Difference between revisions of "First Officer ErisEn"

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{{Jobs_Header
<h1 align="center">First Officer</h1>
 
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|headerbgcolor = #2a3439
'''Description:'''
 
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|headerfontcolor = white
<p>
 
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|imagebgcolor = #2a3439
The First Officer onboard the CEV Eris is the Captain's second-in-command and is in charge of the alteration of access, giving of PDAs and taking care of Ian.
 
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|img = First officer.png
[[File:First_OfficerFancy.png|108px|right]]
 
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|jobtitle = First Officer
<p>
 
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|difficulty = Hard
</p>
 
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|superior = Captain
== Duties ==
 
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|duties = Do everything the captain is neglecting to do, but with less authority.
<p>
 
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|guides = [[Agreement_ErisEn|The Agreement]], [[Enforcement_Guide_ErisEn|Enforcement Guide]], [[Supermatter_Engine_ErisEn|Guide to SuperMatter]], [[Banking_ErisEn|Guide to Banking]]
*First and foremost, understand that you are subordinate to the Captain. You, like him, are an independent member of the Guild. Since your authority is ultimate, bar anyone in the Guild (Captain, Guild Merchant, Guild Technician, Guild Miners), you should act as an advisory to the Captain, and take over temporarily or permanently if the Captain is physically unfit, mentally unfit, unwilling, etc.
 
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|quote = Report to FO Line for ID inspection.
<p>
 
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}}
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==Description==
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The First Officer onboard the CEV "Eris" and the [[Captain_ErisEn|Captain]]'s right hand, you are in charge of changing of access levels, giving of PDAs and taking care of Ian. You are the Captain's most trusted companion and confidant, betraying him should have a ''really'' good reason
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==Guide==
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First and foremost, understand that you are subordinate to the Captain. You, like him, are an independent member of the Guild. Since your authority is ultimate, bar anyone in the Guild ([[Captain_ErisEn|Captain]], [[Merchant_ErisEn|Guild Merchant]], [[Guild_Technician_ErisEn|Guild Technician]], [[Guild_Miner_ErisEn|Guild Miners]]), you should act as an advisor to the Captain, and take over temporarily or permanently if the Captain is physically unfit, [[Excelsior_Infiltrator_ErisEn|mentally unfit]], unwilling, etc.
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Your radio has access to all the frequencies on the ship. By default, you should have command and security set on, but it's recommended to have the engineering, Moebius medical, Moebius science, and Guild frequencies on as well as they together make up all the major factions on the ship. In addition, if you have all the faction's frequencies on, you can whiff out mutiny faster and perhaps prevent a certain [[Captain_ErisEn|someone]] from getting [[Contractor_ErisEn|killed]], [[Excelsior_Infiltrator_ErisEn|kidnapped]], and/or [[Carrion_ErisEn|mutilated]].
  +
 
Whilst the Captain will be busy with Ironhammer, maintaining friendly relations between factions, preventing mutinies, you can step in and actually help out the various factions, making the Captain and by proxy, you, look better - doing this helps a lot in terms of the respect given to you by the factions onboard. Examples are, but not limited to:
 
*Helping chemistry and Moebius medical by making chemicals for them
 
*Helping get the Guild more things to sell and buy
 
*Helping the Moebius laboratories by getting them minerals from the guild, technology to research and deconstruct, etc.
  +
   
*Your radio has access to all the frequencies on the ship. By default, you should have command and security set on, but it's recommended to have the engineering, moebius medical, moebius science, and guild frequencies on as well as they together make up all the majour factions on the ship. In addition, if you have all the faction's frequencies on, you can whiff out mutiny faster and perhaps prevent a certain [http://wiki.syndi-cat.com/index.php?title=Captain someone] from getting killed, kidnapped, and/or mutilated.
 
<p>
 
*Whilst the Captain will be busy with Ironhammer, maintaining friendly relations between factions, preventing mutinies, you can step in and actually help out the various factions, making the Captain and by proxy, you, look better - doing this helps a lot in terms of the respect given to you by the factions onboard. Examples are, but not limited to:
 
# Helping chemistry and moebius medical by making chems for them
 
# Helping get the Guild more things to sell and buy
 
# Helping the moebius laboratories by getting them minerals from the guild, technology to research and deconstruct, etc.
 
<p>
 
*Naturally, a lot of new FO players do not know that they have a dorm room that has their own locker and consoles, and instead opt to go straight to their office which contains consoles that can change ID access. However, all command member's(barring the Ironhammer Commander and Guild Merchant) dorms are on the bridge. Yours, along with the Moebius Overseer, have the closest offices in terms of where you spawn roundstart.
 
<p>
 
[[File:Outofthebridge.PNG|Outofthebridge.PNG]]
 
<p>
 
Walking down from the desk, you enter this area. Take a right to your dorm.
 
<p>
 
[[File:FO_dorm.PNG|FO_dorm.PNG]]
 
<p>
 
In your dorm, there are two consoles. Both are multi-purpose, however the one to the left has crew records on by default, while the other has a lot of pre-installed apps and by default opens the menu. To access your locker & gear, go to the only airlock to your right, and you will end up in this room.
 
<p>
 
[[File:FO_dorm2.PNG|FO_dorm2.PNG]]
 
<p>
 
== Equipment ==
 
*[[File:Sunglasses.PNG|50px]]Sunglasses - Strangely ancient technology used to help provide rudimentary eye cover. Enhanced shielding blocks many flashes.[[File:FO_gear.PNG|240px|thumb|right]]
 
<p>
 
*[[File:FO jumpsuit.PNG|50px]]First Officer's Jumpsuit - It's a jumpsuit worn by someone who works in the position of "First Officer".
 
