Difference between revisions of "Ironhammer Inspector ErisEn"

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{{Jobs_Header
<h1 align="center">Ironhammer Inspector</h1>
 
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|headerbgcolor = #2a3439
<p><strong>Descrpition:</strong></p>
 
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|headerfontcolor = white
<p>
 
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|imagebgcolor = #2a3439
The Ironhammer Inspector on Board the [[CEV_Eris_ErisEn|CEV Eris]] carries out investigative activities and manages legal proceedings.
 
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|img = Ih inspector.png
</p>
 
 
|jobtitle = Ironhammer Inspector
<p><strong>Guide:</strong></p>
 
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|difficulty = Hard
<p>
 
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|superior = Ironhammer Gunnery Sergeant, Ironhammer Commander and Captain.
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|duties = Solve the inevitable string of murders aboard the CEV Eris, drink copious amounts of alcohol to stay sane.
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|guides = [[Agreement_ErisEn|The Agreement]], [[Enforcement Guide ErisEn|Enforcement Guide]]
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|quote = Why did they dismember him and put him in a hidden stash in the brig lobby?
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}}
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==Description==
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The Ironhammer Inspector on board the CEV "Eris" carries out investigative activities and manages legal proceedings.
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==Guide==
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[[File:IHInspection.jpg|300px|thumb|right|Ironhammer Inspector at work]]
 
[[File:IHInspection.jpg|300px|thumb|right|Ironhammer Inspector at work]]
You are issued reception and an office, where there are various consoles necessary for work, as well as your personal belongings, neatly folded in a locker next to the table. Get equipped and get started. And for God's sake, bring a crime scene tape. Better yet, ask the operators that probably arrived there before you to limit access to the crime scene with their tapes, and find witnesses from the crowd.
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You are issued a reception and an office, where there are various consoles necessary for work, as well as your personal belongings, neatly folded in a locker next to the table. Get equipped and get started. And for God's sake, bring a crime scene tape. Better yet, ask the operatives that probably arrived there before you to restrict access to the crime scene with their tapes, and find witnesses from the crowd.
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<p>
 
 
Investigating a crime scene is impossible without your suitcase of specific tools, the purpose of which is clear only to you.
<em>Your power gloves — the latest development of Frozen Star are powered by standard "M" power cells. Periodically check the charge and, if necessary, replace the power source, if you don't want to get into the an unpleasant situation.
 
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<br><sub>Please note: the revolver that is on your belt is empty. Don't forget to reload it.</sub> </em>
 
 
*'''Fiber collection kit''': magnifying glass and tweezers to collect clothing fibers. Want to know what the burglar was wearing? Explore the gateway to the fibers.
</p>
 
 
*'''Fingerprint powder''': Aluminum powder and a special brush — to detect fingerprints. </li>
<p><strong>Investigating a crime scene is impossible without your suitcase of specific tools, the purpose of which is clear only to you. </strong>
 
 
*'''Luminol bottle & UV light''': A bottle of luminol and a black light bulb will help you detect traces of blood at the crime scene.
<ul>
 
 
*'''Fingerprint cards''': Fingerprint cards. Just don't forget to take your gloves off...</li>
<li><strong>Fiber collection kit —</strong> magnifying glass and tweezers to collect clothing fibers. Want to know what the burglar was wearing? Explore the gateway to the fibers.</li>
 
 
*'''Swab kits''': Kits (test tube + cotton swab) for collecting various "samples". Blood, saliva, gunpowder... To collect saliva, aim for the mouth. Powder particles — aim for the hands.
<li><strong>Fingerprint powder —</strong> Aluminum powder and a special brush — to detect fingerprints. </li>
 
  +
<li><strong> Luminol bottle & UV light —</strong> A bottle of luminol and a black light bulb will help you detect traces of blood at the crime scene.</li>
 
 
But to collect evidence (which should be placed in evidence bags from your locker) at the crime scene is only half of the work. Next, you will analyze the fibers, print and samples in the laboratory with the help of your colleague, the [[Medical_Specialist_ErisEn| MedSpec]]. You should get to know them in order to facilitate further work.
<li><strong>Fingerprint cards — </strong> Fingerprint cards. Just don't forget to take your gloves off...</li>
 
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<li><strong>Swab kits — </strong>Kits (test tube + cotton swab) for collecting various "samples". Blood, saliva, gunpowder... To collect saliva, aim for the mouth. Powder particles — aim for the hands. </li>
 
</ul>
 
</p>
 
But to collect evidence (which should be placed in evidence bags from your locker) at the crime scene is only half of the work. Next, you will analyze the fibers, prints and samples in the laboratory with the help of your colleague, the [[Ironhammer_Medical_Specialist_ErisEn|Medical Specialist]]. You should get to know them, in order to facilitate further work.
 
<p>
 
 
To analyze the evidence, use a high-tech microscope — it will immediately give you a report. To study the samples that you collected using a swab kit, use a DNA analyzer.
 
