". He is a representative of the Asters' Guild (as a Merchant and Starfom), and has enormous influence as an example of an ideal administrator and coordinator, and it was under his strict guidance that CEV "Eris" was rebuilt from a ship carrying prisoners to a modern research ship for serious expeditions.
Guide
DO NOT SELECT THIS ROLE IF YOU ARE NEW TO THE SERVER.
Your job as Captain is to ensure the functioning of all the systems of your ship and make sure that every crew member is in business (preferably in his own business). So, it is recommended you, at the beginning of the round, distribute objectives to the heads by hold a small meeting with them, where you identify their main tasks and the tasks of their departments clearly and distinctly.
The heads are your main support, your intermediaries in communication with the crew, and you should trust them completely. If a head loses your trust, and/or you suspect him of something, you are free to degrade him to an assistant and replace him, but think twice, and conduct a full-fledged investigation (having connected Inspector Ironhammer if necessary), and then make a decision. Otherwise you risk those who are loyal to the head rebelling.
Keep in mind that your character, the Captain, is a highly educated person and an honorary member of the Asters guild. Behave yourself, give thoughtful commands, without any "a-let's-thrust-it-in-gibber", and other absolutely crazy instructions. Do not forget that such a crazy person could not have come so far. You personally own this ship, all debt aside; you are not a corporate lackey manager assigned to it by a board of directors, you are a successful businessman taking on a new, risky venture. Remember this when speaking to others.
Also, you should be attentive to complaints of ordinary crew members and the overall situation on the ship. Your inaction may be what causes irreparable damage to the ship, or a general revolt by the crew, more than any of your heads. You should always be one step ahead of your potential detractors who will watch silently to see how to depose you. Not every job can be easily delegated, and though you are paying the crew, you may have to take action into your own hands to keep everything afloat.
However, feel free to discuss something with the heads and ask them for advice. Sometimes it can really save the day. Periodically go and check with the departments to personally evaluate their activities. You should not sit on the bridge or in the cabin for the whole round, fearing for your card with full access - for one, there is a gun in your locker for a reason, and for another, personal oversight can make your staff more likely to stay in their own workstations instead of wander aimlessly through the tunnels. Moreover, when your subordinates see that you personally keep everything in control, your authority in their eyes can grow.
Tips
- Do not try to solve all problems immediately. Proceed to them consistently, with the most serious - to the most insignificant. Quite possibly, solving one serious problem (dismissing a negligent head of a department who does not execute your orders and sabotages activities on the ship, and putting an adequate and competent person instead), you decide several small ones at once (all employees of the department will feel much better under good manual).
- If the First Officer is hanging around somewhere and he is not at work, remind him of his main duty; to sit in the office and redeploy staff. Recommend him to appoint all free assistants to useful positions or you can set him any other task. Remember that he is your right hand and that he, like you, has full access.
- It would not hurt to personally inspect the brig to make sure that the Commander Ironhammer did not turn it into a death camp, and the prisoners have food and no dangerous items. Order to assign operatives to the station if the Commander has not yet done so. Ask the First Officer to extend the clearance according to the patrolling areas of operatives.
- As a rule, special instructions for the heads of Moebius and Technomancers are not required. Just remind them that they are responsible for all the actions of their subordinates. But you can come back with an inspection after some time to check the functionality of the departments and the execution of the instructions given by you.
- Order the AI to report all violations of the law at the station, report the names of victims and suspects, if any. Report all accidents at the station. Lock all unused external airlocks, Incinerator, AI Upload, Storage and Crematory.
- You have two bank accounts; your default one receives no salary and starts with 0 credits, but your departmental account starts with 2 million credits and pays Ironhammer and Technomancers. It may be necessary to use this account to keep the ship functioning (such as replacement in the case of delaminating engine, or arming the crew against Serbians.) Be careful to not withdraw too much, because one missed paycheck will likely make your security staff want to remove you - inversely, well-applied money can buy loyalty from Vagabonds or other crew in the case of Ironhammer being compromised by changelings or saboteurs. Account information can be found in notes as always.
- Remember that your all-access extends to the computer systems as well, and you may be the only one in the position to change ID access, or more importantly, activate the shield systems when meteors threaten the ship. It would be prudent to keep a laptop on yourself at all times, or at least the tablet that can be found inside of your office.