Difference between revisions of "Roles ErisEn"

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<!-- Job Photo --> ! [[File:AIgif.gif|64px|link=AI_ErisEn]]<br/>[[AI_ErisEn|AI]]
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<!-- Job Photo --> ! [[File:AI.png|64px|link=AI_ErisEn]]<br/>[[AI_ErisEn|AI]]
 
<!-- Description --> | Serve the station. Obey your laws. Protect the vessel and the crew.
 
<!-- Description --> | Serve the station. Obey your laws. Protect the vessel and the crew.
 
<!-- Difficulty --> ! Very Hard
 
<!-- Difficulty --> ! Very Hard

Revision as of 08:28, 18 December 2019


Jobs

An Explanation on Wages

Command

The most important people on the ship, whose role is only to command. They control the money earned from the investments of NeoTheology and Moebius; financing Technomancers, Ironhammer, and padding their own wallets.

Job Role Difficulty Wage Guides
CaptainFancy.png
Captain
Take charge of the station. Ensure departments are running smoothly and make critical decisions. Very Hard None! The Agreement
First OfficerFancy.png
First Officer
Assist the captain, primarily by dealing with the rest of command staff. Take care of all the things the captain doesn't have time to do. Medium to Hard 1200 The Agreement, Paperwork

Ironhammer.png Ironhammer Security

PMCs, whose role is solely to protect the ship, and maintain order on board. They try to strictly observe and maintain the execution of the agreement. Basically - carry out the orders of the Captain, however the Commanders word is the final word.

Job Role Difficulty Wage Guides
Ih commander.png
Ironhammer Commander
Ensure the ship and its crew are safe from threats by commanding the onboard mercenary force. Very Hard 1200 The Agreement
Ih sergeant.png
Ironhammer Gunnery Sergeant
Maintain the brig and armory. Hard 750 The Agreement
InspectorFancy.png
Ironhammer Inspector
Investigate crime scenes and solve cases. Chain smoke. Medium to Hard 900 The Agreement
Medical SpecialistFancy.png
Ironhammer Medical Specialist
Keep the operatives alive and well. Medium 900 The Agreement
Ih operative.png
Ironhammer Operative
Protect the ship and crew from all threats, internal or external. Hard 750 The Agreement

Moebius.png Moebius Laboratories

One of the first factions who allocated funds for an expedition. They conduct expeditions on abandoned technologies, supply the crew with innovative, experimental gadgets for profit, as well as running the Medbay aboard the CEV Eris.

Medical

Job Role Difficulty Wage Guides
MBiolabFancy.png
Moebious Biolab Officer
Desperately try to prevent medbay from descending into chaos. Direct the medical staff onboard. Hard 1200 - Guide to Medicine, Guide to Surgery
DoctorFancy.png
Moebius Doctor
Treat the hordes of wounded and dying patients. Hard 900 Guide to Medicine, Guide to Surgery
MChemistFancy.png
Moebius Chemist
Produce chemical mixtures, primarily for medicine. Medium 900 Guide to Chemistry
MParamedicFancy.png
Moebius Paramedic
Triage and transport patients to and within medbay to ensure all who need treatment make it. Medium 750 Guide to Medicine

Research

Job Role Difficulty Wage Guides
MEOFancy.png
Moebious Expedition Overseer
Direct and manage your team of scientists onboard the Eris. Expand the knowledge of humanity. Hard 1200 The Agreement
MScientistFancy.png
Moebious Scientist
Conduct cutting edge research and development. Medium 900 Guide to the Research Labs
MRoboticistFancy.png
Moebious Roboticist
Construct and maintain the miraid of Cyborgs and Mechs onboard. Medium 900 Robotics Guide

Technomancers.png Technomancer League

Technological anarchists, hired by the funds received from the Moebius and NeoTheology investments, known for their love for all mechanical things, they ensure the functioning of the ship, periodically stuffing themselves with a large abundance of implants and prostheses, as well as improving the ship in accordance with the new engineering thought, if it does not go contrary to the captain.

Job Role Difficulty Wage Guides
TechExultantFancy.png
Technomancer Exultant
Keep the ship running and habitable. Protect and manage the rest of the Technomancer clan onboard. Hard 1200 Guide to the Engine Technomancer's Guide
TechnomancerFancy.png
Technomancer
Set up the engine. Make sure it keeps running, along with atmospherics, shields, and thrusters. Medium 600 Guide to the Engine Technomancer's Guide

Guild.png Asters Guild

The Guild of Merchants, (which also consists of the Captain and First Officer), whose sole interests lie in profits and wealth.Those profits are mainly secured by providing the masses of consumers with everything they need - provisions, equipment, weapons and cargo.Most Guild folk share a common sentiment for the reinforcement of capitalist notions,and a love for action-packed adventures filled with loot, money, and exotic commodities.

