Difference between revisions of "NeoTheology Preacher ErisEn"
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|superior = Captain |
|superior = Captain |
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|duties = Serve your congregation, and ensure the eternal life of the members of the church. |
|duties = Serve your congregation, and ensure the eternal life of the members of the church. |
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+ | |guides = [[Lore_basics_ErisEn#NeoTheology|Neotheology Lore Basics]], [[Guide_to_Neotheology_ErisEn|Guide to NeoTheology]], [[Banking_ErisEn|Guide to Banking]] |
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− | |guides = no separate guides |
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|quote = Semper ubi sub ubi. |
|quote = Semper ubi sub ubi. |
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Upon the completion of a successful litany, everyone in the group who followed along will gain a boost in stats depending on the litany chosen. Group litanies increase your stats by 3 points with a 1+ per each believer who was in the group ritual. Also, group litanies will give you access to the "Crusade" litanies, which are mostly used by NeoTheology battle troops for strength through faith. |
Upon the completion of a successful litany, everyone in the group who followed along will gain a boost in stats depending on the litany chosen. Group litanies increase your stats by 3 points with a 1+ per each believer who was in the group ritual. Also, group litanies will give you access to the "Crusade" litanies, which are mostly used by NeoTheology battle troops for strength through faith. |
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− | For some ideas of how to roleplay, you can refer to: [[NeoTheology_Preacher_Rituals_ErisEn|NeoTheology Preacher Rituals ]] |
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See below for the Crusader Litanies. |
See below for the Crusader Litanies. |
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=== Crusader Litanies === |
=== Crusader Litanies === |
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− | Any of the Crusader litanies needs a special amount of people to unlock the |
+ | Any of the Crusader litanies needs a special amount of people to unlock the higher tier of it. To open all Crusader abilities you should have at least 4 believers with you, and the Preacher. |
'''Note: Crusades are something you want to discuss among your followers and not publicly. Publicly discussing a Crusade could cause unintended consequences such as IronHammer raids or an uprising on the ship against NeoTheology. You should also not use these litanies at the beginning of a round, only after a suitable threat (such as changelings) has popped up for all Christians to gain access.''' |
'''Note: Crusades are something you want to discuss among your followers and not publicly. Publicly discussing a Crusade could cause unintended consequences such as IronHammer raids or an uprising on the ship against NeoTheology. You should also not use these litanies at the beginning of a round, only after a suitable threat (such as changelings) has popped up for all Christians to gain access.''' |
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* While Technomancers ''can'' be roundstart Christians, '''it is very foolish to attempt to convert one mid-round'''. They worship AIs and use augments religiously, the exact antithesis of the Church's principles. |
* While Technomancers ''can'' be roundstart Christians, '''it is very foolish to attempt to convert one mid-round'''. They worship AIs and use augments religiously, the exact antithesis of the Church's principles. |
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+ | * Compared to the other Heads on the CEV Eris, you are both considered relatively harmless and are not tied to a desk like the others. If the situation calls for it you can act as an ambassador to other factions or a neutral third party. |
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==Reading Material/Related Links== |
==Reading Material/Related Links== |
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*[[Lore_basics_ErisEn#NeoTheology|Neotheology Lore Basics]] |
*[[Lore_basics_ErisEn#NeoTheology|Neotheology Lore Basics]] |
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*[[Guide_to_Neotheology_ErisEn|Guide to NeoTheology]] |
*[[Guide_to_Neotheology_ErisEn|Guide to NeoTheology]] |
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− | *[[NeoTheology_Preacher_Rituals_ErisEn|Roleplay Ritual Templates]] |
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− | *[[NeoTheology_Doctrines_of_Deference_ErisEn|The Doctrines of Deference]] |
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{{Positions}} |
{{Positions}} |
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+ | [[File:jobs.png|center|80px|border|link=Roles_ErisEn|Return To Roles]] |
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[[ru:NeoTheology_Preacher_ErisRu]] |
[[ru:NeoTheology_Preacher_ErisRu]] |
Latest revision as of 03:57, 12 January 2023
NeoTheology Preacher | |
NeoTheology Preacher |
Difficulty: Hard Superior: Captain Duties: Serve your congregation, and ensure the eternal life of the members of the church. Guides: Neotheology Lore Basics, Guide to NeoTheology, Guide to Banking Quote: Semper ubi sub ubi. |
NeoTheology Preacher
Description
Head of the local church and representative of NeoTheology on the CEV "Eris". His task is not only to spread the influence of NeoTheology by any available methods, but also to maintain unity among his flock as well as the revival of believers and the funeral of the infidels according to Catholic-like canons.