To analyze the evidence, use a high-tech microscope — it will immediately give you a report. To study the samples that you collected using a swab kit, use a DNA analyzer.
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</p>
 
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<p>
 
 
==Tips==
 
==Tips==
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<ul>
 
<li><strong>Keep track of everything that happens on board.</strong>
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*Keep track of everything that happens on board.
Pay attention to the radio traffic. Ask your partner, if one is present, to monitor the cameras, and coordinate with him if the situation requires it.</li>
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*Pay attention to the radio traffic. Ask your partner, if one is present, to monitor the cameras and coordinate with him if the situation requires it.
<li><strong>Always wear gloves when working at a crime scene.</strong> otherwise, you'll be in your own way, leaving your fingerprints all over the place.</li>
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*Always wear gloves when working at a crime scene, otherwise you'll be in leaving your fingerprints all over the place.
<li><strong>It's not such a bad idea to recruit an informant.</strong> Believe me, there are always people on board who do not mind an additional fee to "help" the guardians of order. </li>
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*It's not such a bad idea to recruit an informant. Believe me, there are always people on board who do not mind an additional fee to "help" the guardians of order.
<li><strong>Interact with your Department.</strong> if you have to go to a dangerous place — ask an [[Ironhammer_Operative_ErisEn|operative]] to accompany you.</li>
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*Interact with your Department. If you have to go to a dangerous place — ask an [[Ironhammer_Operative_ErisEn|Operative]] to accompany you.
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*If you find a suspected changeling, you can do a simple test! Just get a blood sample and heat it up. If it's mixed with changeling blood and the temp is ~900K then it reacts and makes a new chem.
</ul>
 
</p>
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<br><br>
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{{Positions}}
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[[File:jobs.png|center|80px|border|link=Roles_ErisEn|Return To Roles]]

Latest revision as of 08:10, 1 January 2021

Ironhammer Inspector
Ih inspector.png
Ironhammer Inspector
Difficulty: Hard
Superior: Ironhammer Gunnery Sergeant, Ironhammer Commander and Captain.
Duties: Solve the inevitable string of murders aboard the CEV Eris, drink copious amounts of alcohol to stay sane.
Guides: The Agreement, Enforcement Guide
Quote: Why did they dismember him and put him in a hidden stash in the brig lobby?

Description

The Ironhammer Inspector on board the CEV "Eris" carries out investigative activities and manages legal proceedings.

Guide

Ironhammer Inspector at work

You are issued a reception and an office, where there are various consoles necessary for work, as well as your personal belongings, neatly folded in a locker next to the table. Get equipped and get started. And for God's sake, bring a crime scene tape. Better yet, ask the operatives that probably arrived there before you to restrict access to the crime scene with their tapes, and find witnesses from the crowd.

Investigating a crime scene is impossible without your suitcase of specific tools, the purpose of which is clear only to you.

  • Fiber collection kit: magnifying glass and tweezers to collect clothing fibers. Want to know what the burglar was wearing? Explore the gateway to the fibers.
  • Fingerprint powder: Aluminum powder and a special brush — to detect fingerprints.
  • Luminol bottle & UV light: A bottle of luminol and a black light bulb will help you detect traces of blood at the crime scene.
  • Fingerprint cards: Fingerprint cards. Just don't forget to take your gloves off...
  • Swab kits: Kits (test tube + cotton swab) for collecting various "samples". Blood, saliva, gunpowder... To collect saliva, aim for the mouth. Powder particles — aim for the hands.

But to collect evidence (which should be placed in evidence bags from your locker) at the crime scene is only half of the work. Next, you will analyze the fibers, print and samples in the laboratory with the help of your colleague, the MedSpec. You should get to know them in order to facilitate further work.

To analyze the evidence, use a high-tech microscope — it will immediately give you a report. To study the samples that you collected using a swab kit, use a DNA analyzer.


Tips

  • Keep track of everything that happens on board.
  • Pay attention to the radio traffic. Ask your partner, if one is present, to monitor the cameras and coordinate with him if the situation requires it.
  • Always wear gloves when working at a crime scene, otherwise you'll be in leaving your fingerprints all over the place.
  • It's not such a bad idea to recruit an informant. Believe me, there are always people on board who do not mind an additional fee to "help" the guardians of order.
  • Interact with your Department. If you have to go to a dangerous place — ask an Operative to accompany you.
  • If you find a suspected changeling, you can do a simple test! Just get a blood sample and heat it up. If it's mixed with changeling blood and the temp is ~900K then it reacts and makes a new chem.



Command Ironhammer Crew Sided Moebius Sci Moebius Med Antagonist Technomancers Asters Guild NeoTheology Civilian
Captain Ironhammer
Commander
Ironhammer Marshal Moebius
Expedition Overseer
Moebius
Biolab Officer
Contractor Technomancer
Exultant
Guild
Merchant
Neotheology
Preacher
Vagabond
First
Officer
Ironhammer
Gunnery Sergeant
Moebius
Scientist
Moebius
Doctor
Serbian Mercenary Technomancer Guild
Technician
Neotheology Acolyte Club
Manager
Ironhammer
Inspector
Moebius
Roboticist
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Paramedic
Excelsior Infiltrator Guild
Miner
Neotheology Agrolyte Club
Worker
Ironhammer
Medical Specialist
Moebius
Chemist
Neotheology Inquisitor Neotheology Custodian Club Artist
Ironhammer
Operative
Moebius
Psychiatrist
Carrion
Moebius
Bio-Engineer
Blitzshell Assault Drone
Cortical Borer


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