Roles ErisEn
Jobs
An Explanation on Wages
Command
The most important people on the ship, whose role is only to command. They control the money earned from investments by NeoTheology and Moebius; financing Technomancers, Ironhammer, and padding their own wallets.
Job | Role | Difficulty | Wage | Guides |
Captain |
Take charge of the station. Ensure departments are running smoothly and make critical decisions. | Very Hard | None! | The Agreement |
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First Officer |
Assist the captain, primarily by dealing with the rest of command staff. Take care of all the things the captain doesn't have time to do. | Medium to Hard | 1200 | The Agreement, Paperwork |
Ironhammer Security
PMCs, whose role is solely to protect the ship, and maintain order on board. They try to strictly observe and execute terms of their agreement. Basically - carry out the orders of the Captain, however the Commander's word is the final word.
Job | Role | Difficulty | Wage | Guides |
Ironhammer Commander |
Ensure the ship and its crew are safe from threats by commanding the onboard mercenary force. | Very Hard | 1200 | The Agreement |
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Ironhammer Gunnery Sergeant |
Maintain the brig and armory. | Hard | 750 | The Agreement |
Ironhammer Inspector |
Investigate crime scenes and solve cases. Chain smoke. | Medium to Hard | 900 | The Agreement |
Ironhammer Medical Specialist |
Keep operatives alive and well. | Medium | 900 | The Agreement |
Ironhammer Operative |
Protect the ship and crew from all threats, internal or external. | Hard | 750 | The Agreement |
Moebius Laboratories
One of the first factions who allocated funds to the ship and her endeavors. They conduct expeditions into abandoned monoliths, supply the crew with innovative, experimental gadgets for profit, as well as running the Medbay aboard the CEV Eris.
Medical
Job | Role | Difficulty | Wage | Guides |
Moebious Biolab Officer |
Desperately try to prevent medbay from descending into chaos. Direct the medical staff onboard. | Hard | 1200 | - Guide to Medicine, Guide to Surgery |
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Moebius Doctor |
Treat the hordes of wounded and dying patients. | Hard | 900 | Guide to Medicine, Guide to Surgery |
Moebius Chemist |
Produce chemical mixtures, primarily for medicine. | Medium | 900 | Guide to Chemistry |
Moebius Paramedic |
Triage and transport patients to and within medbay to ensure all who need treatment make it. | Medium | 750 | Guide to Medicine |
Moebius Psychiatrist |
Helps you out with talking about your problems. | Medium | 900 | Guide to Medicine |
Research
Job | Role | Difficulty | Wage | Guides |
Moebious Expedition Overseer |
Direct and manage your team of scientists onboard the Eris. Expand human knowledge. | Hard | 1200 | The Agreement |
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Moebious Scientist |
Conduct cutting edge research and development. | Medium | 900 | Guide to the Research Labs |
Moebious Roboticist |
Construct and maintain the myriad of Cyborgs and Mechs onboard. | Medium | 900 | Robotics Guide |
Technomancer League
Techno-anarchists, hired by wealthy benefactors from Moebius and NeoTheology, and well-known for their love of all things mechanical. They ensure ship functionality between bouts of copious augment installation binges, all the while providing the Eris with a bit of their own personal touch, lest the Captain say otherwise.
Job | Role | Difficulty | Wage | Guides |
Technomancer Exultant |
Keep the ship running and habitable. Protect and manage the rest of the Technomancer Clan onboard. | Hard | 1200 | Guide to the Engine Technomancer's Guide |
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Technomancer |
Set up the engine, thrusters, shields, and atmospherics while making sure they stay online. | Medium | 600 | Guide to the Engine Technomancer's Guide |
Asters Guild
The Guild of Merchants, (which also consists of the Captain and First Officer), whose interests lie in profits and wealth. Those profits are mainly secured by providing the masses of consumers with everything and anything they might need- provisions, equipment, weapons and cargo. Most Guild folk share a common sentiment for the reinforcement of capitalist ideology, and a love for action-packed adventures filled with loot, money, and exotic commodities.
