Difference between revisions of "Marshal ErisEn"

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==Ironhammer Marshal==
 
==Ironhammer Marshal==
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Marshals are enforcers hired by Ironhammer to deal with high ranking threats.
You have been assigned to seek out a hostile threat that has been located on the Eris, it could be a hostile contractor employed by a secret organization, communists or xeno scumbags that made their way among the crew.
 
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You may use any option available to find the threat that doesn't involve harming the crew or destroying the ship, we really don't want to fill in extra paperwork made by any mess you caused, but do also know that you are technically covered by the captain's agreement so any crimes you commit may have you put into the local prison cell unless you can reason with the IHC or his second in command, know that you should try and keep your identity from the captain or FO as they may not take too kindly to your presence on the ship.
 
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You have likely been handed information about a existing target. Find and kill them, even if it means breaking into somewhere you shouldn't be and interrogating crewmembers to force information out of them. Just keep in mind you're not here to exploit the ship like other Antagonists: You may be allowed to act more rashly than a normal IH Operative, but going too far by damaging the ship and killing innocent crewmembers may just lead to your higher ups replacing your paycheck with a live grenade. Regardless, after you're done, new problems may crop up. Be sure to deal with them as well.
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Do note that Ironhammer Marshals are not covered by the Agreement, as Marshals were never officially hired by the Captain to be part of the ship's security forces. Revealing yourself to the local IH forces is optional, and revealing yourself to the Captain unwise.
   
 
==Uplink==
 
==Uplink==
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[[Uplink_ErisEn|See Uplink page]]
 
[[Uplink_ErisEn|See Uplink page]]
 
<p>
 
<p>
You will be granted an uplink you may use to acquire every unique equipment from weapons to stealth devices you wouldn't find anywhere else, as for your badge you will have to use 1 TC to teleport it in, this is your only way to identify yourself as a Ironhammer Marshal, so it's best that you buy it immediately if you don't want to be classed as a possible hostile contractor by the local Ironhammer forces. Know that your uplink wont have contracts available so you will have to work with a fixed amount of tele crystals, so choose wisely.
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You will be granted an uplink you may use to acquire unique equipment, from weapons to stealth devices you wouldn't find anywhere else. Your badge is also available for 1 TC. Its your only way to identify yourself as a Ironhammer Marshal, so it's best that you buy it immediately if you don't want to be classed as a possible hostile contractor by the local Ironhammer forces.
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<p>
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Your uplink wont have contracts available and you will work with a fixed amount of telecrystals, so choose wisely.
 
{{Positions}}
 
{{Positions}}
 
[[File:jobs.png|center|80px|border|link=Roles_ErisEn|Return To Roles]]
 
[[File:jobs.png|center|80px|border|link=Roles_ErisEn|Return To Roles]]

Revision as of 09:49, 12 October 2022

Ironhammer Marshal
Placeholder.png
Ironhammer Marshal
Difficulty: Very Hard
Superior: Ironhammer High Command
Duties: Follow your objectives and protect the crew
Guides: No separate guides
Quote: "Hunt down the threat at any cost"

Ironhammer Marshal

Marshals are enforcers hired by Ironhammer to deal with high ranking threats.

You have likely been handed information about a existing target. Find and kill them, even if it means breaking into somewhere you shouldn't be and interrogating crewmembers to force information out of them. Just keep in mind you're not here to exploit the ship like other Antagonists: You may be allowed to act more rashly than a normal IH Operative, but going too far by damaging the ship and killing innocent crewmembers may just lead to your higher ups replacing your paycheck with a live grenade. Regardless, after you're done, new problems may crop up. Be sure to deal with them as well.

Do note that Ironhammer Marshals are not covered by the Agreement, as Marshals were never officially hired by the Captain to be part of the ship's security forces. Revealing yourself to the local IH forces is optional, and revealing yourself to the Captain unwise.

Uplink

See Uplink page

You will be granted an uplink you may use to acquire unique equipment, from weapons to stealth devices you wouldn't find anywhere else. Your badge is also available for 1 TC. Its your only way to identify yourself as a Ironhammer Marshal, so it's best that you buy it immediately if you don't want to be classed as a possible hostile contractor by the local Ironhammer forces.

Your uplink wont have contracts available and you will work with a fixed amount of telecrystals, so choose wisely.

Command Ironhammer Crew Sided Moebius Sci Moebius Med Antagonist Technomancers Asters Guild NeoTheology Civilian
Captain Ironhammer
Commander
Ironhammer Marshal Moebius
Expedition Overseer
Moebius
Biolab Officer
Contractor Technomancer
Exultant
Guild
Merchant
Neotheology
Preacher
Vagabond
First
Officer
Ironhammer
Gunnery Sergeant
Moebius
Scientist
Moebius
Doctor
Serbian Mercenary Technomancer Guild
Technician
Neotheology Acolyte Club
Manager
Ironhammer
Inspector
Moebius
Roboticist
Moebius
Paramedic
Excelsior Infiltrator Guild
Miner
Neotheology Agrolyte Club
Worker
Ironhammer
Medical Specialist
Moebius
Chemist
Neotheology Inquisitor Neotheology Custodian Club Artist
Ironhammer
Operative
Moebius
Psychiatrist
Carrion
Moebius
Bio-Engineer
Blitzshell Assault Drone
Cortical Borer


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