Job Role Difficulty Wage Guides
Guild MerchantFancy.png
Guild Merchant
Make money, supply the crew, make more money. Manage the rest of the Guild, and advise the captain, to pursue profitable ventures. Medium 1200 The Agreement Guide to Profiting
Guild TechnicianFancy.png
Guild Technician
Assist the aims of the Guild onboard the station. Take supply orders, and deliver them once fulfilled. Follow the guidance of the Merchant to ensure profit. Easy 450 Guide to Profiting
Guild MinerFancy.png
Guild Miner
Pilot the mining barge to promising asteroids to extract valuable ores. When not mining, assist the Guild on the station. Medium 750 -

Civilian

Non-aligned people of disparate backgrounds, hoping to earn their way.

Job Role Difficulty Wage Guides
AssistantFancy.png
Vagabond
Stowaways or bums hiding on the ship, assist others to get paid. This jobs difficulty varies as they don't have any real responsibility and passivity is an option, but more ambitious vagabonds might find the game more difficult due to the many dangers lurking on the ship. Easy-Difficult None! -
BartenderFancy.png
Club Manager
Oversee the CEV "Eris" Club onboard, direct your workers or tend to the bar. Easy None! -
ChefFancy.png
Club Worker
Cook food or man the bar in the club, listen to your manager. Easy None! -
Actor.png
Actor
Entertain the crew. Try to earn some money as an artist on a dying spaceship. Easy 600 -

NeoTheology.png Church of NeoTheology

Mysterious investors, promoting their own religion - and with it, their own influence on the ship, waiting and watching the expedition in dead space, promote the rejection of prostheses by installing a protective implant - a cruciform, with many additional features, such as life extension, or even rebirth after death. But who will believe them?

Job Role Difficulty Wage Guides
NeoTheology PreacherFancy.png
NeoTheology Preacher
Spread the good word of NeoTheology. Clone believers with cruciforms. Perform litanies. Hard 900 - Guide to Neotheology, The Doctrines of Deference, Rituals
Acolyte64.png
NeoTheology Acolyte
Spread the good word of NeoTheology. Perform the Bioreactor and Biogenerator rituals. Perform litanies. Medium 750 - Guide to Neotheology, The Doctrines of Deference, Maintenance Survival Guide
Agrolyte64.png
NeoTheology Agrolyte
Spread the good word of NeoTheology. Provide biomass for the chapel and bioreactor by gardening. Low 600 - Guide to Neotheology, The Doctrines of Deference
Custodian64.png
NeoTheology Custodian
Spread the good word of NeoTheology. Keep the ship and chapel clean of mess and gather organic matter for the bioreactor Medium 450 - Guide to Neotheology, The Doctrines of Deference, Maintenance Survival Guide

Synthetics

Extremely limited mechanical assistants of the crew, providing not only great comfort, but also a threat, which the crew has always watched, everyone knows the threat - it has long been repaid, and played a cruel joke with many corporations.

Job Role Difficulty Wage Guides
AI.png
AI
Serve the station. Obey your laws. Protect the vessel and the crew. Very Hard None! -
Borg.png
Cyborg
Obey your laws under the guidance of the AI. Hard None! -

Special Roles

Job Role Difficulty Threat Guides
Ghost.png
Ghost
Talk to the other dead people. Complain about the living. None None -
Mouse.png
Mouse
Eat all the cheese. Easy Benign -
Drone.png
Maintenance Drone
Repair and maintain the station. Do not interfere with the business of non-drones. Easy Helpful -

Antagonists

The villains who prefer crude and very lethal methods, pursuing the goal of distorting something positive on this ship, or its full destruction. Who knows what goals they pursue?

Job Role Difficulty Threat Guides
Placeholder.png
Traitor
Accomplish your assigned objectives. Medium to Hard Moderate -
SerbMerc.png
Serbian Mercenary
Finish your contract. Hard Round-Ending -
ExcelsiorArmour.png
32px Excelsior Infiltrator
Start your cyber-communism revolution, take control over the ship, build your special commie base. Hard Low to High -
Placeholder.png
NeoTheology.png NeoTheology Inquisitor
Control believers, give them tasks, punish sinful believers, watch over them from their eyes. NeoTheology should stay pure, and perfect. Hard Helpful to High Guide to Neotheology, Preacher,The Doctrines of Deference

Crew-aligned

Unexpected allies, hiding among the crew, and following on the heels of villains - their task is to crush the enemy, and restore justice, preventing tragedy.

Job Role Difficulty Threat Guides
Placeholder.png
Ironhammer.png Ironhammer Marshal
Find the antags, investigate their crimes step-by-step, and kill them. Take help from Ironhammer. Very Hard Helpful -
Placeholder.png
Moebius.png Secret Document Defender
Prevent bad elements, or anyone else from taking your secret documents. Hard Helpful -
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