Job | Role | Difficulty | Wage | Guides |
Guild Merchant |
Make money, supply the crew, make more money. Manage the rest of the Guild, and advise the captain on pursuit of profitable ventures. | Medium | 1200 | The Agreement Guide to Profiting |
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Guild Technician |
Assist the aims of the Guild onboard the station. Take supply orders, and deliver them once fulfilled. Follow the guidance of the Merchant to ensure profit. | Easy | 450 | Guide to Profiting |
Guild Miner |
Pilot the mining barge to promising asteroids to extract valuable ores. When not mining, assist the Guild on the station. | Medium | 750 | - |
Civilian
Non-aligned people of disparate backgrounds, hoping to get by.
Job | Role | Difficulty | Wage | Guides |
Vagabond |
Stowaways or bums hiding on the ship. Assist others to get paid. This job's difficulty varies as they don't have any real responsibility and passivity is an option, but more ambitious vagabonds might find the game more difficult due to the many dangers lurking on the ship. | Easy-Difficult | None! | - |
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Club Manager |
Oversee the CEV "Eris" Club onboard, direct your workers or tend to the bar. | Easy | None! | Drinks recipes, Food recipes |
Club Worker |
Cook food or man the bar in the club, listen to your manager. | Easy | None! | Drinks recipes, Food recipes |
Actor |
Entertain the crew. Try to earn some spending cash as an artist on a dying spaceship. | Easy | 600 | - |
Church of NeoTheology
Mysterious investors, promoting their own religion - and with it, their own influence on the ship, waiting and watching the expedition in dead space. They heavily advocate for the rejection of prostheses by installing a protective implant - a cruciform, with many additional features, such as life extension, or even rebirth after death. But who will believe them?
Job | Role | Difficulty | Wage | Guides |
NeoTheology Preacher |
Spread the good word of NeoTheology. Clone believers with cruciforms. Perform litanies. | Hard | 900 | - Guide to Neotheology, The Doctrines of Deference, Rituals |
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NeoTheology Acolyte |
Spread the good word of NeoTheology. Perform the Bioreactor and Biogenerator rituals. Perform litanies. | Medium | 750 | - Guide to Neotheology, The Doctrines of Deference |
NeoTheology Agrolyte |
Spread the good word of NeoTheology. Provide biomass for the chapel and bioreactor by gardening. | Low | 600 | - Guide to Neotheology, The Doctrines of Deference |
NeoTheology Custodian |
Spread the good word of NeoTheology. Keep the ship and chapel clean of rubbish and gather organic matter for the bioreactor. | Medium | 450 | - Guide to Neotheology, The Doctrines of Deference |
Synthetics
Extremely limited mechanical assistants of the crew. The comfort they provide is rivaled only by their threat. Always watching, always vigilant.
Job | Role | Difficulty | Wage | Guides |
AI |
Serve the station. Obey your laws. Protect the vessel and the crew. | Very Hard | None! | - |
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Cyborg |
Obey your laws under the guidance of the AI. | Hard | None! | - |
Special Roles
Job | Role | Difficulty | Threat | Guides |
Ghost |
Talk to the other dead people. Complain about the living. | None | None | - |
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Mouse |
Eat all the cheese. | Easy | Benign | - |
Maintenance Drone |
Repair and maintain the station. Do not interfere with the business of non-drones. | Easy | Helpful | - |
Antagonists
The villains who prefer crude and very lethal methods, pursuing the goal of distorting something positive on this ship, or its full destruction. Their objectives are many but none are pleasant.
Job | Role | Difficulty | Threat | Guides |
Traitor |
Accomplish your assigned objectives. | Medium to Hard | Moderate | - |
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Serbian Mercenary |
Finish your contract. | Hard | Round-Ending | - |
32px Excelsior Infiltrator |
Start your cyber-communism revolution, take control over the ship, build your special commie base. | Hard | Low to High | - |
NeoTheology Inquisitor |
Control believers and assign them tasks. Punish the sinful. NeoTheology should stay pure, and perfect. | Hard | Helpful to High | Guide to Neotheology, Preacher,The Doctrines of Deference |
Changling |
Complete your objectives, finish contracts, or just cause silent mayhem from the shadows. | Hard | Low to High | None, Good luck! |
Crew-aligned
Unexpected allies, hiding among the crew, and following on the heels of villains - their task is to crush the enemy, and restore justice, preventing tragedy.
Job | Role | Difficulty | Threat | Guides |
Ironhammer Marshal |
Find the antags, investigate their crimes step-by-step, and kill them. Take help from Ironhammer. | Very Hard | Helpful | - |
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