Difference between revisions of "User:Nullaurelian/Moebius Bio-Engineer ErisEN Draft"

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|img = Moebius psychiatrist.png
 
|img = Moebius psychiatrist.png
 
|jobtitle = Moebius Bio-Engineer
 
|jobtitle = Moebius Bio-Engineer
|difficulty = Easy
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|difficulty = Medium
 
|superior = Moebius Biolab Officer
 
|superior = Moebius Biolab Officer
 
|duties = Provide biological and genetic modifications to paying customers. Or just implant them on hapless vagabonds for science!
 
|duties = Provide biological and genetic modifications to paying customers. Or just implant them on hapless vagabonds for science!
|guides = [[Guide to Medicine ErisEn|Guide to Medicine]]
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|guides = [[Genetics ErisEn|Guide to Genetics]],[[Aberrant Organs ErisEn|Guide to Aberrant Organs]]
|quote = TODO
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|quote = "GENTLEMEN, BEHOLD THE KIDNART!"
 
}}
 
}}
 
<br><br>
 
<br><br>
   
<h2>Description</h2>
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==Description==
The Moebius Bio-Engineer researches biological augmentations for the crew aboard the ship. Via the Visceral Research lab in the Moebius Medical section of the ship, The Bio-Engineer can discover genetic mutations or assemble aberrant organs that will enhance the lives of any crewmember willing to pay for these sort of upgrades.
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The Moebius Bio-Engineer researches biological augmentations for the crew aboard the ship. Via the Visceral Research lab in the Moebius Medical section of the ship, The Bio-Engineer can discover [[Genetics ErisEn|genetic mutations]] or assemble [[Aberrant Organs ErisEn|aberrant organs]] that will enhance the lives of any crewmember willing to pay for these sort of upgrades.
 
 
<br><br>
 
<br><br>
   
<h2>Guide</h2>
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==Guide==
 
Though the Bio-Engineer reports to the Moebius Biolab Officer, they are not a doctor primarily. Instead, the Bio-Engineer is expected to have a range of mutations, organ upgrades and aberrant organs available. Work with the rest of the Medical and Science staff to gather the materials you need to do your job.
 
Though the Bio-Engineer reports to the Moebius Biolab Officer, they are not a doctor primarily. Instead, the Bio-Engineer is expected to have a range of mutations, organ upgrades and aberrant organs available. Work with the rest of the Medical and Science staff to gather the materials you need to do your job.
 
If Medbay cannot provide you the necessary materials you may consider going out to gather the materials yourself, or offering a bounty for willing subjects.
 
If Medbay cannot provide you the necessary materials you may consider going out to gather the materials yourself, or offering a bounty for willing subjects.
  +
As the person who creates mutants as a job, you will likely be in conflict with NeoTheology - either from being antithetical to their views on the human body, or by taking a stance of advocating for the mutants you have created. You may want to force NT to minimize the number of active Obelisks near your part of the ship as they will harm clients who take up the path of biological augmentation.
 
<br><br>
 
<br><br>
   
<h2>Tips</h2>
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==Tips==
* Patients and the deceased can provide subjects for genetic scans or materials for the Disgorger.
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* Patients and the deceased can provide subjects for genetic scans or materials for the Disgorger. Which provides which is a matter of perspective.
  +
* While your actions should be mostly legal, be aware of [[Agreement ErisEn|the Agreement]] in regards to mutants.
 
* NeoTheology Obelisks are troublesome to people who install your augmentations and may discourage potential clients.
 
* NeoTheology Obelisks are troublesome to people who install your augmentations and may discourage potential clients.
 
* Some items for your job may only be found in the deeper maintenance levels of the ship. Either go exploring from time to time or hire vagabonds to retrieve materials.
 
* Some items for your job may only be found in the deeper maintenance levels of the ship. Either go exploring from time to time or hire vagabonds to retrieve materials.
  +
* As an antagonist, note that the Visceral Research lab is both close to Surgery and can be closed off from prying eyes.
 
<br><br>
 
<br><br>
   

Latest revision as of 03:21, 28 September 2022

Moebius Bio-Engineer
Moebius psychiatrist.png
Moebius Bio-Engineer
Difficulty: Medium
Superior: Moebius Biolab Officer
Duties: Provide biological and genetic modifications to paying customers. Or just implant them on hapless vagabonds for science!
Guides: Guide to Genetics,Guide to Aberrant Organs
Quote: "GENTLEMEN, BEHOLD THE KIDNART!"



Description

The Moebius Bio-Engineer researches biological augmentations for the crew aboard the ship. Via the Visceral Research lab in the Moebius Medical section of the ship, The Bio-Engineer can discover genetic mutations or assemble aberrant organs that will enhance the lives of any crewmember willing to pay for these sort of upgrades.

Guide

Though the Bio-Engineer reports to the Moebius Biolab Officer, they are not a doctor primarily. Instead, the Bio-Engineer is expected to have a range of mutations, organ upgrades and aberrant organs available. Work with the rest of the Medical and Science staff to gather the materials you need to do your job. If Medbay cannot provide you the necessary materials you may consider going out to gather the materials yourself, or offering a bounty for willing subjects. As the person who creates mutants as a job, you will likely be in conflict with NeoTheology - either from being antithetical to their views on the human body, or by taking a stance of advocating for the mutants you have created. You may want to force NT to minimize the number of active Obelisks near your part of the ship as they will harm clients who take up the path of biological augmentation.

Tips

  • Patients and the deceased can provide subjects for genetic scans or materials for the Disgorger. Which provides which is a matter of perspective.
  • While your actions should be mostly legal, be aware of the Agreement in regards to mutants.
  • NeoTheology Obelisks are troublesome to people who install your augmentations and may discourage potential clients.
  • Some items for your job may only be found in the deeper maintenance levels of the ship. Either go exploring from time to time or hire vagabonds to retrieve materials.
  • As an antagonist, note that the Visceral Research lab is both close to Surgery and can be closed off from prying eyes.



Command Ironhammer Crew Sided Moebius Sci Moebius Med Antagonist Technomancers Asters Guild NeoTheology Civilian
Captain Ironhammer
Commander
Ironhammer Marshal Moebius
Expedition Overseer
Moebius
Biolab Officer
Contractor Technomancer
Exultant
Guild
Merchant
Neotheology
Preacher
Vagabond
First
Officer
Ironhammer
Gunnery Sergeant
Moebius
Scientist
Moebius
Doctor
Serbian Mercenary Technomancer Guild
Technician
Neotheology Acolyte Club
Manager
Ironhammer
Inspector
Moebius
Roboticist
Moebius
Paramedic
Excelsior Infiltrator Guild
Miner
Neotheology Agrolyte Club
Worker
Ironhammer
Medical Specialist
Moebius
Chemist
Neotheology Inquisitor Neotheology Custodian Club Artist
Ironhammer
Operative
Moebius
Psychiatrist
Carrion
Moebius
Bio-Engineer
Blitzshell Assault Drone
Cortical Borer


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