<p>
 
*[[File:Hopcap.PNG|50px]]Crew Resource's Hat - A stylish hat that both protects you from enraged former-crewmembers and gives you a false sense of authority.
 
<p>
 
*Armour - An armored vest that protects against some damage. Not designed for serious operations.
 
<p>
 
*Helmet - Standard Security gear. Protects the head from impacts.
 
<p>
 
*HumanResources9001 cartridge - A data cartridge for portable microcomputers.
 
<p>
 
*First Officer's Headset - The headset of the guy who will one day be captain.
 
<p>
 
*(x2)Box of spare IDs - Has so many empty IDs.
 
<p>
 
*FS HG .50 "Avasarala" - An obvious replica of an old Earth "Desert Eagle". Robust and straight, this is a gun for a leader, not just an officer.
 
<p>
 
*[[File:9x19pr.PNG|50px]](x4)Magazine (.50 rubber) - A magazine for some kind of gun.
 
<p>
 
*Flash - Used for blinding and being an asshole.
 
<p>
 
*Pistol Holster - Can hold a pistol in.
 
<p>
 
*First Officer's rubber stamp - A rubber stamp for stamping important documents.
 
<p>
 
In addition, when you spawn, you have a box of spare IDs in your bag by default.
 
<p>
 
[[File:FO_roundstart_inventory.PNG|FO_roundstart_inventory.PNG]]
 
<p>
 
   
 
==Tips==
 
==Tips==
 
*Don't stay in your dorm for too long unless you want assistants breaking into your office.
 
*Don't stay in your dorm for too long unless you want assistants breaking into your office.
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<p>
 
 
*You don't have to insert your ID in the ID modification application as it only takes a target ID and checks if the person trying to change the access of an ID card has the proper access to do so.
 
*You don't have to insert your ID in the ID modification application as it only takes a target ID and checks if the person trying to change the access of an ID card has the proper access to do so.
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<p>
 
 
*You have all access.
 
*You have all access.
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<p>
 
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*You are effectively the Captain in all regards except with the actual Captain, only they can tell you what to do.
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<br><br>
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{{Positions}}
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Latest revision as of 18:37, 3 February 2022

First Officer
First officer.png
First Officer
Difficulty: Hard
Superior: Captain
Duties: Do everything the captain is neglecting to do, but with less authority.
Guides: The Agreement, Enforcement Guide, Guide to SuperMatter, Guide to Banking
Quote: Report to FO Line for ID inspection.

Description

The First Officer onboard the CEV "Eris" and the Captain's right hand, you are in charge of changing of access levels, giving of PDAs and taking care of Ian. You are the Captain's most trusted companion and confidant, betraying him should have a really good reason

Guide

First and foremost, understand that you are subordinate to the Captain. You, like him, are an independent member of the Guild. Since your authority is ultimate, bar anyone in the Guild (Captain, Guild Merchant, Guild Technician, Guild Miners), you should act as an advisor to the Captain, and take over temporarily or permanently if the Captain is physically unfit, mentally unfit, unwilling, etc.

Your radio has access to all the frequencies on the ship. By default, you should have command and security set on, but it's recommended to have the engineering, Moebius medical, Moebius science, and Guild frequencies on as well as they together make up all the major factions on the ship. In addition, if you have all the faction's frequencies on, you can whiff out mutiny faster and perhaps prevent a certain someone from getting killed, kidnapped, and/or mutilated.

Whilst the Captain will be busy with Ironhammer, maintaining friendly relations between factions, preventing mutinies, you can step in and actually help out the various factions, making the Captain and by proxy, you, look better - doing this helps a lot in terms of the respect given to you by the factions onboard. Examples are, but not limited to:

  • Helping chemistry and Moebius medical by making chemicals for them
  • Helping get the Guild more things to sell and buy
  • Helping the Moebius laboratories by getting them minerals from the guild, technology to research and deconstruct, etc.


Tips

  • Don't stay in your dorm for too long unless you want assistants breaking into your office.
  • You don't have to insert your ID in the ID modification application as it only takes a target ID and checks if the person trying to change the access of an ID card has the proper access to do so.
  • You have all access.
  • You are effectively the Captain in all regards except with the actual Captain, only they can tell you what to do.



Command Ironhammer Crew Sided Moebius Sci Moebius Med Antagonist Technomancers Asters Guild NeoTheology Civilian
Captain Ironhammer
Commander
Ironhammer Marshal Moebius
Expedition Overseer
Moebius
Biolab Officer
Contractor Technomancer
Exultant
Guild
Merchant
Neotheology
Preacher
Vagabond
First
Officer
Ironhammer
Gunnery Sergeant
Moebius
Scientist
Moebius
Doctor
Serbian Mercenary Technomancer Guild
Technician
Neotheology Acolyte Club
Manager
Ironhammer
Inspector
Moebius
Roboticist
Moebius
Paramedic
Excelsior Infiltrator Guild
Miner
Neotheology Agrolyte Club
Worker
Ironhammer
Medical Specialist
Moebius
Chemist
Neotheology Inquisitor Neotheology Custodian Club Artist
Ironhammer
Operative
Moebius
Psychiatrist
Carrion
Moebius
Bio-Engineer
Blitzshell Assault Drone
Cortical Borer


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