Guide
For starters it is best to give direction to your local church members, such as starting the Bioreactor and fueling the Biogenerator. You are not expected to run it yourself as your clothing will not protect you from the bile mass that secretes from a dirty reactor pipe. The preacher is not expected to dive into maintenance for roaches or other critters, nor are they expected to clean the halls. You are expected to give direction for the church and spread the faith among the crew.
Inquisitors, are another story. An inquisitor will seek a private audience with you and may share their objectives with you. Their objectives are seen as utmost priority from the Church itself and must be completed. Will the be completed in haste, or will you take your time to complete them? That is up to you and the Inquisitor, as they hold more power over you and can easily dismiss you if you fail to heed the Church's will.
Information on the Bioreactor and Biogenerator can be found here: Guide to NeoTheology
Group Litanies and Rituals
Unlike other Church members the Preacher can gather the church members together to perform group litanies. The preacher should announce the litany they wish to commence and those following must read after him.
Most of the group rituals work equally. The Preacher reads the first word of the group ritual litany, and after that the believers repeat the Preacher's words. Then the Preacher reads the next word and the believers repeat again. This continues until the end of the ritual. Any other words or incorrect litanies will cause the believer to be removed from the group ritual, or the Preacher to stop it. If the ritual failed, you can't trigger it again. Only one ritual can be started per round.
Upon the completion of a successful litany, everyone in the group who followed along will gain a boost in stats depending on the litany chosen. Group litanies increase your stats by 3 points with a 1+ per each believer who was in the group ritual. Also, group litanies will give you access to the "Crusade" litanies, which are mostly used by NeoTheology battle troops for strength through faith.
See below for the Crusader Litanies.
Crusader Litanies
Any of the Crusader litanies needs a special amount of people to unlock the higher tier of it. To open all Crusader abilities you should have at least 4 believers with you, and the Preacher.
Note: Crusades are something you want to discuss among your followers and not publicly. Publicly discussing a Crusade could cause unintended consequences such as IronHammer raids or an uprising on the ship against NeoTheology. You should also not use these litanies at the beginning of a round, only after a suitable threat (such as changelings) has popped up for all Christians to gain access.
Name | Description | Тext |
---|---|---|
Eternal Brotherhood | Shows to you all other believers, or anyone who has cruciform, by giving you the NeoTheology HUD. This although stops your cruciform from regenerating energy. | Ita multi unum corpus sumus in Christo singuli autem alter alterius membra. |
Call to Battle | If you have any Crusaders around you, using this litany will cause a global upgrade of the "Toughness" and "Robustness" stats. | Si exieritis ad bellum de terra vestra contra hostes qui dimicant adversum vos clangetis ululantibus tubis et erit recordatio vestri coram Domino Deo vestro ut eruamini de manibus inimicorum vestrorum. |
Searing Revelation | The most powerful litany that you can get. Using it will stun everyone who doesn't have cruciform for 4-5 seconds, but it also has a big chance to stun you. It can be a reason why IH would start making problems to NeoTheology. It would be better if you hide this litany until it is needed in battle. | Per fidem enim ambulamus et non per speciem. |
Tips
- Nonbelievers will very rarely convert to NeoTheology by themselves, you need to search interested ones and spread the word of NeoTheology by either pamphlets or private messages. We don't recommend using the radio too much as IH may dislike that. Try to bring people to Church and tell them more about the religion to convert them, and don't be afraid to ask believers to help you with the propaganda, it helps to have someone who can be trusted to reassure the nonbelievers to convert. Then notify the preacher someone wishes to convert.
- While trying to convert people try to not use the "fear of death" or other factors like that, you will scare them instead of making them more loyal to you. Remember, immortality is a reward for the believers, not a tool to scare the infidels.
- You are a Preacher, not a soldier, so you must prevent your death by any means. If you die, the church aboard loses a major leader. Your Acolytes are the only people also capable of cloning so consider living especially important when they're not around.
- Group prayers sung together will last for 20 minutes outside the church and can be refreshed by going near an obelisk. The stat buff lasts forever until changed- try to get a lot of Christians together for just a good +8 or +11 stat bonus for the faithful
- While converting IH may seem like a good idea, you need to remember that there's a reason they can't be roundstart Christians. If you baptize IH personnel, don't be surprised to see them fired.
- While Technomancers can be roundstart Christians, it is very foolish to attempt to convert one mid-round. They worship AIs and use augments religiously, the exact antithesis of the Church's principles.
- Compared to the other Heads on the CEV Eris, you are both considered relatively harmless and are not tied to a desk like the others. If the situation calls for it you can act as an ambassador to other factions or a neutral third party.
Reading Material/Related Links