Scientist ErisEn

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Moebius Scientist
Moebius scientist.png
Moebius Scientist
Difficulty: Hard
Superior: Moebius Expedition Overseer and Captain
Duties: Help the Expedition Overseer with research, and explore the ruins and asteroids occupying this region of space.
Guides: no separate guides
Quote: Quick, hide the posibrain before someone analyzes it!

Description

You are a scientist working for the Moebius Corporation. These are highly trained academics working to further the interests of the company through various research. Fields of study include: Technological research, archaeology, botany, genetics, and xenobiological studies. They are a freeform vocation choosing their own field of study and freely switching between them as required.

Guide

See Guide to the Research Labs

As a scientist you will start in the dorms or inside the research lab. You can find your locker upstairs past the break room. Your main responsibilities are to advance the technological capabilities of the crew through one of the fields of study. Technological research is the most common one requiring the use of a destructive analyzer. You can do this research to obtain atomcells, new weapons, new components and bluespace technology.

As per the Agreement, medical care cannot be charged for. This does not extend to tech. You are not obliged to give away any Moebius secrets or classified research to anyone; but you are encouraged to make it available for purchase to increase corporate profits and fund further research.

On the very top level of the labs you will find the Archaelogical analysis room, the xenobiology lab and the xenobotany hydroponic garden. If you proceed past the toxin storage room and down the stairs, you will arrive at Genetics and the Vasiliy Dokuchaev Exploration Shuttle. You can use the shuttle to travel to any location that the Eris docks at.

Tips

  • Try and get your hands on a large amount of Uranium. Uranium is essential for atomcells; a Moebius bestselling product.
  • Implants and augmentations don’t fall under the agreements rules. The Moebius Expedition Overseer has the final say on all prices for augments and installations.
  • Trade with the vagabonds on board the ship, as they have access to the maintenance and can acquire rare research opportunities and resources. Who knows what kind of technological marvels were left behind in the scrap?

Reading Materials

See Guide to Robotics

See Guide to the Research Labs

Command Ironhammer Crew Sided Moebius Sci Moebius Med Antagonist Technomancers Asters Guild NeoTheology Civilian
Captain Ironhammer
Commander
Ironhammer Marshal Moebius
Expedition Overseer
Moebius
Biolab Officer
Contractor Technomancer
Exultant
Guild
Merchant
Neotheology
Preacher
Vagabond
First
Officer
Ironhammer
Gunnery Sergeant
Moebius
Scientist
Moebius
Doctor
Serbian Mercenary Technomancer Guild
Technician
Neotheology Acolyte Club
Manager
Ironhammer
Inspector
Moebius
Roboticist
Moebius
Paramedic
Excelsior Infiltrator Guild
Miner
Neotheology Agrolyte Club
Worker
Ironhammer
Medical Specialist
Moebius
Chemist
Neotheology Inquisitor Neotheology Custodian Club Artist
Ironhammer
Operative
Moebius
Psychiatrist
Carrion
Moebius
Bio-Engineer
Blitzshell Assault Drone
Cortical Borer


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