Difference between revisions of "First Officer ErisEn"

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|superior = Captain
 
|superior = Captain
 
|duties = Do everything the captain is neglecting to do, but with less authority.
 
|duties = Do everything the captain is neglecting to do, but with less authority.
  +
|guides = [[Agreement_ErisEn|The Agreement]], [[Enforcement_Guide_ErisEn|Enforcement Guide]], [[Supermatter_Engine_ErisEn|Guide to SuperMatter]]
|guides = no separate guides
 
 
|quote = Report to FO Line for ID inspection.
 
|quote = Report to FO Line for ID inspection.
 
}}
 
}}
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==Description==
 
==Description==
   
The First Officer onboard the CEV "Eris" and the Captain's right hand, you are in charge of changing of access levels, giving of PDAs and taking care of Ian.
+
The First Officer onboard the CEV "Eris" and the [[Captain_ErisEn|Captain]]'s right hand, you are in charge of changing of access levels, giving of PDAs and taking care of Ian. You are the Captain's most trusted companion and confidant, betraying him should have a ''really'' good reason
   
 
==Guide==
 
==Guide==
   
First and foremost, understand that you are subordinate to the Captain. You, like him, are an independent member of the Guild. Since your authority is ultimate, bar anyone in the Guild (Captain, Guild Merchant, Guild Technician, Guild Miners), you should act as an advisor to the Captain, and take over temporarily or permanently if the Captain is physically unfit, mentally unfit, unwilling, etc.
+
First and foremost, understand that you are subordinate to the Captain. You, like him, are an independent member of the Guild. Since your authority is ultimate, bar anyone in the Guild ([[Captain_ErisEn|Captain]], [[Merchant_ErisEn|Guild Merchant]], [[Guild_Technician_ErisEn|Guild Technician]], [[Guild_Miner_ErisEn|Guild Miners]]), you should act as an advisor to the Captain, and take over temporarily or permanently if the Captain is physically unfit, [[Excelsior_Infiltrator_ErisEn|mentally unfit]], unwilling, etc.
   
Your radio has access to all the frequencies on the ship. By default, you should have command and security set on, but it's recommended to have the engineering, moebius medical, moebius science, and guild frequencies on as well as they together make up all the major factions on the ship. In addition, if you have all the faction's frequencies on, you can whiff out mutiny faster and perhaps prevent a certain [[Captain_ErisEn|someone]] from getting killed, kidnapped, and/or mutilated.
+
Your radio has access to all the frequencies on the ship. By default, you should have command and security set on, but it's recommended to have the engineering, Moebius medical, Moebius science, and Guild frequencies on as well as they together make up all the major factions on the ship. In addition, if you have all the faction's frequencies on, you can whiff out mutiny faster and perhaps prevent a certain [[Captain_ErisEn|someone]] from getting [[Contractor_ErisEn|killed]], [[Excelsior_Infiltrator_ErisEn|kidnapped]], and/or [[Carrion_ErisEn|mutilated]].
   
 
Whilst the Captain will be busy with Ironhammer, maintaining friendly relations between factions, preventing mutinies, you can step in and actually help out the various factions, making the Captain and by proxy, you, look better - doing this helps a lot in terms of the respect given to you by the factions onboard. Examples are, but not limited to:
 
Whilst the Captain will be busy with Ironhammer, maintaining friendly relations between factions, preventing mutinies, you can step in and actually help out the various factions, making the Captain and by proxy, you, look better - doing this helps a lot in terms of the respect given to you by the factions onboard. Examples are, but not limited to:
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*You have all access.
 
*You have all access.
  +
  +
*You are effectively the Captain in all regards except with the actual Captain, only they can tell you what to do.
 
<br><br>
 
<br><br>
 
{{Positions}}
 
{{Positions}}

Revision as of 01:01, 14 December 2021

First Officer
First officer.png
First Officer
Difficulty: Hard
Superior: Captain
Duties: Do everything the captain is neglecting to do, but with less authority.
Guides: The Agreement, Enforcement Guide, Guide to SuperMatter
Quote: Report to FO Line for ID inspection.

Description

The First Officer onboard the CEV "Eris" and the Captain's right hand, you are in charge of changing of access levels, giving of PDAs and taking care of Ian. You are the Captain's most trusted companion and confidant, betraying him should have a really good reason

Guide

First and foremost, understand that you are subordinate to the Captain. You, like him, are an independent member of the Guild. Since your authority is ultimate, bar anyone in the Guild (Captain, Guild Merchant, Guild Technician, Guild Miners), you should act as an advisor to the Captain, and take over temporarily or permanently if the Captain is physically unfit, mentally unfit, unwilling, etc.

Your radio has access to all the frequencies on the ship. By default, you should have command and security set on, but it's recommended to have the engineering, Moebius medical, Moebius science, and Guild frequencies on as well as they together make up all the major factions on the ship. In addition, if you have all the faction's frequencies on, you can whiff out mutiny faster and perhaps prevent a certain someone from getting killed, kidnapped, and/or mutilated.

Whilst the Captain will be busy with Ironhammer, maintaining friendly relations between factions, preventing mutinies, you can step in and actually help out the various factions, making the Captain and by proxy, you, look better - doing this helps a lot in terms of the respect given to you by the factions onboard. Examples are, but not limited to:

  • Helping chemistry and Moebius medical by making chems for them
  • Helping get the Guild more things to sell and buy
  • Helping the Moebius laboratories by getting them minerals from the guild, technology to research and deconstruct, etc.


Tips

  • Don't stay in your dorm for too long unless you want assistants breaking into your office.
  • You don't have to insert your ID in the ID modification application as it only takes a target ID and checks if the person trying to change the access of an ID card has the proper access to do so.
  • You have all access.
  • You are effectively the Captain in all regards except with the actual Captain, only they can tell you what to do.



Command Ironhammer Crew Sided Moebius Sci Moebius Med Antagonist Technomancers Asters Guild NeoTheology Civilian
Captain Ironhammer
Commander
Ironhammer Marshal Moebius
Expedition Overseer
Moebius
Biolab Officer
Contractor Technomancer
Exultant
Guild
Merchant
Neotheology
Preacher
Vagabond
First
Officer
Ironhammer
Gunnery Sergeant
Moebius
Scientist
Moebius
Doctor
Serbian Mercenary Technomancer Guild
Technician
Neotheology Acolyte Club
Manager
Ironhammer
Inspector
Moebius
Roboticist
Moebius
Paramedic
Excelsior Infiltrator Guild
Miner
Neotheology Agrolyte Club
Worker
Ironhammer
Medical Specialist
Moebius
Chemist
Neotheology Inquisitor Neotheology Custodian Club Artist
Ironhammer
Operative
Moebius
Psychiatrist
Carrion
Moebius
Bio-Engineer
Blitzshell Assault Drone
Cortical Borer


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